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aivadarker

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Posts posted by aivadarker

  1. bought the vulcax today and that thing need ALOT of love... i just went though a 10 wave defense and it got literally 0 affinity as it never managed to hit anything. i then put it on a sentinal with no ability mods and the vulcax with as much damage as i can get it with no fire rate mods (not maxed but as a mr 26) and it needed 3 shots to kill even the weakest enemy on adaro.... not only that.. with this setup you were lucky if it even fired 1 time every 10 sec.. iam not sure if this is a sentinal ai bug or bugged numbers but that is alot worse then what the numbers show... 

    as it is now i could 6 forma every other slot in the timespan it would take to even get it to rank 30, as this thing may just be the worst weapon in the entire game.

  2. i had it working before the hotfix, but now it does not mark at all... tested as host and joining others... 

    i tryed replicating the mission were i noticed it worked first (extermination on adaro on sedna solo with garuda with same mods on kubrow) and the kubrow does not mark anymore 

  3. 1 minute ago, jango_fetch said:

    True, but we are talking about fire rate and attack speed. Not projectile speeds. Fire rate and attack speed determine how many projectiles are produced in a given amount of time, whereas projectile speed would be the velocity of the object itself. 

    When I think of what you two are referring to, I think of the Shotgun mod 'Fatal Acceleration: Increases Flight Speed of Shotgun Rounds'.  In this case I would agree with your statement. 

    well i'am looking at the animations themselves and with melee moving the blade or whatever faster like you do with attack speed mods should produce more damage

    you do kinda have a point with throwing weapons as flight speed is not increased but here we have another problem hehe moving your hands faster (like you do with firerate mods) should produce higher flight speed that in turn should produce more damage hehe

    that said you are very right with flight speed mods those should really increase damage

  4. 10 hours ago, jango_fetch said:

    But increasing attack speed will increase DPS, which ultimately will make you do more damage in a set amount of time than you would without the speed increase. So yes, the damage itself does not increase, but damage output does, which to me makes sense. 

    well let me tell you about this little dude call newton hehe

    he made a litte equasion that goes like this 

    F=ma 

    meaning the force (damage in this case) = mass (base damage) times acceleration (speed of object) 

    in other words unless you make a insane amount of nonsensical explanations this brakes physics

  5. that we can't use archwing to provide infinite life support in survival missions

     

    edit:

    extra ones

    that fire rate mods do not increase damage on thrown weapons

    attack speed mods for melee does not increase damage

    why nulifier backpacs is not placed inside all doorways instead of carried around (if DE employ please don't get any ideas hehe)

    that weapons with punch through does't make holes in ships

     

     

  6. i'am sure iam not the only one with this idea but here is what i think would be a cool weapon

    the idea is that tis is a channelling focused sword (normal sword stance but maybe nikana if posible) that does little to no damage, but instead have a very large channelling multiplier and a static channelling cost making it ideal for all the channelling mods as they i this case will not make channelling nearly impossible for most frames.

    it is inspired by the Dacian Sickle also known as a falx and is a two handed weapon with a forward curving edge

  7. soooo iam guessing you scraped this idea:

     Gold Fusion Pack: costs 80 Platinum in exchange for 15 Fusion Cores. 14 Cores are Guaranteed to be R5 Rare, with a very small chance at a Legendary Core for the 15th.

    was hoping it was a bug,when i did not see it in game.  really think the current price is insane for what little you get 

    especially when trade price for r5's usualy is 1 plat each

  8. i was sad to see that the pvp mods you get with standing were not usable in pve and now they made pretty much all mods in pvp, pvp only... this is the same mistake they did with archwing.. no real connection to the rest of the game.. really don't see the point of separating things to do in warframe like this... you may aswell say its 3 games now: archwing,pve and pvp with little to no connection between them

  9. get this issue all the time... i stopped doing long survivals, because wasting 30+ mins on a mission giving no exp or drops is no fun.

     

    not sure what exactly is causing the problem but i have tryed using a vpn and this seem to lessen the chance of this happening but does not solve it completely  

     

    if this is a network issue is there a chance we can get the ip of one of the servers to do a ping /t test on? if we then see either a long responce or no responce doing a mission were this happonds it could indicate a faulty connection... if not it could indicate that something in the net code is acting up.

     

    OS: windows 8,1

    ISP: telia

    location: Denmark

  10. reaper prime is my favorit melee weapon in the game, but rarely use is as it simply can't do the dps needed to be usefull in  high level misions and does not provide any movement boost

     

     

     

     

    a buff (and colorable gold) would be epic ( :

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