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(PSN)SolsticeAmhainNu

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Posts posted by (PSN)SolsticeAmhainNu

  1. 1) Just how far across the Star Chart can a Kuva Litch go before you finally work out the order of Parazon Mods to kill/convert him/her?

    2) How high in level can a Kuva Litch go in the same time before you discover the right mods and have them in the right order to kill/convert him/her?

  2. Currently as it stands in Warframe Tenno and their frames are well nigh God like. It's hard (apart from either the Kuva Litch or Kuva Guardians) for enemies to pose a Tenno a real threat.

    We need that, need something to pose a real problem for Tenno and their Warframe's ability to complete a mission successfully.

    We need far more combat and area aware Grineer and Corpus, far more willingness to call in higher level troops, and those troops to respond intelligently to the actions of Warframes.

    As for the Infested, hmm, they are supposed to be off their heads in pain and suffering, so it wouldn't do for them to act logical and strategic in battle. But they should be adaptable, switching types and keeping a Tenno on his/her toes. And of course be utterly relentless, ruthless in their attacks on Warframes.

    It goes without saying, MORE LORE, and the quests to reveal them.

    Thank you for your time!!

    Respectfully Yours, R

     

  3. Fair point. But couldn't those modifiers be applied across the board? With differing degrees of effectiveness depending on the level of your enemy, just to balance the oft insane powers and abilities Warframes (and Companions, plus weapons) have at their disposal? The resources could remain, you would just use/consume items more frequently.

  4. When I got around (finally) to playing Vodyanoi (and having to spend "judgement points" to access it) I noticed that like the previous tileset, Yam there seemed to be a different play style required. The Grineer in both missions seemed more aggressive, more intelligent and responsive to player tactics and actions, altogether a more challenging experience. This seems to be a break away from the rest of the game, where the difficulty is in how much more of a bullet sponge higher level enemies (Grineer, Corpus, Corrupted, Infested) appear to be!!

    So, I got to thinking what if the difficulty of Vodyanoi and Yam were part of a "game + mode" across the entire Star Chart for seasoned/veteran players? To have enemies that were tactically and intelligently  aggressive, responded to player choice and scaled appropriately to weapons and abilities? How would that work, and feel to play?

    Now I love Warframe, a lot!! And while there are things (for me) yet to be done, (Zaws, Kit Guns, Arcanes, Eidolon Hunting etc)  and things to be discovered, (fragments of lore, Captures scenes, etc) I have to admit reluctantly that aside from Yam, Vodyanoi, Mot and Arbitration, the game as a whole is starting to lack challenge. What I think is required is an extra game mode. When you take your first Warframe through the Star Chart for the first time, mod it, forma it, etc you experience the best Warframe has to offer, everything after, your first Prime Warframe that you build, the Prime weapons that you build, cannot match that first run through. Because all ya need do is a few runs of Hydron, or any survival/defense mission to rank up a Warframe a weapon of any type.

    What do the good TENNO of the Warframe Forum think? 

    Respectfully Yours, R

     

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