Jump to content

Wardrum

PC Member
  • Posts

    22
  • Joined

  • Last visited

Posts posted by Wardrum

  1. Building on something that Lotus says in the middle of a mission... Why not have an actual "stealth mode". You activate stealth mode by putting away your weapons (hold down weapon swap key?). While in stealth you're a little harder to spot, you move faster, and your movements don't cause any sound. Obviously while in "combat mode", movements should not be silent.

     

    Also, while you are in stealth, pressing your "attack" button causes you to throw something small to create a distraction. Enemies will become suspicious and investigate the sound you made, giving you an opportunity to slip around them or stab them in the back.

    This sounds so obvious, yet so much fun!

  2. Anyway, they don't need direct line of sight - noise can trigger alert, EVEN A MISSED ARROW (which is silent) can cause alert (even if it doesn't fly past them).

     

    Also, infested runners can still explode near you while you're invisible (not always).

    Indeed. They are capable of sensing the player through the means of an average, ordinary human (like hearing, as you pointed it out, or noticing a 50 cm long arrow sticking out of a wall). Though I was pointing out that they can not sense a sneaking tenno within normal conditions, assuming they have human-like senses and the tenno operative aspires to accomplish a stealthy approach to complete a mission, thus focusing on certain obvious aspects, including but not limited to:

    • making the least noise possible,

       

    • avoiding open fights and trying to limit fighting to stealth kills,

       

    • avoiding large groups of enemies,

       

    • avoiding certain enemy types that can compromise the operative's cloak easily (e.g. Runners and Rollers, for they can easily break line of sight or simply explode near the operative).

       

    If one plays the game on this basis, then the behavior of the enemy units will show, that neither the Corpus, nor the other two faction has any means to detect Tenno presence other than what an average human being posesses, because if they've had thermal or x-ray or magnetic vision or super hearing or bat-like ultra-sound detection or whatever all along, they would have already used those against us, yet they don't behave the way they supposedly would if they could spot the players in cover or behind walls and doors.

     

    And, thanks to the lore, which implies that these factions both use technologies half-forgotten (as far as I know, the Corpus often treats technology as magic, worshipping the orokin technogy and relics), it is possible that even a pair of NV goggles could be considered a rare commodity. (Yeah. I know that would sound like some kind of lore-rape, just for the sake of justifying why the enemies can't see the players in the dark, but I think that it would worth it even just for the fun to implement a gameplay mechanic like this.)

     

    TL;DR:That is all true, but the behaviour of enemy units already proved us many times that they don't have any other means to detect the Tenno than the eyesight and hearing of an ordinary human, thus I don't think they could detect us in the dark with - for example - heat vision or something extraordinary.

  3. ......but we have flashlights, and i suppose they would too. So without a togglable flashlight, either we're stuck in the dark too, or this would actually highlight us; ruining stealth.

    And surely corpus/infested would detect tenno through other means (e.g. heat signatures).

    Yes I only tought of that later. :\ But it seems like something that could be solved easily, e.g. with a mod called something like night vision, which would turn off your flashlight but would give you some sort of nightvision instead. (Or alternatively DE could just remove the flashlight idea entirely and turn to night vision.)

     

    EDIT: And I'm not so sure about that they could detect the Tenno through any other means. Even now in the present we have materials that can dampen or entirely absorb any kind of heat, electrical or magnetic signature (just think about stealth bombers, recon ships and submarines). Since the game is set in the far future, I doubt that the warframes are not equipped fully with these cloaking technologies. [size=2](To support this theory: if corpus or infested units could detect us through other means, like heat signatures, why would they and their security equipment need direct line of sight to become aware of our presence? They would possibly sense us through thin surfaces or even walls and doors already.)[/size]

  4. We'll need more stealth paths to move undetected like underground tunnel and ventilation pipes. Make them to be only accessible by using the parkour skill. The stealth paths will sometimes be blocked and force us to go to regular path again then we can find another stealth paths to move closer to the objective.

    Just my thought of stealth gameplay.

     

    Yes! That's exactly what I just tought. IMO the game is too linear at its current state to really emphasise stealth play: the players move through semi-random generated (as far as I noticed) corridors, which look great, but still are corridors. Adding some alternate routes would be really great.

