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(PSN)KhaosWolf94

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Posts posted by (PSN)KhaosWolf94

  1. TYPE: In Game Bug (All Platforms) 

    DESCRIPTION: While Entering a mission with the Sepfahn Nikana Zaw Equipped, it does not return to the correct holster position. In often cases will be either very distant from the player, clipped inside the body or another awkward position, or out of view entirely. 

    VISUAL:

    Attached Multiple Screenshots via Twitter Post on my personal account. Seen Below...

     

    REPRODUCTION: This Bug can be Reproduced in 3 ways. The first by going into arsenal with the Sepfahn Nikana Zaw Equipped then selecting 'Holster Style' > 'Main Hand' under the Customize Tab. Second can be reproduced by entering a mission with the Sepfahn Nikana Zaw Equipped then switching between weapons. Third instance is reproducible by entering the Archwing While in Free Roam with the Sepfahn Nikana Zaw Equipped. 

    EXPECTED RESULT: Sepfahn Nikana Zaw should reset to the correct holster position when not in use. 

    OBSERVED RESULT: Sepfahn Nikana does not reset to the proper holster position. Often floating several meters away from the player.

    REPRODUCTION RATE: 100%

    NOTES: The bug persists with Tenno Gen and Custom Skins. The bug is exemplified when attempting to enter Archwing during Freeroam.

  2. TYPE: In Game Bug (All Platforms) 

    DESCRIPTION: While Entering a mission with the Sepfahn Nikana Zaw Equipped, it does not return to the correct holster position. In often cases will be either very distant from the player, clipped inside the body or another awkward position, or out of view entirely. 

    VISUAL:

    Attached Multiple Screenshots via Twitter Post on my personal account. Seen Below...

    REPRODUCTION: This Bug can be Reproduced in 3 ways. The first by going into arsenal with the Sepfahn Nikana Zaw Equipped then selecting 'Holster Style' > 'Main Hand' under the Customize Tab. Second can be reproduced by entering a mission with the Sepfahn Nikana Zaw Equipped then switching between weapons. Third instance is reproducible by entering the Archwing While in Free Roam with the Sepfahn Nikana Zaw Equipped. 

    EXPECTED RESULT: Sepfahn Nikana Zaw should reset to the correct holster position when not in use. 

    OBSERVED RESULT: Sepfahn Nikana does not reset to the proper holster position. Often floating several meters away from the player.

    REPRODUCTION RATE: 100%

    NOTES: The bug persists with Tenno Gen and Custom Skins. The bug is exemplified when attempting to enter Archwing during Freeroam. 

     

    • Like 1
  3. 6 minutes ago, 9lore said:
    • TYPE: In-Game
    • DESCRIPTION: The Holster of the Nikana Zaw (Sepfahn) is all over the place.
    • VISUAL: IS6Q2cB.jpg
    • REPRODUCTION: Use your Sepfahn Nikana in a Mission/Open World.
    • EXPECTED RESULT: The Holster should be on my Weapon on my waist.
    • OBSERVED RESULT: The Holster flies in a static position sometimes behind me, sometimes next to me, sometimes next to my weapon with some distance.
    • REPRODUCTION RATE: 90%
    • Notes: This Bug also occurs with skins on the Sepfahn Nikana, as shown in the Picture

    Can Confirm, this has been happening for a while now. (PS5) 

    • Like 1
  4. 17 minutes ago, Genoscythe said:

    There was a bug a time ago that allowed breeding a new animal from kubrow and kavat gene codes, this has been removed from the game, but this looks like one of those genetic experiments.

    I have a kavat with no head, no texture and only one front leg.

    Oh so it's an amalgam that can still be used if you have them but no longer. 

    I wonder if it can use both mods or only treated like whatever way it evolved during creation.

  5. Okay my consensus and sources can be found on any youtube video with the word "xoris" attached to it. See also the thousands of comments praising the function.

     

    I disagree regarding its removal because there isnt much reason that average melee weapons should be more powerful then Exalted Weapons or Abilities. It's not uncommon to see bugs become features. If you'd like sources for that too you need only reference the recent companion ephemera. Otherwise you have access to the same information I do and I dont see as many people complaining as I do praising the function. 

     

    I admit I was wrong about it being recent, though not deliberately. I was mistaken, but I maintain my position. Yes it can 'already' be achieved. But at the cost of some relatively essential modding. But like you I have my opinion. Ultimately we will see what DE does.

