BNKER
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Posts
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Posts posted by BNKER
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33 minutes ago, Ploidz said:
They fixed it. Gave it a x3 boost now. Current base is 22.2, it was 7.4.
The original build with magnetic and gas becomes less effective even with the new hot fix.
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9 minutes ago, (PS4)Shaun-T-Wilson said:
Before multi shot changed status and damage ui numbers.
Before the patch the shotgun was 37% chance for every beam (in which case 3 status mods will enhance that every beam got 100% chance to apply status and this mechanism is for all shotguns). After it became 7% for every beam. That's that we tried to say.
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1 minute ago, SneakyErvin said:
??
The status chance is the same, with or without multishot mods.
For Phantasma the new system should be a massive buff, going from 12 guaranteed statuses per second to 14x12 possible statuses per second at 24% chance each.
What I meant is that by what I felt just now with all status mods equipped, it clearly made me felt an absolute nerf.
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9 minutes ago, (PS4)Shaun-T-Wilson said:
Try using viral that will buff damage.
100% for shogun or below is entirely different
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1 minute ago, (PS4)Shaun-T-Wilson said:
So whats its new status moded, primary and alt fire projectile?
Primary status rating drops. Secondary seems same as it is now beyond 100%. But who is gonna use the secondary as main?
It should have been re-worked same as Khom, but instead nerfed.
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Truth is the only advantage then for Phantasma was its 100% chance status and now also unplayable.
I mean look at other shotguns, it is explicitly a buff but to Phantasma it's huge nerf now.
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I just bought all mods and updated my Phantasma then found the new patch decreased status rate to x%.
Is it a bug or intended?
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Anyone notice new patch change with Phantasma
in General Discussion
Posted
It has been hot fixed with the status chance correction but still way far worse than it used to be.