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(PSN)Dersu42

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Posts posted by (PSN)Dersu42

  1. Condition Overload is useless against enemies that are status immune, such as kuva lichs. CO can be great but it requires high status builds to shine.

    Heavy attacks combined with the +initial combo stat like on corrupted charge are usually pulling off one hit kills which greatly reduce the opportunity of multiple status ailments landing. Heavy attack builds generally like PPP except for those heavy attacks that generate multiple hits per use AND have high status chance or forced status procs.

    I have a Venka Prime that uses condition overload on it's basic bloodrush and weeping wounds light attack build and uses PPP on it's heavy attack spam and Hybrid Light/Heavy attack builds.

  2. 1. All the guns. Sometimes when transitioning into an interior like inside a crew ship, all archwing and normal weapons in the primary and melee slots will appear equipped simultaneously. 

    2. When using the slingshot. The slingshot seems to catapult you into space using whatever equipment mode you were in last. 

    If you access the slingshot from within the railjack, once the slingshot maneuver is finished and you are left in archwing mode,  you will be in the terrestrial archwing mode similar to plains of eidolon or orb vallis and be equipped with your normal warframe weapons.

    If you exit the railjack through a side port, you will be in full archwing mode with your archwing weapon, then if you access the slingshot externally, it will launch you and and you will remain in full archwing mode.

    3. Left behind. Being outside of the railjack at the end of a mission will show a gray space. This can be remedied by using the omni to teleport back to the railjack.

    4. No one left to fight but the battle rages on. When completing mission objectives if the last item to be completed is destroying x/x crew ships,  sometimes this causes no more ships to spawn and the mission must be forfeited. 

    5. When completing the missle battery away team objective, after the second reactor is destroyed a tunnel opens up in the floor with a green navigation icon indicating an exit.  This tunnel is inaccessible with an invisible barrier blocking it.

    6. Sideswiped. Sometimes in archwing mode,  with the itzal (not sure about other wings) the straffing that the left analog stick allows when pressed left or right becomes inoperable.

    This occurred in archwing missions, not railjack as I remember. Sometimes it would work itself out after changing movement modes. Happened with multiple controllers and the left and right functions for the left analog worked fine everywhere else.

    Might have something to do with the cloaking skill penumbra, as it most frequently was noticed when coming out of cloak. 

  3. Complete mess. Was this system tested on enemies above level 30?

    This update destroyed all viable melee builds and replaced them with a terrible heavy attack system that is horrible to use.

    Melee was my favorite part of warframe. Now I am done with this game.

    • Like 2
  4. Just completed a 37 minute Kelpie disruption run. Completed 9 waves and was about to finish a tenth when the host left. 

    I got kicked back to the orbiter and recieved zero rewards or experience. 

    Pretty upset as I had all of the gauss parts I needed plus a few new rare mods had dropped.

    I think this is a sign to take a break from warframe for a while. 

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