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Junk_Lover

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Posts posted by Junk_Lover

  1. Randomization of warframes and weapons was already a big negative idea with Duviri, and here you have AND damage mitigation on boss as additional """"""""""challenge""""""""""" is just disgusting. Assassination for elite archimedea should be completely reworked or removed from mission pool for archimedea. There's nothing challenging of getting absolutely the worst loadout and then having to tickle the boss with it for 10 hours, hoping that dead host won't get bored and leave the game, making the mission failed (what happened to me, by the way). Please, either remove randomization (which probably won't happen) - or remove damage mitigation from assassination boss. Maybe add some mini-game in between phases or something, but right now boss is completely unplayable most of the time, especially with modifiers like enemies surrounding him make him stronger, having you to fight with a Stug against a boss and 3000 eximus units flowing around him. 



    THERE'S NOTHING """""CHALLENGING"""""""  OR FUN ABOUT HOPING FOR A LUCKY FLIP OF A COIN FOR YOUR LOADOUT. NEVER WAS, NEVER WILL BE.

    • Like 6
  2. Vermisplicer's alternative fire dosen't work at all.

    Also - warframe's abilities don't work or very rarely work on enemy Necramechs, making them completely unfun to battle now. How about after they make slide attack - they would get stunned for few seconds so players could get some shots at them? It's kinda hard to get the right shots on console since mech's move swiftly around and always keep their eyes on you + there's alot of stairs and platforms where they jump on and off + infested also attack you + you get A LOT of damage if you didn't get any of the TANKY frames + sometimes Necramechs can just 1HKO players, be it at close or far range.

  3. 2 минуты назад, (PS4)Hopper_Orouk сказал:

    Yea, something is always wrong with damage reduction.

    They're one cast, set and forget it ability that adds no risk, no challenge and no creativity in playstyle.

    Funny that you mention it in a game where we have Inaros - who is basically immortal warfame. And not even talking about many others who can avoid death for long period of time by  tapping one-two buttons.
    No one forces you to "set and forget it", you can simply just not use it  for that "daredevil challenge"- or give it lower damage reduction.
    I am offering an idea of completely remaking 1st ability which no one uses into something that people could use - and her passive that is comepletely useless.
    Right now we have a warframe that almost no one uses, maybe 5-10% of the playerbase.
    Idea is to make her so that more people would use her and give all her abilities some usability.

  4. 6 минут назад, (PS4)Hopper_Orouk сказал:

    So a cheap 25 energy ability that gives the same old same old 90% damage reduction that all warframes have?

    Hell to the no.

    Is damage reduction the best thing you could come up with? I'm genuinely asking.

    Energy price could be bumped as well, sure - or could be turned on and off, kinda like Baruuk's 1st.
    Something wrong with damage reduction? The full-on timed immortality would be too much.

  5. As we all know - Banshee can be pretty fragile, especially solo - so I had few ideas to play around idea that she is "the sniper class".

    1st ability - Sound barrier
    Instead that "push" no one uses - how about she will have a sound barrier around her? Air around her would jiggle, and while it's active - player recieves reduced damage. With mods up to 90% reduced damage. If enemies would get close - they would be pushed away like her 1st works right now, giving her space to keep distance from enemies. But the "push away" would work every 5-10 seconds or so.

    OR

    simply make so that 3rd would slow down enemies like Nova's, but no molecular explosion after enemy dies or making them weaker. Simply  slow enemies around her so player wouldn't get overflowed by them.

    OR both above.

    Passive - Afterlife

    As we know Banshee from folklore - they are portrayed as floating females that scare people with their awful screams. So - why won't make our Banshee actually reasemble her folklore-ish look?
    Ideas is that after player runs out of the health - they not get downed, instead - they get turned into "banshee". Banshee can float in this form, prime version could get some piece of cloths dragging behind her - cloths wold look similar to Ivara's - translucent, almost non-visible.
    How it would work as function - well, player could simply get +damage to their weapons and +sprint speed  OR  would get a "sound beam" instead all of the weapons - similar to wisp's ult, but would look  like translucent circles coming from banshee's hands, or even better - she would lean forward and release it from the area where it would be mouth on her helmet, reasembling her folklore - and of course she would deal quite the damage with it.
    What's the catch? Catch would be that players would need to down enemies in limited amount of time to get back to life. This passive could have a time-out, OR with every time player triggers the passive - it would become harder to stay in it for long.
    For example, 1st time when you get into passive - it would be...60 seconds to kill 5 enemies. 2nd time - 50 seconds with 15 enemies. 3rd time - 30 seconds to kill 25 enemies, and etc. Of course, the time/enemy ratio should be balanced. And if player runs out of time - the bleedout state/death would happen.