  6. Kinda like when they refunded Railjack parts to reduce grind, but won't donut for the Hema?

    Or how they said ephemeras would be cosmetics obtained without RNG as a trophy of sorts and how they wouldnt sell them either.

    I'll spare you the long list of inconsistencies and back peddling DE has done in the past. But let's not pretend that DE hasn't changed their mind in the past, done the opposite of what they said they would do, or used double standard practices.

    This affect on the xoris in particular, is mentioned in the weapon affect that it has an infinite combo counter. So that was intended for sure. What we dont known is if holding that counter after deploying an exalted weapon was as well. I would argue that it was not intended, but has been allowed to stay as a (Bug made feature) as it's been here for a loonngg time and hasn't been a problem, caused issues, and is well recieved by players.

    Let's hope it stays.

     

    Tl;dr

    The General Consensus is that we all (or most of us) like this "Bug/Feature" (Based on Forums and Content Creator Feedback) we all hope it stays. But because of DE's unpredictability, we fear it may be removed. 

  7. I doubt highly that this was unintended. But for the sake of conversation let's assume it was intended.

    Heres what I'm starting to understand.

    Baruuk can achieve red crits because of high CC. Nothing to do with Xoris Per Se. Xoris just prevents Gladiator Set Bonus from Decaying.

     

    This Works with Excalibur but not as well because of lower CC but makes up for it with a ridiculously high SC. Xoris will however, prevent the Yellow crits from Decaying.

     

    Tl;dr

    1. Baruuk is Crit

    2. Excalibur is Stat

    3. Xoris > Naramon

    4. Khora, Gara, Atlas are not comparable because Exalted Weapons  Exalted Abilities.

    Am I missing anything?

    • Like 2
  8. 9 minutes ago, Wyrmius_Prime said:

     

      Hide contents

     

    Regular use of radial blind and the Furious Javelin augment are hands down the largest melee damage boosts that Excal has. If you aren't already using those, learn to use his abilities more.

    I dont have room for any more augments, I find chromatic the more useful of the 3 modded for nearly 498% SC. I can kill Lv180 HG and BBs with about 2 swings. (Viral - Heat)

    I modded for balance, but I still have 191% Power Strength which is more then enough. (Growing Power)

     

    My issue isn't that I cant use gladiator set mods, it's that I cant achieve red crits like other frames scaling off Xoris Blood Rush. (i.e Khora, Baruuk, Gara, etc...) seems our boy got left out of the convo.

    Yes Blood Rush on a Melee does (Kind of) synergize with exalted weapons. 

    Example: when racking up a counter with exalted blade you'll see two stats. 1 for the Gladiator set, and 1 for the Blood Rush. After reaching x12 Combo with Exalted Blade, try switching to your melee weapon and you'll notice that your Blood Rush Counter has already been achieved. 

    Case in Point, it works from Exalted Weapon to Melee, but not from Melee to Exalted. (Like the other aforementioned frames) 

  9. 1 hour ago, ReeeeeMastered said:

    Sssh dont say it out loud or DE will notice. My fun as a baruuk main has quadrupled seeing a different damage colour for once.

    As an Endgame Excal Main seeing the love Baruuk had gotten lately feels a lot like being the Extroverted Older Brother watching his Introverted Younger Brother get all the attention. Feelsbadman

  10. 25 minutes ago, vegetosayajin said:

    There is that strange thing with the exalted blade and the waves - all applicable mods work on the blade part but some don't on the wave part.

    That's because the waves scale off power strength (insert mathematical symbols here) and his modded damage. I have screenshots of casually and consistently doing yellow crit at 250,000 dmg. Which is impressive and obviously finishers at about 4,200,000 dmg. But then you have all these other frames benefitting from stat sticking, like khora too, dont think I didnt see you Khora mains over there acting like S#&$s just kosher... But baruuk by comparison is the closest thing to excal and HE gets it... but we excal mains dont.

    Triggered Radial Howl

    • Like 1
  11. Despite being able to mod them both independently. Dont sell me the exalted blade is already more powerful bit because If you compare Reactive Storm Augment with Chromatic Blade Augment there is just no comparison. I think this is really inconsistent and I'd like to know why and who's idea this was. 

     

    Or maybe I'm an idiot and am not doing it right. I've considered both possibilities. If the latter is the case please enlighten me as to how I can use it properly, and/or what other stat sticks I can use to scale past my Lv1200 Drop off.

     

    Thanks.

  12. If a yellow crit procs with a crit multiplier of x2 then that means its x2 base damage. Got it.

     

    But if it's an orange crit with a x2 base multiplier does that mean this happens?

