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Alseiker

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Posts posted by Alseiker

  1. Just now, WhiteMarker said:

    You don't get it, do you? We don't need higher stats or weaker base versions.
    People already dislike that about Lichs, paired with the RNG.
    There is no need for a system like that for prime stuff...

    There are 3 problems right now:

    1. warframe = rng,
    2. i need to clear my inventory of prime parts.
    3. i need less reload speed in my corinth prime.
  2. I was thinking about a system where every prime weapon and warframe comes with a option (like Valence Transfer) where you would be prompt with 5 random prime parts (not random, something like bronze-bronze-silver-silver or bronze-bronze-bronze-gold) as a requirement to infuse a stat into the prime weapon with 5 random tiers of the stats, every tier add 20% of a random multiplicative stat into the weapon (highlighted in yellow, only 1 stat in a weapon).

    Example:

    1. you get a Corinth Prime.

    2. Check your Valence Combination (4 Prime Parts).

    3. you get them, then proceed to infuse them into your weapon.

    4. you get a Random Tier stat like:

    • (Tier 4 Crit Chance :  75%) => 0.30 *(1 + 0.75)  = 52.5% Valence Critical Chance
    • (Tier 5 Reload Speed : 100%) => 3.0 / (1+1.0) = 1.5 Valence Reload Speed

    Maybe Prime Warframe could get a hand on this system too.

    Imagine the money sinking bro.

     

  3. 2 minutes ago, kapn655321 said:

    I love the idea of parazons being able to cash in for Riven shards... but I'd be FILTHY FRIGGIN' RICH in a week if I did.

    I use Shaku. I can make about 40% of mobs above level 60 die by parazon, which is FANTASTIC, but also would be deeply broken if I can just exchange one mission's worth of goofing off into about 4 Riven mods.

    That why i was pointing out the limit of 2 rewards (costing each reward 20 parazon remains) weekly. To cap the drop of Riven Sliver to 4 weekly. 

    • Like 1
  4. Since i started to play The Kuva liches update i have been thinking about a concept about how to make the Parazon Finishers more interactive and easier to execute properly, they seen like a great concept to the game but i found that they are too hard to execute since:

    • In Squad Match is so hard to do them since you usually get into so much situation that the enemy marked by the parazon could be easily killed by another source (a warframe skill, E spam, AoE weapons, etc).
    • They are kind of hard to spot on.

    Anyway, i thought it would be better to properly explain using a sketch i made recently with photoshop.

     

    The Idea is kind of simple, but i was the best i could think about how to make the parazon finishers more accesible.

    tsd9bkr.png

    • Like 4
  5. 2 minutes ago, (PS4)Agent_CHAR said:

    I wish I could draw because this could be a hilarious cartoon.  Imagine the DE conference room filled with Devs...

    {DE} Steve:  OK gang, we really need some spicy new reward to help sell Scarlett Spear.

    Lot's of suggestions getting thrown around...

    Finally from {DE} Peon:  Hey warframes have auras and we added aura forma.  Since melee have stances how about a stance forma?

    {DE} Steve: That's it!  We have it!

    Dev's parade out of conference room rejoicing at their brilliance  Left alone in the empty room...

    {DE} Peon: But wait, is that even a good thing that our players need and want?

    Silence from the empty room.

    this is a sitcom level stuff right here.

  6. Imagine if all the resources they have spend making the scarlet spear where funneled into:

    - A Railjack Vote System: All Users join a match, they get a popup with the four railjacks with weapons, and base Stats (Hull, Shield, Speed) to choose, then when all user vote, the game choose the most voted railjack and the host is the guy with better ping (like normal missions).

    - 3 new Modes: changing some Railjack nodes to this modes, maybe something like:

    • Spy: 3 Spacecrafts to hack, like usual spy missions.
    • Mobile Defense (Endless), you have to put the ship inside 3 bubbles until you capture those spaces. you get some kind of enemy that want to hold the zone.
    • Rescue: 3 targets to rescue (This idea isn't the best one, i guess)

    - Hitscan archguns and Railjack weapons, because i don't get the point of projectile weapons in Railjack .

    - Tactical Menu shortcuts: Being capable of choosing the part of the ship where you want to teleport from the Tactical Menu without using the mouse (keys bro).