     

     

    Also, control consoles:

     

    • Either should be hackable to broadcast a "false alarm" (i.e. when the mission is already under alert, this cancels it out), with a much harder puzzle and/or only limited to 3 hacks for this function
    • Or hacking an untouched console will temporarily render ALL consoles in the mission unusable by the enemy (e.g. spawn > find console in the initial empty tile > hack > freeze all consoles > alert an enemy > enemy tries to alert console > either fails or gets electrocute

     

    Oh yis. And how about if you could turn off power in a room using a console? That would mean that lights go out, doors cease to function, and it puts the enemy units inside the room into a special alerted state. That would mean that they would behave like under alert, but their sights would be strongly limited, stealth kills would be allowed, and they could not alert other units outside the room until one of them fixes the power shortage in the given room?

  5. WARNING. FALLING WALL OF TEXT INBOUND. READ AT OWN RISK. >=D

     

    --------------

    RANT

    --------------

    At the risk of incurring the all-too-freely-given wrath of butthurt ragers, this IS the first time that DE has done something like this. There were new UI elements, new AI presets, (granted these have been a long-standing feature with such abilities as Mind Control and, more recently, Shadows of the Dead, but I digress), an entirely new server-wide event mechanic that very much hinged upon the choices of thousands upon thousands of players from around the world, AND extremely complex balancing issues that needed to be addressed for future content. Sitting there and *@##$ing a fit like a self-entitled little kid will just get people annoyed with you. There are better ways to go about making your point.

    For example remember that this is an MMO and, as such, will have new content updates, new mechanics added, and what have you. With this in mind, you could offer feedback as to WHY you don't agree with this reward or that mechanic. Make a list of bullet points, (I love making lists of bullet points =D ), and post it here on the forums. You're a Master, so you're in the Design Council. Chat with your Councilmates while taking a break from missions. What are everyone else's thoughts? Gather a general consensus from your fellow Tenno and offer it up to DE. Just sitting around and whining may get you want SOMETIMES, but it's not going to be winning you any worthwhile friends. Dissent begets dissent, I say.

    Now, all that said, let me start that little bandwagon a'going...

     

    --------------

    FEEDBACK

    --------------

    PROS

    - It was creative and added much-needed depth to both factions' "main characters".

    - It allowed for competition and conflict among players without destroying the sense of community.

    - It pulled the players into an actual battle of which WE decided the outcome. The in-game world might not change very much, but it's a step toward future player-driven lore.

    - It offered non-paying players the chance to get rare items and/or a lot of cash, depending upon whom they supported.

    - It gave a ton of data required to run future, similar events that will be much more refined and balanced.

     

    CONS

    - The rewards system caused instability and bias, which was rectified near the end of the event, but not soon enough to prevent the results from being skewed.

    - The public win/loss percentages that were given per-node also skewed the event a bit. Why would you fight for the side you picked when they're losing a node that the other side is giving hundreds of thousands of credits/something you need/etc?

    - The missions were repetitive and dull after the first run. This wouldn't be so bad if we weren't required to run each mission at least 5 times to get the battlepay. Even shortening it to 3 would have made it a lot better, and changing up the content in each, separate run would have helped a lot with the repetition. Adding mechanics that required more critical thinking would have helped immensely, (the force-field in some of them was a step in the right direction, I feel.)

    - The Grineer had several severe and telling advantages over the Corpus. While the Corpus had massively damaging weapons, they were put in the hands of simple Crewmen with shields. If you were to get through they're shields, they died instantly. Armor penetrating weapons, (like Despair), made fighting them far too easy, and the Grineer spawned massive amounts of Heavy Gunners, Scorches, Napalms, and Scorpions that made any Corpus resistance completely inconsequential. I actually ran from one room to another, stood by the door, and just waited on some missions. They cleared out the Corpus with no contest. (Granted, it took about an hour for that one mission, but that's beside the point.)

    - The mats dropped in these missions made me cry. Okay, sure, it takes place on Mars, so it makes sense that drops from the original Mars nodes were commonplace. But I got something like 20k Alloy Plates and so much Rubedo that I ran out of S#&$ to build with it. In large-scale events such at these, (especially those that require as much time and dedication as this one did), a larger variety of loot would be VERY much welcomed.

    - After crossing over onto the other ship/asteroid, there were huge tiles found on normal missions that had one, MAYBE two enemies in them. I spent more time trying to figure out where those last few enemies were than I did getting to that point, in the first place. After boarding the other ship, there should have been an absolute LOAD of S#&$ to slog through, considering how large these things were. As it was, I kept ending up using up all of my energy using Worm Hole to cross huge, empty expanses of tiles to get to extraction after killing everything. It was annoying and time-consuming. (To be fair, this is a bit of an issue for normal Extermination missions, but those are completely randomly generated, and the event missions should have been planned out and optimized for this.)

