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Styros

Hunter
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Posts posted by Styros

  1. Will the codex scanner have more uses in the future? I could see it being used to tag enemies so you can track their movement and see their vision cones. Would make stealth a lot easier. You probably already thought of that.

     

    Are there plans to make missions more cinematic? So instead of just blowing up a reactor in Sabotage and running to extraction, maybe we get to see things shake and break. Also, blowing up more targets in Sabotage like Grineer artillery?

  2. A hiss turned her head, and she saw him standing in the doorway to her meditation room. His face was stoic, but his eyes were weary. Even as his body maintained the appearance of being as ready as a coiled spring, something in his demeanor wanted for sleep. She stood up and turned to him.

     

    "I didn't interrupt, did I?" he asked, voice haggard with exhaustion.

     

    "No," she replied. "My meditations were ten minutes ago. Come in."

     

    "I'm coming to you because I trust you."

     

    "You always say that."

     

    "I need to reaffirm it each time." He walked over to her. She motioned for him to take a seat across from her, on the other side of a table. With a tap, the memory metal of the table morphed a pair of teacups for them. Before separating from the table, each cup generated a hole through which hot green tea boiled up from a brewer beneath the furniture. Each cup moved to a person, and after a silent prayer they each sipped.

     

    "I had the dream again," he said after several minutes of silence.

     

    "That's tremendous luck," she said. "Most of us still haven't dreamed since our reawakenings. I haven't."

     

    "If I could, I wouldn't dream again," he said. "The dread I felt this time was even worse than before."

     

    "Tell me about it."

     

    "Promise me you won't tell the Lotus. I'm not sure if I should yet."

     

    "I promise."

     

    He sighed and bent his head. Eyes closed, to remember.

     

    "I saw something this time. It's not clear, but it has an outline, at least. I want to call it... Mastodon."

     

    "Mastodon?"

     

    "An creature that walked millions of years before the Orokin. But this is just a name we gave to this...thing. A mastodon is a beast, fur, legs, tusks. But this thing... it had legs, but they held a mountain above them."

     

    "A mountain on legs?"

     

    "Yes," he said, brow furrowing as he delved deeper into memory. "Lights all along its body, with several very large ones on what I think is the front of it. Not entirely sure yet, but they may be eyes.... there are tusks, or maybe horns. They're not bone, but barrels, vomiting shells over me. I'm running towards it..." he paused.

     

    "Like a child to a parent?"

    "No," he frowned. "I have my sword in my hand."

     

    "Your sword?"

     

    "Yes," he said. "Not like now, the clunky way we try to modify our weapons. Back then we had our own weapons, tailored precisely to our bodies. My sword... I look down at it. I can't tell what it says, but there's writing on it. It makes me feel at ease- I think I etched war prayers into it. That's only a guess, though.

     

    "I look back up, and it's almost on top of me. It was far away before. I hear a noise, something like a roar, and then I wake up."

     

    "Do you think it's a memory of the Old War?" she asked. She immediately felt she had overstepped a boundary, but if he was bothered by it, he didn't say.

     

    "Maybe," he said. "The dread I feel up until the moment I look at my weapon...it's not from the Mastodon. I think it's from something else. Maybe from my rebirth in the Void, I don't know..." He opened his eyes and looked up. "Talking about it makes me feel better, though. Thank you for listening."

     

    "It's a pleasure," she said, smiling.

     

    "I don't know if I want to know more," he said, looking up at her. "I know you think it's important, but it's torture to me."

    She gave him a look to let him know she cared. "If you do keep dreaming, I hope your feelings in them change for the better."

     

     

     

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    That's all I got, I kind of just ad-lib as it jumps into my head. Sounded good at the time, don't blame me if you hate it #olliesout

     

     

  3. GAWD, what a MEH update. Come back when you've fixed and replaced everything and nerfed the OP weapons and OP'd the nerfed weapons.

     

     

     

     

     

     

     

     

     

     

     

     

    (sarcasm in case you can't tell)

     

    (keep on trucking DE)

  4. Crysis is probably the closest model they could shoot for for a stealth/action blend, where both approaches are fun but you don't feel like level and game design is biased in favor of one or the other. I'm confident they're looking at all the different styles of stealth in other famous games but it would be pretty cool to hear their debate over how to implement it.

