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Cyanide2018

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Posts posted by Cyanide2018

  1. On 2020-05-07 at 2:58 PM, -TSA-Swaggi said:

    wQ3bbvJ.pngSwmXJ7j.png

    Still no fix for that... 😞
    Plz fix!!! Its annoying that the teleport points are not visible here because the map is moving since one of your recent updates...

    Plz let it locked in the center of this ui like it was before and dont let it move THX!

    That's DE for you. One step forward, two steps back and acting like there's no problem whatsoever.

  2. 1 hour ago, Zimzala said:

    For a creative company to prosper, the people invoved have to know the next paychecks will not boiunce, so the creatives and others can be calm and therefore, creative.

    So, if you force the company to do nothing but spend thier time on making sure they can just even pay the bills, that company won't have the kung-fu left over it needs to actually create a great product.

    This is why governments and other entities pay all the benefits they do to workers - so the workers are relaxed and comfortable, therfore able to cognate and create.

    So when a company pushes getting money over creating a prodct or service, you get bad things, not the other way around, IME.

    That's why companies start with large amounts of cash to get things moving before there is income, etc.

    Human beings cannot be at thier best if they cannot count on the company they work for fighting for every dollar.

    Should you vote with your wallet? Absolutely.

    Keeping worried about making money, however, will not bring out theri best creative output, IME.

    You are misinterpreting what I've said. I am not sure whether it's an honest mistake or you are being willfully obtuse, but let's for the moment assume it was indeed an honest mistake.

    Making the creatives worried about paying their bills is counterproductive, but I'm not advocating that. It's all about making their managers worry about the future of the company. Ideally, this would lead to the managers applying pressure to the creatives if their creativity is creative in a wrong way.

    So my point still stands. Vote with your wallet, make DE managers and owners lose their sleep a little. It's good for them, it's good for the health of the company, and ultimately, it's good for us too.

  3. 2 hours ago, (NSW)Greybones said:

    Giving them some money every so often  to help provide the financial security they need to focus on the game, posting constructive suggestions and feedback, and being one of those numbers in the player count is about the limit to what I can do, sorry

    This is the exact wrong way of going about it.

    Businesses are made of people, but they aren't people. They don't have emotions, they don't understand your pleas, they care little for your feedback or threats or anything else you can say. The only language they understand is that of money. And giving them money tells them they should keep doing whatever they are doing.

    You really want to make them change their course? Vote with your wallet. Businesses need to be kept lean and hungry and fighting for their customers. If they grow fat and lazy and complacent, well... sh*t like Scarlet Spear happens.

    • Like 6
  4. 2 hours ago, condimentking said:

    I was on Florida, i meant Flotilla, with a space team. With few ground teams, once... .

    It took literally an hour to get at least 4 kill codes... .

    Makes me think that this Scarlette Johansson is heavily relies on Ground team oplink kill codes getting.

    When it turns the opposite way, few space teams, everything's going well... .

    Whaddya think abt this, if u want to answer, or, rally, go ahead... . 😂

    #savetheground2020

    That's because ground rewards are **** compared to space, so hardly anyone is doing ground assaults, which means space missions stall as well. I don't know if whoever designed this travesty of a game mode was high off their tits, but I don't discount that possibility.

    • Like 4
  5. 25 minutes ago, FireSegment said:

    Here's a controversial idea: That pattern actually is a good thing to have. Specially for a game like warframe.

    The devs don't pretend that this isn't a bad grind, it's practically their way of saying "don't burn yourself out, it's not worth the time, come back after we sure we got it right". 

    That's all very good, if it hadn't been, you know... a limited-time event.

    • Like 7
  6. I've just realized something. I wouldn't necessarily mind the low rewards if the missions themselves weren't so goddamn boring. I mean, we're doing the exact same thing, over and over and over again, with no variety whatsoever. At least with kuva liches, you get to run different mission types. Here, all we get is soul-killing tedium.

    • Like 4
  7. 18 hours ago, Hellmaker2004 said:

    I can not more than agree with this, worse is that this is a bigger nerf to Squishy frames.

    Tanky frames already have in most cases huge armor, and since Guardian does not scale with mods or have any interaction with your current base armor the frames who are going to feel it the most are squishy frames.

    This. So much this. I wish more people understood this point: this is a major nerf to the squishier frames. I have no clue why DE decided it was a good idea.

  8. 12 minutes ago, HatedByLifeItself said:

    The chance of getting one Vidar reactor in 100 runs is 4%, the chance to get it in 1 run is 4%, the chance to get it in 10000000 runs is 4%. It may seem not logic, but that's rng for you, the chance of you getting a reactor won't increase if you do 1 million runs, it will always be 4%. You said the chance would be less than 50% for 10 runs, it's true, but it's still 4%. 

    You are confusing the probability of getting an item from the Nth run and the probability of getting at least one item from N runs. The former is the flat 4% value. The latter is not.

    • Like 1
  9. 8 hours ago, Forblaze said:

    The old movement was hard to control, but going fast felt good. The current movement is easy to control, yes, but it's also slow and boring. 

    The current movement may be boring, but it's definitely not slow. I am zipping around Orb Vallis and PoE faster than I ever could (and I actually timed it -- getting from point A to point B takes much less time now).

  10. 2 minutes ago, KuraiWolf2014 said:

    Apparently, quick melee is no longer a feature on archwing. You MUST swap to dedicated melee first and then heavy attack or enable "fire to melee" in the options menu as "E" does nothing as I mentioned. This is incredibly slow and clunky. I can't just swoop in and eject anymore.

    That's... complete idiocy right there.

  11. 4 hours ago, (PS4)Ragology said:

    I'm guessing the people in charge of the stance updates don't use gunblade often and so some fluidity was lost when the stances were updated.

    Alright. I have a question.

    Since the devs are probably not reading this forum, how do we let them know they have f***ed up with Redeemer so that they can fix it?

    • Like 1
  12. 4 hours ago, Beast85 said:

    answering to your question, no not at all.
    A reduction to tamage output was ok. this nerf is terrible, totally not needed.

    and it was a stealth nerf too! we could have expected it, sure, but this is too much

    I suspect it was less of a direct nerf and more of... collateral damage. They've changed so much and they couldn't be arsed to verify that nothing got broken. Redeemer was simply one of those broken things.

  13. The new Redeemer is horrible. I can't do combo shots anymore without the disgusting rolling part -- I was able to do double shots easily and triple shots with good timing before this update. It also feels much weaker than it used to, although maybe it's just me.

    All in all, it used to be a fun weapon, and now it is just plain painful to use. I don't know why they had to break it so badly.

    • Like 7
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