     

    --------------

    SUGGESTIONS

    --------------

    - Allow players to select difficulty ratings. As a god-modded, maxed-out Nova with a god-modded, maxed-out Despair, these missions were easy for me to solo. (I had to be careful, since Corpus Flux Rifles can apparently melt glass cannons fairly easily...) I can't count how many runs I did with a god-modded Rhino who ran into a room, Stomped everything, then ran into the next room, stomped everything, rinse and repeat. It got to the point that I would just casually stroll through the carnage left in his wake, nab all the loot, and only use my energy, at all, to cross the aforementioned empty expanses within each ship. If there had been even just three or four difficulty levels to choose from, perhaps with better rewards for the harder levels, it would have made this event a LOT more redeeming and a lot more of a challenge for higher-ranked players. And, if people just wanted the event rewards by supporting one side or the other, then they could just pick an easier difficulty. Having that risk-reward trade-off is always nice, in my opinion.

    - Every battlepay reward should be completely interchangeable. Forma vs. Forma is a lot easier to balance than Forma vs. Credits. Some people, (like me), need a TON of money to fund Foundry projects, Dojo builds, etc. But if given the choice between money and a Forma BP, I'm going to lean heavily toward that Forma BP. I can get money easily enough, but Forma BPs are like free candy -- I'd be hard pressed to let it pass me by. I refrained from chasing the Formas that the Corpus gave, however, because I just wanted to get my 100 Grineer victories and go play Final Fantasy XIV. I think that you guys over at DE have already taken this into account, seeing the rewards for the last few nodes of the event, but it still begs to be emphasized.

    - Random secondary missions should be thrown in there somewhere, in my opinion. Perhaps once you cross over to the other ship, the Lotus notices that there are a LOT more enemies than she first thought. Or maybe there are secret, valuable datamasses on that ship that would benefit the cause. Or, my personal favorite, perhaps an flawed, Tenno-free prototype of Alad V's pet project is lurking around, having escaped captivity during the chaos of the invasion. Stuff like that would have made these missions not only a lot more interesting, but less monotonous. Throwing in that random element of "if we kill every enemy, is the mission really going to be over?" makes these types of missions more suspenseful and fun.

    - This last one goes for the entire rest of the game, frankly, but it only came to my mind during this event's many, many Stalker attacks. We need more rare-spawn entities, like Stalker. What first comes to mind is a Dead Space-styled infection outburst. You're running through a mission when you start noticing that there are small signs of the Infestation in the little nooks and crannies throughout the ship. Suddenly, a Corpus Tech runs into the room, stops dead and an Infested mass bursts out of his back, or something. Suddenly the Corpus are freaking out, this Corpus Tech is spawning Shield Ospreys that only give HIM shields, and he starts infecting the Corpus around him. And there could be other events like that which test a player's ability to adapt and think quickly in the face of such random happenings. Maybe, like I mentioned with the flawed prototype of Alad V's infamous project, some rouge creation of either side gets loose and starts killing everything it sees. Again, this would add replay value to old nodes and offer a very sudden, sporadic change to what would have normally been a boring, simple mission.

    That's all I got on this for now. Give me another few hours and I'll think of other, possibly more ridiculous ideas... XD

    Cheers!

    - 2br02b, 2013

    You sire, deserve more ups. Here, take mine.

  6. Do you really believe Grineer will just hand over the cryopods?

    And unless you know how to bring back billions of ordinary humans from death, I doubt you will be able to undo the damage that will be done to Mars by Grineer.

    The demise of the masses was inevitable: it was guaranteed as soon as this conlfict started. Yes, warriors and civilains fell in great numbers, but such is war. Those who died, can not be brought back. But slaves can be freed again. The Grinner can be pushed back from Mars.

     

    And, most important of all: no Tenno can be held responsible for the enslaving of the Corpus populace.

     

    Alad V should have known what havoc should come down on his people, should he violate his contract with the Grineer AND angering the Tenno at the same time. And I have a strong feeling that he did know it exactly, but he expected us, the Tenno, to save him. He, responsible for the life of billions, acted like a spoiled child who tought he can do whatever he wanted, without taking consequences into account.

     

    Alad V is the one, who was responsible for building the Corpus bigger profit and better life, including for those innocents who are being enslaved and murdered right now. Instead, he acted not only like a soulless, sour, greedy person, an unreliable business partner, but as an irresponsible leader as well.