  5. I like Eviscerators, actually. Their offense is fine; it hits hard, but it's really easy to dodge. As long as you move quickly, you can easily leave the fight unscathed.

     

    It's their stupidly high defense that's the problem. A level 1 Eviscerator has roughly the same defensive capabilities as a level 20 Elite Lancer, and a level 40 Eviscerator has roughly the same defense as a level 60 Elite Lancer.

     

    For a highly offensive unit whose model isn't covered in armor, that's not right.

    I am totally fine with chanting "GLASS CANNON" outside DE's headquarters but unfortunately DE is too far to walk

    But yeah, Miter seems like the kind of enemy who should have high offense and low defense.

  6. Ok, 57 pages is a lot for a newb to sort through, so I guess I'll just risk repeating what someone else has said.

     

    The way I see it, once this game inserts stealth it will be a real 3rd person shooter instead of just being a typical RPG grinder. Don't get me wrong, it's fun, but still, the more free-form this game becomes, the more options it gets for tackling any given mission, the more replayability it will have.

     

    What I'd like to see is for each faction to demand different stealth strategies, which probably goes against the above statement about more tactical freedom, but considering the differences between factions I'd say it should be okay.

     

    Since the Corpus have security cameras and a few other automated security systems, they should be more of a Metal Gear Solid type of stealth system in which a successful stealth mission relies on evading line of sight, particularly security cameras.

     

    Since the Grineer are so low tech and ad-hoc their arsenal, winning a stealth mission for them should involve hiding in the shadows and using technological advantages, like Splinter Cell.

     

    As for Infested, I figure either you wall- run everywhere or maybe stealth doesn't matter for them. Maybe the only reason you do an infested mission is to rack up kills. Or maybe you do the zombie stealth thing where all you have to do is walk slow and avoid eye contact. That's more of a Left 4 Dead thing.

     

    Orokin tech is probably too advanced for stealth. I dunno, haven't thought about them much.

     

    Also I think all frames should be able to do a stealth mission, but frames like Loki and Ash should find it easier and quicker to complete such a mission.

  7. Sounds about right when you don't kill the heavies as they come. They clump.

     

     One time I ran into a room on a spy mission and about seven grineer minigunners were clumped there. Sometimes it's a spawn issue and not a mob management issue. Definitely seen it a few times.

  8. PROTIP: It is a lot easier and safer to translate from a foreign language to your native language. Trying to go Native->Foreign involves a ton of cultural information you might not have a lot of knowledge about.

  9. Yeah, half the Warframes in the game have an AoE nuke ability, whether they call it Radial Javelin or Stomp. Well, at least in sub-50 content it's like a nuke. And since there's so many frames it would be a herculean task just trying to balance them all.

     

    I'd like to say DE's been reckless in having this many frames in a game where the blocking mechanic is still a mess even after a year in beta. I wonder how pressured they feel to keep content rolling in while balancing the game though. I mean jesus, I don't even know how Valve frigging handled it for Team Fortress 2.

  10. This game often feels like Left 4 Dead for me, from a design stand-point. Waves of chaff-enemies, with occasional heavies thrown in the mix to spice things up. But I'm afraid the similarities end there, as far as truly threatening enemies go.

     

    In L4D, even the chaff can be quite dangerous, and the heavies required great team work. The enemies were extremely aggressive, and able to quickly and fluidly move over the level's terrain to attack players in a way that kept you constantly on edge and fighting hard for your life. Warframe's enemies are, unfortunately, just moderately smart, mobile turrets. And harder difficulty just means more HP, and dmg.

    To be fair, more HP and dmg is pretty much what EVERY game does to increase difficulty (minus racing and fighting games). That would be totally acceptable if the underlying fights were intriguing and well crafted already.

     

    As fun as it is, at first, to wade through hundreds of guys in minutes like a plague of death. It does get rather old when you realize there is no proper fight going on.

     

    Yeah, right now this game reminds me of Phantasy Star Online. I poured whole days into that game, but it was never very complicated and told its entire story through text boxes.

