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(XB1)MasterChief3230

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  1. I noticed with my Excalibur, Excal Umbra, and mesa prime that: for Excal umbra and normie Excal: that if i activate exalted blade, shoot my primary, then deactivate exalted blade, my excal tilts backwards a couple degrees, and i can't melee with my skiatjati until i shoot my primary or secondary weapon. for mesa prime: if i die while using my peacemakers and i re-spawn, mesa p will tilt to her right by several degrees, and will hold both her peacemakers pointing up, with a almost 90 degree bend at the elbows
  2. no those were the steam charts. there are actually 450k - 500k active players, my bad
  3. Maybe, but no one actually knows what an orokin looked like, only their bodies that they chose to live in. because of what we learned of the orokin continuity, it is possible that ballas performed a continuity with a duviri, stealing one of their bodies. maybe they're a friendly faction? they might have a bone to pick with ballas, and since we stabbed him in the gut, they might be on our side
  4. Add Anything you want. Just slap on whatever you think needs to be reworked / fixed / added. Thank You!
  5. you're very right. I don't understand the rewards system, or what happens to to standing you earn.
  6. Hold on. I'm sorry those are the steam charts. there are about 500k active players on all platforms
  7. If you poke around a bit, you'll discover that warframe only has about 125k monthly players.
  8. 120k monthly players? compared to other games 70 to 80 million players? APEX LEGENDS got 50 million players in a month
  9. Warframe is A free-to-play third-person super space ninja action simulator. Emphasis on free-to-play. I saw that and thought "Wow. A free to play game with good ratings and a solid fan base? I'm all in!" So I start playing. I enjoyed the hell out of the game, and I tried to get some friends playing. Wasn't easy, as Fortnite is the only thing people seem to care about. So some guys I know start playing. About half quit after getting the market segment. They say, "Ew a pay to win game hell nah". Only then did I start hunting down the flaws that don't keep new players engaged. Here's what I came up with: The market. Most people don't fancy themselves a play to win game. Warframe is free, the weapons are unlock-able via grind, BUT you can buy platinum, use plat, instantly gain a fully constructed weapon that's pre-potatoed and comes with a slot. This is where many people quit. This is because in the market, platinum is the first currency option you are presented with. The blueprint buying option is hidden away in another tab. What Could be done is reworking the market interface so the drop down menu on the left side is fully visible without clicking on it, and presenting more options for earning plat in-game, and make the credit option more approachable in the market. The foundry. Yes, yes, the foundry is by far the most important feature in the game, blah blah blah, yada yada yada. what needs to be fixed are the construction times. Excalibur Umbra? 10 seconds. Excalibur? 72 god be damned hours. THREE DAYS OF AGONY WATCHING THE THING YOU GRINDED FOR BUILD AT A SNAILS PACE. Or you could, y'know use plat to finish it? Anyone? Hmmm????? What is this, a mobile game? Build times should be cut down to three hours, five hours, tops. Archwing. The archwing is a great feature, but there are too few options to use them effectively. With outdated layouts for archwing maps, Stupidly rare mods for them, this kinda ruins the experience. We should be able to use normal mods on these bad-ass jetpacks, as they desperately need a touch up on their makeup Mods. Mods are powerful and a unique feature among games. However, out of over 500 mods, give or take, only about 150 of them are actually worth applying. Many of them are redundant, the set bonuses not worth it, and tons of grinding involved to rank them up. remove redundant mods; they ruin new player experience, as people think, "I'm not smart enough to do this sh*t". Also, cut back on fusion prices. They cause players to invest too much time and effort into ranking them up, and eventually people lose interest, as primed/sacrificial mods are powerful and eventually needed, but a HUGE commitment to upgrade. Bring back alerts. The nightwave alert system is more than a bit confuzzling. The alerts are simpler, and not as time consuming/grindy. So these are some reasons people don't enjoy Warframe. By current stats, warframe is dead. DE needs to market and advertise more to attract a new fanbase. we also need fresher content, no offense, but a lot of stuff in the game seems to be a rehash of old content. Oh and a last word. Warframe needs to be more new-player friendly. Newbies are overwhelmed by the game's sheer amount of content, so a new UI could be used.
  10. Warframe is A free-to-play third-person super space ninja action simulator. Emphasis on free-to-play. I saw that and thought "Wow. A free to play game with good ratings and a solid fan base? I'm all in!" So I start playing. I enjoyed the hell out of the game, and I tried to get some friends playing. Wasn't easy, as Fortnite is the only thing people seem to care about. So some guys I know start playing. About half quit after getting the market segment. They say, "Ew a pay to win game hell nah". Only then did I start hunting down the flaws that don't keep new players engaged. Here's what I came up with: The market. Most people don't fancy themselves a play to win game. Warframe is free, the weapons are unlock-able via grind, BUT you can buy platinum, use plat, instantly gain a fully constructed weapon that's pre-potatoed and comes with a slot. This is where many people quit. This is because in the market, platinum is the first currency option you are presented with. The blueprint buying option is hidden away in another tab. What Could be done is reworking the market interface so the drop down menu on the left side is fully visible without clicking on it, and presenting more options for earning plat in-game, and make the credit option more approachable in the market. The foundry. Yes, yes, the foundry is by far the most important feature in the game, blah blah blah, yada yada yada. what needs to be fixed are the construction times. Excalibur Umbra? 10 seconds. Excalibur? 72 god be damned hours. THREE DAYS OF AGONY WATCHING THE THING YOU GRINDED FOR BUILD AT A SNAILS PACE. Or you could, y'know use plat to finish it? Anyone? Hmmm????? What is this, a mobile game? Build times should be cut down to three hours, five hours, tops. Archwing. The archwing is a great feature, but there are too few options to use them effectively. With outdated layouts for archwing maps, Stupidly rare mods for them, this kinda ruins the experience. We should be able to use normal mods on these bad-ass jetpacks, as they desperately need a touch up on their makeup Mods. Mods are powerful and a unique feature among games. However, out of over 500 mods, give or take, only about 150 of them are actually worth applying. Many of them are redundant, the set bonuses not worth it, and tons of grinding involved to rank them up. remove redundant mods; they ruin new player experience, as people think, "I'm not smart enough to do this sh*t". Also, cut back on fusion prices. They cause players to invest too much time and effort into ranking them up, and eventually people lose interest, as primed/sacrificial mods are powerful and eventually needed, but a HUGE commitment to upgrade. So these are some reasons people don't enjoy Warframe. By current stats, warframe is dead. DE needs to market and advertise more to attract a new fanbase. we also need fresher content, no offense, but a lot of stuff in the game seems to be a rehash of old content. Oh and a last word. Warframe needs to be more new-player friendly. Newbies are overwhelmed by the game's sheer amount of content, so a new UI could be used.
  11. What about an animation where it corresponds to types of elements? Shivering for cold, kind of a running around animation for heat, sneezing for toxin, and a spaz attack for electricity?
  12. For some Gods knows why reason, I haven't been able to come across the alert that allows me to do the regular 30 minute survival for the War on Chargers. I'm on Xbox One BTW
  13. I'm pretty sure that the umbral mods cost like 200k endo to max them all out
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