     

    Alad V is the one who is responsible for the demise of his people, death of billions, civilians and soldiers alike, and this makes him a worse person than any Grineer in my books. Because the Grineer are agressive, half-witted, xenophobic idiots, such is their nature passed on by cloning. They arise evil from their toxic tubes, and there is nothing they could do about it.

     

    But Alad did what he did on purpose. By his own, free will. He betrayed everyone, and thus brought great tragedy and suffering on his people.

     

    "But what about us, the Tenno?", you might ask.

     

    We are loyal only to each other. That's what has kept us alive and prevented us from turning on each other even in this war (as far as I know, no Tenno has even raised a hand on another one this far), and we will remain loyal to each other, and as such, we will remain responsible for the others.

     

    And I won't betray this loyalty.

     

    I'm not going to be Alad V.

     

    He was responsible for his own kind, Sargas Ruk is responsible for his own kind, and we are responsible for our own kind.

     

    Do what you think is best for the future of the Tenno, and we do what we think is best as well. May the Lotus guide us to glory.

     

    Loyal only to each other:

                                                            -- Wardrum

  7.   

    What do I hear Tenno? Is that a shriek of fear? Scared that Corpus will make scary warframe and orokin technology? Well you are not worthy to be called Tenno, if you can't face a foe equal to yourself you should be called a Coward! I bet you run away from Fusion Moas and cower in fear when you hear Stalker coming! You know what? Stay with your Grineer dogs, hide behind their backs, but know one thing: When Her bonds break and she will see burning cryopods she will rip you from behind Grineer backs, and oh she will have no mercy! Selfish Cowards!

    So that's how long it took for you to admit the flaws in your reasoning and turn to insults instead?

     

    No, those were not shrieks of fear, but the sounds of reason.  If Corpus succeed with their experiments, they won't be producing a single or a few Corpus frames (or whatever they are trying to do) - we won't be fighting a foe equal to ourselves. We would be forced to fight a foe equipped just as well as we are, but unimaginably exceeding our numbers.

     

    And by the way, you call us cowards? You, who thinks that we will be unable to undo the Grineer territorial dominance they gain if they win this conflict, when we will be strengthened in numbers by our brethren, whom we will rescue from the Corpus soon?

     

    I am starting to think that you are not worried about balance or the injustice of Grineer slavery, or the future/final outcome of this war.

     

    The only thing you are concerned about are the shiny new toys offered by the Corpus as rewards, aren't you?

  8. I hear that majority of Tenno forces are siding with Grineer for a noble cause of saving out fellow Tenno sleeping in cryopods captured by Corpus. That is indeed a noble cause, except that is absolutely wrong in this situation.

    Do you really think Grineer will help you rescue your brethren? They will storm Alad's fortress and hand you the key to cages? No! They will scorch all cryopods the second they see them, and as you will whiteness the horror, Ruk will be already ripping your spine out. When siding with Grineer it says that this option will prevent CORPUS from capturing cryopods, not ALL factions. While Corpus see Tenno as valuable specimen, Grineer only see scrap and flesh that needs to be put on Trial by Fire.

    Oh and how could we all forget about the colonies themselves? Not only you help destroy the cryopods, you also condem billions of normal humans to death and suffering. I think the constant fighting had made you forget that normal humans with families and their own struggles even exist. When Grineer take over the Mars, they will enslave men and starve or kill women and children. Little innocent children for Honor's sake!

    I am sacrificing my own kind in order to stop the greater evil. And with cryopods being in Corpus hands there is always a chance that we can rescue them. But no! You want to open gates for a horde of tube grunts! Hear me Tenno, the only warframe who will survive the storm would be Her, and oh, she will be mad. So mad at you for doing the stupidest thing in Tenno history, that you will have to hide in your little dojos for years!

    No. The Grineer won't let them go. We all know that. I don't expect them to stand for their word. I expect us to seize the opportunity and rescue our brethren amidst the turmoil, while the Corpus forces are fighting a war on several fronts. If we can play this out right, we can soon strike down Alad V himself directly, while the bulk of their forces will be occupied and separated.

     

    We, who side with the Grineer (no matter, how disgusting that is, even for us) in this conflict have our plans as well (or at least I hope that the others have their plans as well), and when our cryopods are safe, the reason for our involvement in this conflict will cease, thus even giving us the opportunity to reverse the repercussions of this conflict.

  9. [...]

    The Grineer should know what is coming up to them, being corrupted by their own discrimination against all races, while the Corpus had the chance to even give their weapons such as the Braton to the Tenno, despite of their aggression to them. [...]

