Ashslayer
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Posts
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Posts posted by Ashslayer
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It might have been cool if he was a prototype for excalibur, but then again that might not make sense based on their stat differences.
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Dang, I didn't know that. Thanks for the input, izzatuw.
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PS: the comments are the best
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My kubrow has matured.
gallery puppy to adult:
http://imgur.com/gallery/KHMJe
IMPRINTS ARE UNAVAILABLE
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2nd imprint starting in 10 minutes
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chat seems bugged, but I'm here
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New images added
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Nice colors. Not interested in buying, but I sure admire it.
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Pictures here:
http://imgur.com/gallery/KHMJe
click on any image to enlarge
imprints will start production on the 1st of august when this baby is mature. Leave offers below for both or single imprints.
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Same pattern as my muscular raksa ^^
Doesn't seem that special to me though, so I'd save my plat for something else.
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I listed almost only rare mods above, but I have over 2000 non-rare mods as well.
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If you know what you want hit ctrl+F to search for the specific item(s)
in-game name: Ashslayer
I am trading my T4 keys for T4 survival keys or 10 plat each. currently available keys:
Capture 4
Defense 8
Interception 7
Mobile Defense 6
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Prime warframes:
Mag prime full set
Frost prime all parts except main bp
ember prime helmet & chassis
Rhino prime helmet
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Prime weapon sets:
Boar Prime
Latron Prime
Sicarus Prime
Reaper Prime
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MODS for trade or sale:
energy siphon
equilibrium
wildfire
vigor
tranquil cleave
stunning speed
rifle scavenger
quick thinking
pistol scavenger
maul
link armor
marathon
hollow point
heavy caliber
focus energy
flailing branch
critical delay
continuity
bleeding willow
vicious spread
thunderbolt
tainted shell
split chamber
seeker
rending strike
maganum force
loyal companion
link shields
hell's chamber
charged chamber
arrow mutation
accelerated blast
vile precision
malignant force
ice storm
fortitude
sure shot
virulent scourge
enemy sense
energy channel
coolant leak
pistol ammo mutation
ravage
seismic palm
shattering storm
coiling viper
natural talent
life strike
vital sense
toxic barrage
reflex guard
pistol pestilence
sundering strike
quickening
stabilizer
power throw
steady hands
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Stances:
I have listed the rare ones under mods, but I can assure you I have over 75% of all stances in the game. Ask me and I will see if I have one.
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Lastly I am looking for Bite and will trade any single mod or mod + 2 key combination for it.
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I probably need to listen to fellow Tenno's ideas and initially nerf his abilities and make them scale with mods as far as the mods allow, instead of giving him high bases and low limits.
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Added some lore today. I still need a bit of story as I want to be able to feel where this guy is coming from.
I still need some fan art and fan concepts. I don't actually have an image of what I want for this guy, which is kinda strange.
I've changed his stats around probably a dozen times over this week trying to find a good balance and now with the lore in place I feel I have made the final decisions.
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Same thing. I made an imprint the first time my kubrow hatched, plenty of days ago. Now I can't make a 2nd imprint.
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Yes please. Killed him 7 times and still nothing.
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Because he is a tank with a movement ability I guess.
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Cerberus, Guardian of Tenno
Keep in mind this is still under development and needs improving. All abilities & stats below will have their max lvl attributes
Cerberus is my idea of a warframe who can take a lot of punishment and help his team and objectives survive.
He appears heavily armored (with looks possibly inspired by a bear? DE please)
Stats:
Health: 480 - but base health 450.
Power: 150
Armor: 500
Shields: 000
Speed: 0.8
Stamina: 100
Polarity: D
(Edit from 7 years after the post was made: His effective health was 10,000 after doing the calculations with max mods. This has changed with time of course and could need new math.)
First ability: Cerberus bashes enemies within meele range in a cone in front of him, dealing 300 damage. Any enemy hit will be knocked over and have a 50% longer recovery time than normal.
This ability is affected by power range, power duration and power strength.
Second ability: Cerberus increases all elemental resistances (toxin, electric, heat, frost) of himself and his allies within a 15 meter radius by 30% for 20 seconds, or it could be an aura.
This ability is affected by power strength and power range.
Third ability: Cerberus drops a piece of his armor, greatly improving his movement speed but also increases his threat level immensely. His speed is increased by 50%, but his armor is reduced by 200. The speed increase lasts 5 seconds, while the armor reduction and threat increase last 10 seconds.
With this threat increase all enemies will target him over other Tenno.
Experimentation with power strength is needed to determine whether Cerberus should have a tradeoff with more movement speed for reduced armor. If this becomes a thing he might need an armor buff, but his current armor is pretty solid.
This ability is affected by power duration.
