Jump to content

GigabearPRIME

PC Member
  • Posts

    83
  • Joined

  • Last visited

Posts posted by GigabearPRIME

  1. On 2023-07-21 at 8:48 PM, AntifreezeUnder0 said:

    I mean even for warframes most builds are same mods, abilities arcanes and pets....

    And if it wont be viral slash, it be back to corrosive heat,  or armorstrip toxin. Same thing. 

    Im using stug for fun, hirudo cause why not, quartak/convertrix depending on mood, pet is vizier predasite, and frame is grendel. But for me rest of frames aint much of a fun , not saying they bad, but grendel has something which doesnt make him boring to play... Even after nerfwork and being put on diet and removed scaling of dmg

    Yeah, Grendel is the only frame I enjoy anymore, or at least I did til the DEwork. I can still play him very well, but the fun aspect is much reduced. His ball doesn't kill anyone. He can hardly eat anything. His damage was replaced with a support focus...and I mostly play solo.

    • Like 1
  2. 7 hours ago, baked said:

    Increase the Feast cap. 5 enemies max is a joke.

    Buffing Grendel at the cost of his enemies in gut is like "fixing" the Leaning Tower of Pisa by straightening it. You're removing his identity.

     

    Truly I'd rather revert all of these changes. He was a flawed frame, but with proper modding and practice you could overcome those limitations. Now I'm just using cast speed to eat and kill the five enemies faster because it's still the best way to do any sort of actual damage with him.

     

      

    2 hours ago, Brasten said:

    Hydroid oozes into a puddle a stays there, after reading all the buffs and changes Grendel got. There to remain for another eternity.

    Ironically Hydroid can still "eat" unlimited enemies and remove them all from play, while grendel, the gluttony frame, cannot. 

    • Like 2
  3. 2 minutes ago, nslay said:

    I am confused. Based on the patch notes and Warframe wiki, should I not receive a Styanax? I got a bunch of other random stuff, but no Styanax.

    Free Styanax is temporarily disabled, but will be making a return soon™

  4. So I was finally able to learn what Crimson Shards actually do

     

    Image


    +25% Melee Critical Damage.
    +25% Primary Status Chance.
    +25% Secondary Critical Chance.
    +10% Ability Strength.
    +10% Ability Duration.

    Those ability stats are very lackluster. All 5 tauforged into ability strength won't even equal my Umbral Intensify. I was kinda hoping for efficiency or range on these, since these are the two stats most limited by currently available mods. But even the stats we did get aren't particularly strong. Yet blue shards could double my armor on Grendel? Or ludicrous casting speed(which I'm probably going for to turn his 3 into a machine gun).

    • Like 8
  5. I totally support DE implementing such a system, though I'd never use it myself. It would allow them to enable the silly stuff year round while not bothering people that prefer not to see them. I would very much like the Dog Day's Ephemera year round since it's perfect for Grendel, IMO.

     

    As to the concern it would get out of hand, FFXIV doesn't have these restrictions and santa hats and other costumes are very much in the minority anyway. Player self-expressions is important.

    • Like 3
  6. On 2021-06-07 at 5:18 PM, (PSN)Unstar said:

    It's such a bizarre idea to frame people existing in the world as they choose to be as "others forcing you to see them".  Not gonna lie, it's got a disturbing ring to it.

    Agreed. Though reading some of this thread does explain why my dog days ephemera isn't permanent(yet). I never expected people would find anything to be over the top in a game with space kids who body jack ancient orokin infected with a space plague and use reality-breaking void powers that come from another dimension. But, here we are.

    I would prefer they just enable the skins and allow us to choose how we represent, but if this compromise is indeed necessary for that, I'd also hope for much sillier stuff to be added since anyone offended can turn it off.

  7. I noticed the developers seemed to be in a bit of a quandary as to a matter of scale. Specifically, how high to cap Grendel's size increase from eating enemies to avoid issues on some tilesets. A valid concern to be sure. I've noticed this on the titanic rumbler myself, having it get hung in a doorway.

     

    I would suggest the best way to resolve this is via an augment. under my proposal, the default growth effect is fairly tame, but players who don't mind dealing with some annoyance could equip the augment to go bigger. This would be especially sensible to use on an open world map where height is much less of an issue. 

     

    Usually size issues are pretty divisive, so the best way to resolve them is leaving it to player choice. Default Grendel should be issue-free at full size, augment Grendel would require a bit of adjustment.

     

    Just my thoughts on the matter, I played a pandaren in WoW for several years and was pretty much addicted to growth potions, so working around doors that are too small is a non-issue for me personally.

×
×
  • Create New...