    - Slingshot Bug: resolving the the archwing slingshot bug that makes you get stuck outside of the ship with the unboard ship button active.

    - Rewards: Some Arcanes, Mods (The new Arbitration mods and 2 or 3 more) and Weapon rewards (The two weapons from Scarlet Spear) to use outside of railjack.

    - A Kuva Mobile Defense in railjack: at least farming kuva would make the mode a little fun..

     

    Extra:

    - Kitgun parts with 3 stats that are rolled randomly at the end of bulding them.

    • Like 1
  7. 13 hours ago, Agnostus said:

    First off, i must admit, WF has ruined movement in every other game for me. The fluidity of movement in WF is just unmatched, truly.

    Now, on to the bad things. I cant help myself but be so disappointed by how much WF is lacking in comparison to Destiny 2. I accidentally started out by running dungeons (the equivalent of that in Destiny 2 at least) and O.M.F.G. At least 5-6 different 20-minute expeditions with voice narration and differentiation in areas. And as ive read more, this is just the tip of the iceberg! There is a HUGE amount of original content in the game comparable more to an mmo (and probably a well polished one) than a shooter.

    Destiny Player (maybe like 400 or 500, i don't really remember) and warframe (1k hours) player here, i going to drop some pros and cons, because why not?. i'm going to put the pros first and i'm going to discard warframe pros and cons because i'm too lazy to write more and this is a warframe forum, everyone here can deduce based in this pros and cons down here. Btw, let's get started:

    Pros:
    - It has PVP.

    - It has Raids (not the shadow legend)
    - It has Gambit, fun mode, but kind of frustrating to play sometimes (I was really close to put gambit in the cons).
    - No build times.
    - It has this 'is more about connection than expansion' thing that Steve wants.
    - Fashion is more customizable.
    - The game design (Open Worlds and everything) is pretty neat. I really love it.
    - Campaign is freaking amazing (Warframe can't compete again that).

    Cons:

    - PVE part from Destiny 2 is more repetitive than warframe PVE, at least is amazing when you start playing, public events drop table is useless, and at least 2 o 3 strikes gives something useful. 
    - PVP is kind of unbalanced (Well, is kind of expected and at least it have PVP)
    - Kind of slow-paced shooter.
    - Without Forsaken is unplayable (At least isn't really expensive)
    - When you get close to endgame, updates are really two months to get number changes and season pass every 3 months (at least isn't really expensive neither).
    - 'You had to be there'
    -  Matchmaking is a joke.
    -  Ever-verse is a joke.
    - Swords are a joke, busted and fun at the same time (kind of confusing)
    - You spend more time dismantling blue weapons and going through loading screens that actual playing.

     

    Extra:

    13 hours ago, Agnostus said:

    Liches are a lovely addition as a concept, yet just a more spongy enemy to put bullets in.

    Then you get Destiny's Champions that do the same, and don't get me started with the IA.

    13 hours ago, Agnostus said:

     Empyrian, albeit a new game mode, yet with a lackluster execution. Fortuna, copy of PoE with snow. The best actual content WF offered were Eidolons! An amazing boss fight, with skill, team effort and gear required to complete within a time frame to get the maximum loot! And that was 3 years ago!

    You are right about Empyrean. Fortuna isn't kind of bad (Well, the grind is really awful i guess),

    13 hours ago, Agnostus said:

    I believe all my words are a lost cause, DE had 7 years now to provide us with actual content and they never did

    Again Destiny, yes. The content dropped by Destiny in this 7 years is amazing. 

    13 hours ago, Agnostus said:

    it just pains me to see a game that ive spent more than 2k hours in, just stay stagnant and not achieve its full potential even after all those years.

    Well, life sucks i guess?.
     

    • Like 1
  8. 6 minutes ago, UnfadedOne said:

    Can you elaborate how it wouldn't work properly (aside from the same 1 thing that everyone keeps saying and is apparently the only reason why it would be a "complete and utter failure")? 

    1. People wouldn't leave you play certain Warframes or weapons because 'Muh Meta', and they would rage in chat to get you kicked.