    I only wanted to say that the Corpus GAVE nothing to the Lotus or the Tenno.

     

    They either SOLD those blueprints to us or we stole them. And by selling weapons, I mean that they either did it for money or to make us help them to keep the Grineer in check. We payed for every single technology we've got from them, one way or another. :)

     

    Make no mistake: the Corpus is just as corrupted and evil as the Grineer, only in a different way. It equally disgusts me to help either one of them, but if I want to help preserve a status quo, and/or if I want to be a part of the decision about what we will have to fight later on, then this is the only way of doing so.

  10. Anyone who supports Grineer is actively working against the stability of the system and trying to erode the effects of previous Tenno operations. As such, any Grineer supporters are working against the Tenno goal and should henceforth be hunted down and eliminated.

    Fighting for stability in here is entirely out of the question. The current status quo will cease to exist regardless of whom do you wish to serve for. Either it will shift in favor of the Grineer, because if they win, they will have more resources and better strategical positions, or it will bend to the will of Corpus, because if they will emerge victorius they will have far superior weaponry than the Grineer, thus they will have the opportunity to easily shift territorial dominance in almost every system.

     

    Those who fail to see that balance is often more than just pure territorial equivalence or the equal distribution of materials, goods and other property, and/or suggest aggression against other Tenno - thus disrespecting and disregarding our single most important discipline ("Loyal only to each other.") that bonds together our clans and society - should not be allowed to act as Protectors of the Origin System anymore, and as such, they should be expelled from the ranks of the Tenno immediatly, thus depriving them of the protection and guidance of the Tenno and the Lotus. These individuals advert a separatist behaviour that jeopardizes Tenno unity, turning fellow Tenno against each other and further weakening our positions in an already tense, extremely hostile environment, thus endangering our sheer existence.

  11. nope, this event is just DE's own puppet show, where we're the puppets, we don't get any real choice, it's what DE puts as the rewards for either side, and DE already favoured the Grineer from the very first mission so everyone just went straight to Grineer for the better rewards... I guess I'll be stuck with the turd gun then T_T

    Okay, that's a bit strong imho, I mean come on: after all this is still a game, we are not manipulated into an election fraud or something. :D But yeah, I feel a bit let down or... mislead, but I think that is because I expected too much. :\

  12. Well, I chose the Grineer from the beginning, I have like 5× more score for them. What I'm saying is that I gained the notion that we have a real choice here to make, not the illusion of choice, so I feel a bit sour when I see that the events are so heavily influenced by different methods from outside.

     

    Yeah, it's a game. Yeah, it is a story.

     

    But for maybe the first time since I play video games, I tought this is going to be a story shaped by the players.

  13. Or the strain they carry is the Weapon released against the Sentients.

    This virus is much deadlier then the recent outbreak.

    Huh. Or it just seems seems deadlier, because the Solar system is now filled with genetically degraded, debilitated infants called Grineer, and ofcourse the physically weak Corpus. :D Is it possible that the Plague is just the original Technocyte virus, that was spreaded inadvertently by the Tenno when they re-awoke and made contact with the Grineer and the Corpus? Hm-hm. :D

    Never mind, back to topic: it would be truly epic if this would turn out to be about the virus itself, thus letting us know more about the lore, and maybe strengthening the connection bethween the two games. Who knows?

  14. Now what would be Real interesting is that the frozen tenno are Ancient. They carry the original Plague.

    Alad manipulates the virus to evolve, creating new warframes.

    But things go horribly wrong, containment is breached, and the new infested begin to spread, half tenno, half something else.

    The doom of all.

    Actually, Hayden Tenno, the first Tenno became what he was when he was injected with the Technocyte Virus which transformed him into something... else. If my memories are correct (I played Dark Sector a long time ago, and only once).

    "Not much is known about Hayden's later life, except that he unified mankind and that with his rule began the Orokin Period, a golden age for all of humanity, he also founded the Tenno, powerful warriors who can manipulate reality, masters of sword and gun and wielders of the Warframe Power Armors, based on Hayden's Armor. Quite a few of them wielded artificial Glaives to honor him." -- http://darksector.wikia.com/wiki/Hayden_Tenno

    So yeah, the Tenno and the warframes are basicly products of the Plague, people, who were infected by the virus, so...

