Jump to content

Demonrider363

PC Member
  • Posts

    5
  • Joined

  • Last visited

Posts posted by Demonrider363

  1. 14 minutes ago, maddragonmaster said:

    yeah good point. i also made a comment somewhere in this forms about suggesting a "rev" mechanic. but i had some time to think about it and maybe it would be better on his 4th. where either holding or tapping his 4th cases gauss to rev up which after reving it takes a bit of your energy and basically puts it in the battery. after all i  think redline is a reference about both an anime and a car related thing. so why not add rev as a catch up mechanic if the battery gets too low in redline? 

    also i thought of besides the idea of turning kinetic plating into a toggle able ability it could be a form of charge or maintain ability where you charge gauss' kinetic plating with battery by holding his 2nd ability till your satisfied with the amount of kinetic plating so you can charge it any time so it doesn't drain the battery while you are also in redline. but then again that might cause a balancing act that you would have to do. so a toggle able kinetic plating is most likely better. you can basically turn it on  when needed and turn off when unneeded. on a side note that even though i don't fully agree with the idea of redline itself buffing allies i did have an augment in name only that i had in mind. i dub it "grand prix" after some racing events and a racing anime. the idea is possibly was a redline back then but i think it would be better if it is a mach rush idea. 

    the idea involves this grand prix gives mach rush an effect that leaves a trail behind him like lets say nezha that thus gives speed boost to allies when ever they wall across or in it. and a nice little redline effect could be that gauss gives a portion of his redline buff in it. or maybe have it this way, if it ends up a redline augment have it remove the flying particals that fly off into random enemies and just turn it from a damage ability into that buff ability. like many have said before augments almost always ends up as band aids for existing abilities, but what if they actually changed how that ability works? 

    anyways sorry my mind just wonders around and thats why i keep on throwing suggestions. and sorry for my stubbornness about me prefering that redline doesn't end up a team buffer, or at least not unless an augment is involved. 

    It's fine if Redline stays as a Gauss only steroid buff. I want to see a little more team utility out of Gauss, though, and to that end I suggested giving Kinetic Plating an aura effect for allies, to give them minor damage resistance against IPS, Blast, Heat, and Cold, and also give them knockdown/stagger immunity.

    Also, a lingering field that slows enemies down, maybe reduces enemy damage while on top of the field. Imagine like an oil slick (from James Bond and his spy cars) or some kind of combustible fumes. Mach Rush detonates the field when cast inside of it for bonus effects. In case of fumes and not an oil slick, standing in the "smoke screen" can boost the Evasion state for players, etc.

     

    • Like 1
  2. 6 hours ago, maddragonmaster said:

    it is because gauss is not them. gauss is who he is so he needs to be himself to the best he possibly can. and he needs to be good at what he does. he is not volt, he is not chroma, he is not wisp, he is not saryn, he is not any other frame and despite him having tiny features that are similar to other frames he is different and should be different  so rather then try and force him to be similar he needs to be his own frame, because he can do his own to support the team his own without having his 4th be a team support skill.

    and who cares about if he is not an all out damage dealer or a frame with team utility, those kind and power creep are the reason why we blitz through content over and over. we have enough frames that are living nukes and frames that turn other frame into terminators. so whats wrong with a little bit of variety? now i know why DE says they want to avoid nuke frames but still end up doing them. it is because the community still craves them. the community despite them saying they don't want press 4 to win still deep down wants it still that way because it is the most efficient tactic available. they still want the press one button or key to win the game because it allows them to run past the grind. but the ironic part is that you end up ignoring whole fact of the game. and it is to have fun and then the stuff will come to you eventually.

    Which is why I was suggesting to remove the held down version of his 3 ability, but rather change it to a field that can be ignited when using his 1 inside of it. Powerful burst, but it's positional and requires a little more attention then "pressing 4 to win".

    Also, for someone about speed, he has an awkward time in keeping up his Battery in Redline when trying to melee, as you have to cast 1 very often in between attacks. This "dash and slash" feels good when moving from group to group, but stalls when one group isn't dieing as fast as needed. A similar thing happens when he actually stops dashing to shoot enemies. Another reason I mentioned that performing such actions should reduce the Battery drain, or at least stall it's reduction for a very brief moment. Maybe have Mach Rush give a small window of time where Battery can't be reduced during using it, and slightly after it is done being cast. Would also help the Kinetic Plating Battery drain.

    He can fire weapons really fast, but then he chews through ammo too quickly. Hopefully they add some ammo recovery/reduced usage to his kit.

