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XE7_

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Posts posted by XE7_

  1. TYPE: Ingame/Mission
    DESCRIPTION: Scarlet Spear event. It takes anywhere from 1 to 20 attempts to deploy an OpLink for the thing to actually appear. This occurs on both ground and railjack modes. On ground, sometimes the condrix upload is finished before I can even get my oplink to deploy. In the last mission, I finally got a reason for the deployment fail - no condrix available to scan (in the Railjack mission). Most of the time, there's no error message, it just doesn't deploy. I play with my partner so we're always in a two-man premade and sometimes we are joined by others via matchmaking. I always have the same oplink problem regardless of squad size. I have tried with Limbo and Frost loadouts. 
    VISUAL: It isn't there
    REPRODUCTION: Every time I go into any Scarlet Spear event mission. 
    EXPECTED RESULT: Pull up gear wheel, click OpLink, get OpLink deployed.
    OBSERVED RESULT: No OpLink deployed for many attempts until it finally works. Sometimes it never works. 
    REPRODUCTION RATE: Played all weekend. Happens every time. Still happening now. In non-Scarlet Spear missions, my gear wheel seems to work fine. 

  2. 16 hours ago, FotherMucker62 said:
    • TYPE: In-Game
    • DESCRIPTION: Scarlet Spear. Murax assault. Lack of kill codes received.
    • VISUAL: https://steamcommunity.com/profiles/76561198288029153/screenshots/?appid=0&sort=newestfirst&browsefilter=myfiles&view=imagewall&privacy=30
    • REPRODUCTION: Every time I play the Scarlet Spear Murax assault this happens. Getting a bit tired of this. Run approximately 18 missions since Scarlet Spear all failed. This is ridiculous. 
    • EXPECTED RESULT: Receiving kill codes regularly. 12 ground teams, 4 in space.
    • OBSERVED RESULT: 2 Kill codes received in 30minutes.
    • REPRODUCTION RATE: Every time I play the Scarlet Spear Murax assault this happens. Getting a bit tired of this. Run approximately 18 missions since Scarlet Spear all failed. This is ridiculous. 

    I am getting this too. Out of perhaps a dozen attempts at running the Murax assault, I've received kill codes at a decent rate and been able to successfully extract in two missions. All the others we've aborted after 10-30 minutes (depending on our patience) of no kill codes at all. Edit - sometimes we have a full squad, sometimes it's a two-man premade. My partner and I always go in together so there's always to two-man premade and sometimes others join us in matchmaking, in case that helps.

    • Like 1
  3. When trying to join a crew from the orbiter as a two-person premade, it splits us up and dumps us into different crews. If there's only one open crew on the node, one of us goes into it and the other either: is sent to launch their own Railjack from the dry dock, returned to their orbiter, or just gets stuck on a loading screen forever. I am sorry I have no idea how to better explain this! 

  4. I'm getting something like this too, since Empyrean. Any mission, Railjack or otherwise, would have some song pattern that was completely different to the one in my mandachord. I went and checked my Mandachord, even cleared it and remade my song, but same problem. The next day when I logged in I changed from appearance A to B and it worked fine, but I hadn't thought about the host thing - I was the host today. I will test again tomorrow but suspect it is fine if I am the host, but otherwise not. 

  5. Yes, it was in the patch notes. But I really preferred the previous Titania. It feels jerky, with no smoothness to stopping/starting or strafing, and the archwing sounds - especially when pressing sprint - are horrible. (They're fine in archwing, because that makes sense, archwings have their own sounds, but with Titania I find it obnoxious.) I always loved Titania's Razorwing movement and even felt that was how archwings should move. New archwing is great, but is there any way we can have the old Razorwing movement back please?

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