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BNKER

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Posts posted by BNKER

  1. 13 hours ago, SortaRandom said:

     

    I feel like there's been some confusion here.

    The Phantasma's beam weapon mechanics have NOT changed at all. At base, it's always had 5 beams (14 with Hell's Chamber) and 12.00 fire rate. But, no matter how many beams are touching an enemy, it will only tick once (and therefore proc up to once), with the damage from each beam simply being added up. 
    This is still the case as of U27.2.1, and can be easily tested in the Simulacrum. Multishot does not affect Phantasma's proc rate.

     

    So, this is a summary of the unmodded Phantasma's changes:

    • BEFORE: 37% SC per tick, times 12 ticks per second. (This is assuming all five beams hit. A single beam would only have 8.83% SC at base. Of course, this means that Phantasma gets a sharp improvement in performance once it hits 100% Status.)
    • AFTER: 7.4% SC per tick, times 12 ticks per second. (This is if any number of beams hit. One beam, five beams, doesn't matter-- it produces a single tick of damage, with 7.4% SC.)

      For comparison, the Furis has 12.0% SC per tick, times 10 ticks per second.
      For comparison, the Viper has 11.0% SC per tick, times 14.38 ticks per second.
      For comparison, the Kraken has 13.0% SC per tick, times 4.42 ticks per second (during burst). 
      All three of these weapons also have better Crit stats than the Phantasma. Let that sink in.

     

    ~~ tl;dr ~~

    Phantasma has been destroyed.
    If DE corrects its Status Chance calculation and gives it the intended 22.2% SC per tick (because they literally just forgot to triple the number), it will be much better than it is now... but still barely half as good as before.
    And considering that it has always been capped at 1 tick per "fire rate" (unlike other shotguns), it really shouldn't have been nerfed at all.

    It has been hot fixed with the status chance correction but still way far worse than it used to be.

  2. 9 minutes ago, (PS4)Shaun-T-Wilson said:

    Before multi shot changed status and damage ui numbers.

    Before the patch the shotgun was 37% chance for every beam (in which case 3 status mods will enhance that every beam got 100% chance to apply status and this mechanism is for all shotguns). After it became 7% for every beam. That's that we tried to say.

    • Like 1
  3. 1 minute ago, SneakyErvin said:

    ??

    The status chance is the same, with or without multishot mods.

    For Phantasma the new system should be a massive buff, going from 12 guaranteed statuses per second to 14x12 possible statuses per second at 24% chance each.

    What I meant is that by what I felt just now with all status mods equipped, it clearly made me felt an absolute nerf. 

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