     

    Holy moley, this idea is more plausible then it might seem. O__o

  15. An interesting topic.

     

    Tho I don't think the Tenno gives two sheets about stability in the galaxy. As far as I know, the Tenno and the Lotus is only interested in survival and, if possible, getting the Solar system rid both of the Grineer (because they are basicly mass produced space-nazis, really) and the Corpus (because they are all about exploiting the Orokin and Tenno technology, as you said even chopping up slumbering Tenno in the process). Most of them at least. Some of the Tenno, however, actually are just freelancers, working for whoever offers the greater rewards.

     

    About the event: whoever wins this conflict, I think the Tenno will be in great trouble, because either the Grineer wins, thus can turn its resources to intensify the hunt on the Tenno, or because if the Corpus wins then I'm quite sure they will unleash their new weaponry on the Tenno.

     

    So how the players will acquire the new warframe?

     

    In my opinion, either by killing Alad V now by helping the Grineer, or by putting him down later on, when Alad turns coat and attacks the Tenno with the products of Project Zanuka.

     

    So either way, I don't think Alad will reveal himself, I think the Tenno will have to hunt him down either now, or assasinating him later based on Lotus intel.

  16. Well I want the Corpus weapons more.

     

    As for the in-game choice, well Grineer have a stranglehold on the system. It´s clear Corpus forces are no match for the Grineer heavy troops.

     

    Unless we want to make them even more powerful, we need to level the playingfield.

    Unfortunately this means we must let Corpus win. They need to get their strength up to be able to counter Grineer.

     

    My guess is that this is what this Zanuka Project is really about - to introduce new units to better match the enemy.

     

    I hate to see Tenno fall into Corpus hands, but lets face it this is a better choice then let Grineer take possesion of more space and get the Tenno as well.

     

    So, help crush those vile Napalms for the good of the many.

     

    I think that the status quo will shift, regardless of which side will come out victorious. As for myself, I'd rather let the Grineer gain more power than letting the Zanuka Project reach completion.

     

    I mean, I'd rather fight an armada of clueless brutes than to even give the chance of getting a glimpse on the details of Tenno technology for a faction that is already capable of mass producing machinery based on Orokin technology.

     

    And ofcourse I don't know yet, what the Zanuka project is, but if I imagine a worst case scenario...

    ...Corpus built, mass produced warframe-copies on the battlefield...

    No thanks. I'd rather help the Grineer to ravage every corpus system.

    P.S.: Finally, someone who thinks about the consequences of the conflict!!! :)

  17. Both factions should probably just have the same reward, that way we fight for the faction we want to support and not for who has the bigger wallets.

    Also, they should have left clans out of this. Many complaints of clans giving people crap for choosing a different side. Hope it works out for everyone in the end...

     

    Exactly. Though I always go and fight for the faction I want to support regardless of the rewards, it leaves a sour taste sometimes, knowing that I could have acquired much more shinies working for the other guys.

     

    Also, I am rather interested in the consequences of this conflict: what would be the repercussions of letting either of them win? Is anyone else interested in these kind of matters, or everyone just chooses sides based on the battle payments?

  18. I totally agree with AuroraSonicBoom. Though the Shade sentinel is not a bad way to handle things, it is downright annoying that it instantly breaks cloak whenever the last enemy breaks LOS (yeah, stairs tend to screw my stealth gameplay up pretty hard for example because of this). This could, however, be solved by giving Shade a few seconds of delay before turning off stealth after breaking LOS.

     

    Another thing I noticed: when I was cloaked and waiting for a group of enemy to go away - they usually did not. Instead of looking for me throughout the room or the whole ship/station, enemies just kept seeping into the room, forming a nice little crowd on the spot that they saw me last.

     

    Oh, and one more thing. The mission objectives. To be honest, I did not completely read the opening post (shame on me), but I have a question: how can one complete a rescue mission in stealth for example? Or a defense? How about survival - sure, with Shade you can avoid even hordes of enemies, but the key to survival missions is to acquire life support units from killing enemies -, or a mobile defense mission?

     

    Okay, the reward system can not be based on stealth kill imho, because that would actually give the players a statistically optimal way to play the game ("go stealth, murder everyone in stealth, enjoy bonus XP"), thus basicly forcing players to play stealthy. But if it is not based on kills, then the game modes that are built around the idea of the massacring hordes of enemies need serious reconsideration. How about adding different stealth rewards for different missions?

     

    TL;DR: For stealth gameplay, it would be nice if you could add some delay to the Ghost ability of Shade, before it turns off after breaking LOS with last enemy, and please think about how the different game modes should reward the players for being stealthy (and how would you define "stealthy" in different game modes)..

×
×
  • Create New...