    So idea of this rework that Banshee would get her sweet, sweet survivability for the high-level missions and get a nice, interesting passive that could let her survive abit more, and give her a nice bonus damage for strong enemies/bosses  - but not let players to use it too often so they wouldn't abuse it.

    Thanks for checking it out!

  6. Sometimes UI bugs out for everyone but host - and people don't get their rewards between rounds - same bug happens in Disruption.
    ////
    Also don't know how on onther consoles - but on  Switch we can't even do 50 murixes. Sad.
    Maybe make them dissapear only when they hit that 50 mark, not after 3 hours? It's kinda not fun seenig hard work of your team go to waste because there isn't enough people playing the event.

  7. Also - it would be nicer if she would have longer aim glide time and had some more bonuses while she's in the air. Like maybe...bonus damage on weapons? For example - she gets more bonus damage to her weapon damage the higher she is over the enemy.
    I've installed Aero Vantage(reduces gravity) and Patagium (+ time on AIm Glide and Wall Latch) and just slowly soar over the enemies - it's pretty fun! Give her an AoE weapon like Acceltra - and it's sooooo much fun to play as her. You can even soar in big rooms and still enjoy it, shooting rockets at enemies down below! She's supposed to be all about  being in the air most of the time, flying and stuff - and...almost none of this is used. Yeah, the 1st ability lets you fly at huge speed in one direction - but how many Zephyrs you've seen use it? It's too hard to control and only usable in open areas - meanwhile 80-85% of the game still happens in the closed spaces. The aim glide potential on her is massive! And you can use it in the closed spaces and open spaces!

  8. As the title says. If you use your first ability in small areas - you still get stuck  in animation when you hit the walls. And even if the animation is cancelled - inertia still locks you in place for few seconds. Or if you hit the door/wall next to the door - you gonna fly in trough the door  and inertia will keep you moving forward. Wouldn't it be much, much better just to make it so she would do a slam attack if she would hit the object? Like Gauss if he hits the object with his 1st ability: Zephyr would make a small or big AOE zone that would ragdoll enemies away from her? This would cancel animation quickly and stop her from moving forward.

  9. Zephyr's Tail Wind:

    It seems to be fun now, BUT - I think when you are in air and aim down on the ground, it would be awesome and a  good idea to have a bullseye on said ground, so you would clearly see where you will land your dive bomb and how large will be the splash damage. Oh, and depending on the height from which you dive - different size of splash damage: The higher you are in air, the bigger bullseye will be, and so the bigger splash will be. Maybe add a ragdoll effect if enemy is not killed by divebomb, but not sure about it. Also - maybe somehow mark the enemies while you aim your dive bomb, because for example, in the Plains you can hardly see anyone on the ground from high height.

    But anyway - thanks for update!

  10. Howdy,

    I have a question about the Warfame Display - is it possible to change the pose? Or for now it is only standard hands-down pose and you can only change the equipment?

    I mean that display on the side in the wall, between two aquariums, with  real-sized model of your warframe.

     

    Thanks for the answers!

  11. Hello there!

    Me and my friend often play together and encountered this sort of problem - one of us can load into Cetus before other when we return from plains trough door and so we must wait a long time before we both appear in Cetus and able to see each other.

    The main problem that  is if you took a mission before your teammate loads up on your game/mini-map in Cetus and then enter the plains - your teammate will not get on the same plains as you\not load up at all or get bugged.

    I came up with one idea - put on a loading screen and not load Cetus  before others load Cetus up. You know, how it usually works when you start the mission with others - you all wait on loading screen until everyone's else loading circles get filled  and only then mission starts. But again - it's only my suggestion!

    Thanks for all your attention!

  12. It is just event for Valkyr and Rhino for now, and sometimes you can't reach cameras first before they spot you - then can be at such angle that you won't reach them, but they can spot you. And come on guys, 30 minutes just to get another pistol pestilence? Hack the doors on the way to boss, then hack lasers to let out bursas, then hack bursas and then HOPE that this bursa won't stay in one place and then just die without taking immortality down.

  13. Why are there regular mods with such high chance to drop, which you can get trough regular game? it is an time-limited event.

    Why each camera triggers door block? They are literally everywhere, you must unblock doors in each room as you get to bossfight.

    Why you get so small amount of time to hit Razorback? it takes such long time to kill it.

    There are bursas that just go under Razorback, do nothing, die, and you must start all over again!

    Why are these rockets, which boss starts to spawn at half-health, so powerful and hit even in invisibility?

    Please DE, at least fix the bursas that die without doing any help under boss.

  14. Hi guys, I'm not shure where to post it, so I thought It must be here.

    It's alot of melee wespons in warframe, but how about new -war fan? It's pretty interesting and beautiful weapon, and was usuable pretty often in Japan as weapon!

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