    Base = x1

    Yellow = x2 (crit multiplier)

    Orange = x4

    Red = x6

     

    I have a lanka with a 6.6x damage multiplier with a riven that occasionally cranks out a smexy red crit.

    My base damage is 13,000

    If I'm right and red crits deal x19.8

    That should mean my max potential damage is (257,400). Minus armor and resistances right? Or am I mistaken.

  13. On 2019-07-26 at 10:31 PM, KnossosTNC said:

    Well, I use the Lanka with Heavy Caliber, Vile Acceleration and maximum zoom for max crit chance bonus. I've also been using Carrier Prime with Sweeper Prime modded with four Vigilante mods for an extra boost. A bit tricky to use, but I do my daily solo set in about 25 minutes.

    What are the rest of your gear? Do you have a Riven on your Rubico Prime? I hear you need a Riven to make that viable for Tridolon.

    Trinity Prime Basic Meta Tricap Build modified to fit my playstyle and damage.

    Rubico Prime Radiation build 95% Crit chance 6.6x Multiplier

    Adarza Critty Kitty With tek enhance and survival mods

    And Redeemer Prime radiation build incase I run out of ammo/ammo pizza.

    Max Madurai 2-2-3 Amp with Virtuous Shadow.

    Based on replies it looks like i'm on the right track, it just needs to be optimized.

    Gonna switch to the sarpa with Shat-Imp. Removed my sharpened claws on adarza. Added vigorous swap. I'll post my results after I build a sarpa.

  14. I can solo the first two but run out of time before doing the hydrolist. I do 3x3 caps often and am pretty good at my job.

    My issue is damage, i'm running a rubico prime Adarza kavat and r3 avenger and a max void strike with a few way bounds for operator survival. Is there anything I can do to get my damage up to make these fights faster. Post build suggestions please. No rivens. Thanks.

  15. On 2019-06-05 at 12:24 AM, Dr_Shadox said:

    RNG dude , got it after only 4 "normal" encounter (i mean since ephemera are in game) , and you know the worst part ?
    i'm pretty sure i'll never craft it :x (i only want frozen step) but they aren't tradable.

    Pray RNGesus , i don't know what else you can do...

    We did exploiter runs after our beacon farm and it was successful as well. I've done it before and carried some of my clannies who didn't have any ephemera. We got freezing step on the first try, by which I mean it was their first exploiter fight since i had done it before. I got shocking step on my 12th run (the freezing step run was my 15th)

    Were going again for shocking step for other members without ephemera.

  16. UPDATE: yes, smoking body ephemera can be farmed from beacons, from what I've seen drop tables are the same.

     

    THE BREAKDOWN

    1 Run = 1 Beacon

    1 Rotation = 4 Runs

    It took me 15 Runs with a random squad and it yeilded the following...

    x6 Dread x6 Molten Impact x2 Intensify x3 Blind Justice x1 Despair x5 Heavy Impact

    I got 9 more beacons and ran with my clan. We didn't all have the same amount of beacons so to be fair we broke it down like this.

     

    Me x9 Beacons

    Member B x9 Beacons

    Member C x5 Beacons

    Member D x2 Beacons

    Member E x3 Beacons

    Total 30 Runs

     

    First Rotation 

    Me & Members B C & D

    8 Runs yeilded the following

    x1 Intensify 1x Despair 1x Broken War x3 Dread x3 Molten Impact x2 Blind Justice 3 Heavy Impact.

    Member D ran out of Beaxons and switched with member E

     

    Second Rotation

    Me & Members B C & E

    12 Runs Yeilded the following...

    6x Dread x3 Molten Impact x2 Heavy Impact x1 Dread x5 Blind Justice (final run yeilded....) X1 SMOKING BODY EPHEMERA 

    Third Rotations Pending Results

    There are 15 Beacons Remaining

    Members without the ephemera are going to join an individual with beacons and deplete them until....

    1. Smoking body drops (3 members are replaced and cycle continues)

    2. Beacons are depleted (Host switches with another member who had beacons and runs continue.)

     

    THIRD ROTATION

    Me & Members F, G and H

    6 Runs Yeilded 

    x1 Despair x1 Dread x3 Molten Impact x1 Intensify x2 Heavy Impact

    FOURTH ROTATION 

    Members B, F, G and H

    6 Runs Yeilded 

    x2 Despair x1 Intensify x2 Dread x1 x2 Blind Justice Heavy Impact X3 Molten Impact x1 War (I was Jealous)

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