    When DERebecca(I think) started talking about revamping the Sabotage missions, she talked about how spawning would increase until it peaked around the moment of the objective's destruction. To me the subtext was "spawning = difficulty". On the one hand, being a super badass space ninja means being able to take on overwhelming odds, but on the other, if it feels like everyone's just tossing numbers at you then there's no difference between the infested and the corpus, etc.

     

    Different battle tactics for different factions would be real nice. The easiest analogies I could think of involve warhammer 40k- Corpus would be focused on tech and tactics like the Tau, Grineer would be doing things like either the Orkz or Spess Mehreens and Infested would be, well, Tyranids.

  11. What kittens said. Some frames need to be single player oriented and some need to be co op. I know I barely co op anyway since I'm sub-50. One thing they brought up in LS 17 was that they acknowledge how level 0 players are getting paired up with stupidly powerful farmers, so hopefully they do something about that.

     

    Though I don't know, I've only been here a couple months so I don't know the pattern of DE's work priorities. It does seem like they're more dedicated to dropping new content instead of balancing what's there. Conversely I do want to see new content- environments, at the very least, but I think they have enough warframes and weapons for now. Their next frame is interesting but I want bug fixes and balance more.

     

    Well, that and new environments, because dank old battleships get old after a while.

  12. Capture/Rescue should be a high priority target who is constantly surrounded by guards, and might be located in a tricky holding cell or something. I feel like they could combine these two.

     

    Oh man, and if they could add a puzzle that's more unique than hacking right before, I'd enjoy that. Nothing insanely complicated but not a hacking thing. I figure the justification is that there's another defense layer or so protecting an HVT.

     

    I kind of had a Legend of Zelda moment when I threw this out there.

  13. I need to figure out how to find a game where I am not simply running through a corridor watching numbers flash in the distance while my level 10 billion team mates lag through the level murdering everyone else

    *(not trying to sound angry, just kinda disappoint)

  14. oh yeah, that happened to me like three times in one mission. Everyone ran ahead murdering hordes of people and I was trapped in a room of lasers because nobody bothered to shoot the camera that was on the other side of the wall from me. Couldn't shoot it because the angle was too steep.

  15. What I hope is that they come up with some good Earth maps soon. With names like "Everest" and "Pacifica" I'd like to see island battlegrounds and a bossfight in a palace on top of K2. Maybe an Orokin palace the Grineer touched up with their own style. I know there's talk of jungle maps and a good Saturn skybox or what have you, but I think an Earth based mountain map would be really cool.

     

    Pie-in-the-sky-this-is-not-fully-thought-through idea: have a gameplay mode that's a huge shout-out to The Seven Samurai. Grineer troops are trying to intimidate earth civilians by razing their villages (and these villages are like Iron Age/Steam Age fragile since only the Grineer have any technology in their posession on earth). The Tenno have to defend a village from attacks. Sort of like defense, but your ending score and loot is higher the more buildings you preserve. Zero buildings = lose, but there's a bit of a trade-off: If you can save, say, 5/5 buildings, you get tons of loot, but it's easier to defend 2 buildings instead of 5. Once a building is blown up you can't get it back, unlike the regenerating health of defense objectives.

     

    It might not be too different from regular defense, and it kind of shoves the Tenno into a moral narrative other people might not like (i.e. super heroic do-gooder Tenno white knights versus the morally ambiguous mercenary) but it's just a thought.

     

    Oh wait, Toshiro was an apathetic Merc in 7S anyway so I guess it still works.

  16. Yeah, if they made E. Shield larger with upgrades, oh my god I would use it so much more. Right now I just reserve it for blocking choke points or dealing with heavy units because it's so handy for stopping explosive rounds and grineer miniguns.

  17. They can start by making hallways wider, adding more alternate routes and reducing the number of enemies in a given area. They have the groundwork laid for a classic Metal Gear Solid mechanic where you stay undetected as long as you stay out of line of sight and far away. Also I could see the reward system giving huge XP and cash/loot dumps for people who can make it through a level without ever being spotted or killing anyone.

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