  3. 9 minutes ago, maddragonmaster said:

    well. at least you weren't suggesting that redline buffs allies. because honestly that doesn't make one single sense of logic. honestly how exactly can one an a frame that is built for speed transfer their speed, that speed is what i saw as a internal speed function. the reason i can see volt being able to do it is because it electricity that radiates out of him.

    gauss despite a miss leading thing about saying "releases arching electricity" it doesn't even proc electricity or has electricity in the attack. just impact, and puncture in redline. and thermal sunder just does heat, cold, and blast.  plus redline is in a sense what i akin to an anime power up thats only function is to power him up, not others.

    kinetic plating while sounds kind of odd making it a team buffer considering the plating part, for some reason seems alright as a team support buffing whether as a built in function or otherwise. 

    while i got use to chroma's vex armor for team support i never really cared or used chroma to support because he is outright useless in supporting because of how is abilities work. chroma requires damage to get vex armor going because the more damage he receives the more armor and attack power he gets. how is he able to even transfer  his durability and strength into others when it felt like an ability that didn't seem to exert any aura  is beyond me but thats besides the point. chroma needs to receive damage for vex armor to work, he can't buff if he can't take damage. and while i very rarely have had this happen i get extremely annoyed when someone goes and expects that they can get buffs out of me when chroma doesn't even properly function as a support type and i rather not have him function as a support type. and forcing more support ability out of him is useless when range wasn't chroma's specialty in the first place. 

    and sorry chroma's state has annoyed me for quite a while now and seeing people go " make redline effect teamates like chroma vex armor does." when in the first place that chroma is useless as a team supporter. is currently only effective in a why of killing big enemies and picking up the slack of anyone lagging behind, as thats what i mostly end up doing. picking up anyone that drops and what not. and while he is not as talking as inaros, rhino, nidus or anyone else. he can still be used to pick up any frame that has less defense as him.

    He either needs to be an all out damage dealer (by himself), or needs more team utility. I find him fun, but that's not going to stop people from picking easier or more efficient Frames.

    Why Thermal Sunder to kill things when Saryn can spread Spores and press 4? It kills much faster and reaches insanely far. I've seen others ask "Why use Redline if Wisp's Haste Mote does practically the same thing, except it helps everyone and not just Gauss?" Volt gives the entire team a speed buff too.

    Thermal Sunder can strip armor, but there are other abilities or weapons that can strip more and faster.

    I've seen posts on Reddit where someone mods Gauss for Quick Thinking, Gladiator Finesse, Arcane Barrier, Arcane Aegis, and Adaptation while his Kinetic Plating is active, and was immortal from IPS, Blast, etc. But, why go through modding like that when most Frames can become that tanky, or even more tanky?

  4. Gauss is a lot more active then other Frames that can push 4 every now and then at still come out top of damage and kills in a mission. In that sense, I've really come to like Gauss.

    I think Gauss is in a weird spot, though. He does not bring anything to a team besides minor crowd control in a freeze (stun) AoE effect in "kind of" a short radius, knocking enemies over with his 1 ability, and the occasional (random) bolt from him being in his Redline state.

    So here's my take on possible changes for Gauss :

    //PASSIVE\\

    Keep the Battery, and let Sprint Speed from mods be multiplied in value (1.5x?). Have the Redline limit sit at 70% instead of 80%. Attacking (melee, firing guns) and moving helps refill the Battery.

    //MACH RUSH\\

    In addition to normal effects, let Mach Rush deal extra damage based on how fast you were traveling (makes Sprint Speed matter more). Also, let Ability Range affect how far Gauss can travel before energy is expended. Next, (see my changed 3rd ability) using Mach Rush while in his area of effect of his Thermal Sunder will ignite the area, dealing bonus damage (improved by Redline).

    //KINETIC PLATING\\

    Remove Battery drain even when not taking damage. Give a small (unscaling) damage resistance to all other schools of damage that are NOT covered already (Toxic, Shock, etc.). Allies within a certain radius that take damage will grant you energy, AND allies in the radius are immune to knockdown/stagger effects. Allies in the radius take reduced damage from IPS, Heat, Cold, and Blast (unscaling, maybe 5-10% less damage).

    //THERMAL SUNDER\\

    Rename to Expel Exhaust. Remove holding to create a Heat zone. Instead, create a choking field of exhaust fumes. Enemies in the zone are dealt cold damage over time, with Ability Strength increasing the Status chance per proc, and increasing the slowing effect. Using Mach Rush while within this field ignites the exhaust fumes, converting the fumes into increased Heat damage but consuming the field in the process. While in Redline, the initial cast will instantly Freeze enemies, and using Mach Rush within the field will ignite a Blast proc, stripping enemy armor and shields that scales with Ability Strength, and causes a heavy Heat proc.

    //REDLINE\\

    As mentioned in his Passive, drop the threshold to 70%, as that makes his Battery easier to keep above the line. As long as the Battery is above the line, Redline Percentage will increase at a fixed rate (will always take, for instance, 15 seconds to fully ramp up). Sprint Speed affects how fast the Percentage fills up, Duration does not change the bonuses granted (only extends the time that one can stay in Redline). Ability Strength affects the bonuses gained from Redline. Add an effect that restores ammunition over time, or reduce ammo consumption in Redline (Acceltra is done shooting very quickly in only 3 clips or so, and that's one of his signature weapon).

×
×
  • Create New...