Ultimate: Cerberus puts up 2 shields (one in each hand) reducing damage taken by 40% and granting him a passive 5% maximum health regen per second. Enemies within firing range will be taunted by Cerberus and attack him. Any ally within 10 meters of Cerberus will be affected by his aura, giving them 30% damage reduction and health regen per second equal to 50% of what Cerberus regenerates. (50% of 5% = 2.5%)
Duration: 20 seconds
The damage reduction on Cerberus and the health regen aura are affected by power strength. The radius is affected by power range.
This ability replaces his melee weapon(s) for the duration.
LORE (to be completed):
Cerberus is amongst the oldest of warframes. From the age before shield technology was readily available. Back in his time, strength and fortitude were key for survival. Tenno are falling to the Grineer and Cerberus will not stand by while his friends are being defeated.
Alternate lore:
Cerberus was trapped in the void, away from his fellow Tenno. He had to fight his way out. During the battle for his freedom, his shield modules malfunctioned, forcing him to change his way of combat. Reducing his offenses and increasing his defenses, Cerberus prepared to make it home. Back to his friends.
Fina thoughts:
These abilities and his lore need work. I came up with this concept on the thought of the lack of tank warframes in the game. Sure we have really tanky warframes like Rhino, Valkyr and Frost... maybe Ash if you count his huge health pool. But what I really mean is that we do not have actual tanks. Those who pull aggro away from the weaker teammates or willingly take damage in place of others. Besides this, I really like to play tanks in other games.
I really hope I can get some feedback from the community and improve the abilities so the frame can be balanced and strong, without being OP.
If you have any interesting lore ideas feel free to tell me and if I use your concept I will give you credit :)
Concept art:
Credits:
Name for Cerberus: The Dean
Improving the ultimate: Letter13
Fixing a lore plothole: izzatuw
Improving the first ability: (PS4)LocoCrazy_
Changes:
Changed first ability from a cone with a stun in the center and slow on the sides into a knockdown. This simplifies the ability and gives it a little extra CC.
Ideas from fellow Tenno:
Don't limit the amount of modding that can be done.
Cerberus won't be popular because he isn't OP.
Other warframe abilities have no limits and can be as OP as they want.
Make his ulti into "Come at me, bro" where he taunts enemies in range and increases his threat to those specific enemies.
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Just a request that needs developers and concept art People to get going!
Make meele weapons able to supercharge after killing x enemies as if they were charging energy with blood of thy enemies and then it becomes stronger and maybe changes look for x amount of Seconds
Now this could transcend to primary and secondary weapons, but I just want meele weapons to be able to feel more badass.This could also only be available for certain weapons, or maybe just available for prime versions of weapons. Just to make this ability harder to get.
Seriously, I think this idea is great, but the community needs to know about it and see what they feel. Maybe some developers could just make a troll item and test it out in a closed developer beta :P
Ashbugs during Revenant questline
in Mission Specific
Posted
I'm Ash and I am well known in my friendcircle for having Ashbugs in every game I play. These are bugs no one else ever encounter apparently. Today's events happened during the revenant questline after building all 3 parts of the warframe, buying the mask and equipping it.
I wait for night to come. I start the quest. I follow the quest markers to find the revenant asking me to touchy touch him 3 times... and nothing. The kid just says that was stupid and the dialogue ends. Now the first time I did this I flew away on the hoverboard since, you know, WARFRAME ENCOURAGES YOU TO MOVE. If a quest means for you to wait then it should very explicitly freaking say so! Design your stuff properly please.
Now after that I retried, retried again and retried again. During and after try 3 I talked to my friend and he said I was just supposed to press X and wait. He completely disagreed that you should move while a person is talking to you, but he had 0 response to why he moved every time Lotus messaged him during other missions.
Again, the kid says "that was stupid" and nothing happens. Revenant doesn't spawn, kid doesn't give more dialogue and nothing pops up. Hum.
I restart the game and now nothing happens if I enter the plains. I exit the plains, start the quest itself and now I'm "properly" on the quest. Yeah, except there are no markers or dialogue at all.
Fine. I will wait 3.5h for the next freaking night timer.
I log on, start the quest, get dialogue and markers, the revenant spawns, we fight and I knock him down. You might expect that I finally was done with the quest, BUT HAH! You'd be so wrong.
You see the revenant wasn't just on the ground, oh no, when I hit him he for some reason teleported further down the river below the mini-waterfall and just lied there without moving a muscle. After 15 seconds he despawned.
I restarted the mission and yet again there was no dialogue or revenant spawn after touchy touching...
I restarted warframe. I restarted the quest. I got all the dialogue. I got the revenant to spawn. I quickly zapped his health this time and he nuked me from 100 to 0 in an instant. I then respawned, kicked his ass and completed the mission.
Now I am ?happily? building a Revenant.
Oh and also while firing the Corinth I get stuck in the reload animation pointing the gun up and fire bullets out of the magazine.