    2. Group of 3 players would troll you in eidolon, arbitrations, spy sorties, etc, by kicking you at the end before picking rewards.

    6 minutes ago, UnfadedOne said:

    I am fine with an auto-kick system based on time., I just want to see a system implemented.

    That is the only way i see that would work, the only way someone would trick the system if by pressing buttons in time intervals, but that would make leeching not optimal for them, or using third party applications, but that would expose them (i guess).

    • Like 1
  9. Wouldn't work property 

    is better to implement a can't be afk per 6-10 mins (obligated to be Moving, Shooting and Casting Abilities in that time frame) system And a Stay with the Group Button when a mission has finished, since you have to undo every group of 2 and 3 people because some people from the pass match didn't quit the host.

    • Like 1
  10. 12 minutes ago, Ragnafiro said:

    Which is why the best change for him IMO is to make his 1 an Exalted Weapon Ignis Wraith 2.0

    Or just equip a ignis wraith as primary.

    12 minutes ago, Ragnafiro said:

    As for the the rework Chroma 4 I posted, It gives him a way to gets the buff to his team at half amount, Some capability of drawing agrro (instead of a hard CC similar to Octavia 2) and debuff them instead of doing damage (to prevent AFK farming) isn't over the top of bring top tier of everything IMO.

    I say that 4 is useless, but i kind of like it when i'm using blue chroma. 30 meter stun is kind of useful sometimes and the effigy takes enemy priority. Gonna change my "useless" to "kind of ok".

  11. 1 hour ago, Ragnafiro said:

    Similar case with Garuda 1 and Baruuk 1 which I mentioned earlier, your 4 man squad won't allow you to do that since they have a far more reliable method of cleaning room. I also talked earlier how the numbers would have to be Octavia 1 level to even be remotely useable. Also by the end of the day, people will pick one or two best status anyway, so nothing meaningful changed.

    They need to have a more reliable method of cleaning a room because they are designed for that, or are you looking for a ability to clear a room in a warframe that isn't designed to do that. If you want to clear a room play warframes to do that since they are designed to do that with some tradeoff to gain that ability (less health pool, less resistances, etc). If you take number into account you would have to bring so much abilities (like vauban flechette, frost 1, ember 1, oberon 1, ash 1, etc) into this discussion since they have literaly no damage to be usable too. 

    1 hour ago, Ragnafiro said:

    QoL change with his 2 at best

    Well, is kind of awful to stand infront a horde of enemies to get a buff, and have the 3 literally do the one handled action, call it a matter of preference.

    1 hour ago, Ragnafiro said:

     electric remians useless and toxin becomes too gimmicky? You can do more you know.

    gonna bring you a example. Do you play Mesa around the 2 and 3? do you play Limbo with full strength? do you play oberon full strength around spamming 1 in high level missions?. If you want a kit that is good in every aspect you would need to change the entire warframe roster i guess. I would really like electric to be useful a guess so that is a point for you.

    1 hour ago, Ragnafiro said:

    Even if you remove credit gain, now you made an ability that is already useless...even more useless?

    Well, yes is literally useless, is just that the credit gain seems like a joke as a passive. I don't have any idea of what would be a great 4, so i just didn't think in any interesting way of making it a better tool.

    Btw, I kind of imagine that you want chroma to have a oneshot room ability, tank buffs, speed boost, dragon turret that breath elements that scale with enemy armor to sit afk until wave 40 and a pasive that makes him a dragon that fly around the entire room shooting lasers. I know you want to play him in every mission type and do all the orange numbers, but come on dude, be realistic. The guy just need some tweaks.  

     

  12. easy fix:

    - change his 1 (the breathing useless thing) into a elemental shield that consume 10 (plain, not affected by stats) energy for every 200 damage and deal a explosion (based on the color) of elemental damage and proc the element with 100% status based in the color (like the augment but with more range and a FX like Nova's 4).

    - change the 2 and make a one handled action.

    - remove the credit thing from the effigy.

     

    done.

  13. Well, I don't know why would they need to nerf it. You are going to pass the entire game staggered by the explotion radius in high level missions, and in low level missions Mesa or Saryn do the same as you but better and in a bigger radius. You are not going capable of using it in speed run too since the stagger is going to stop you everytime.

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