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xelotar

Hunter
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Posts posted by xelotar

  1.  

    Hotfix 15.1.3

     

    Changes

     

    • Improved performance and stability of long missions by setting a cap on active Mods in a session. 50 mods can now exist simultaneously before new mods will replace the old.

     

    "we noticed you had fun, so we fixed that"

    Thanks DE

  2. Well, i understand now... - -'

    You name your video "13.3 bug".

    You use a macro software for desecrate (listenning), so with the fast casting improvement you don't understand what was happening...

    You desecrate more and you use also more energy...

    The next time try to see if the problem don't come from you.

    So, it was not the game who was bugged, no, game was ok.

    It's your S$#§y software who make you have trouble...

    Next time, CLOSE your software.

    if you have no clue what you're talking about, you should just remain silent.

     

    there was no software required to pull this off with nekros. it was simply a combination of mods that allowed this.

    and it was actually something that brought fun into the game. that's why it's gone now.... among with anything that could potentially be true fun and no grind

  3. Warframe should have some kind of loading screen tips.

    It should let people know how to wall run, hack the doors, shoot ancients in the limbs to kill them faster, shoot cameras to shut down laser doors, etc.

    now that you mention it... I did in fact pick up one or the other thing from loading screen tips in other games. That could help a lot too and should be simple to implement.

    "When facing Corpus enemies, watch out for security systems. Cameras are their weakness."

  4. "These Camera's are commonly tied into ship security. This includes Turrets and Laser Grids. It is in your best interest to take them out" with maybe a laser door in sight so that it is clear what the game means.

    Honestly, that'd would've helped a lot. this could easily be added to the tutorial at the beginning, which in my eyes should feature all 3 frames you can pick from.

    Another thing I'd love to see added: filters for mod fusion. Simple ones like: rifle/melee/sniper mods only, also, lighting up identical mods when selecting one to fuse would help too.

  5. who cares what the mission is it will be 1 of 4 different things

    While that is true, it was still rather confusing at first.

    I mean, they're supposed to be hard finding, since they are defense features. You can't expect to enter a room and a big pop-up shows in the middle of the UUD saying "Turret above".

    Valid point, maybe just something to consider doing within the first levels. My Warframe was level 20 when I realized there were cameras. Nobody ever shot them before. Instead people would slide and rush through lasers. Countless deaths go back to not understanding this.

    Now that I know about them it changed things for me, but for a beginner it's very frustrating.

  6. Warframe was a big surprise for me.

    After a certain company left me stranded with a certain city simulation game that turned out to be a bugfest... I was looking for something to play when I was browsing through Steam. This how it all started.

    Since then, I've spent way too much time smashing, piercing, slicing and pinning enemies with various kinds of crazed weapons (I hope there will be more of that in future, I love them). Looking back, I noticed a few things that could be improved.

    One major problem: The first warframe. The tutorial makes me play Excalibur, naturally I picked him, since I had not the slightest clue about the game and this was the only one I "knew". I also didn't know I wouldn't be able to change it for quite some time. This should be made clearer.

    HUD: During the heat of the battle it occasionally happens that I don't pay attention to my shields all the way in the corner. A centralized HUD option with (optional) bars for HP/Shield/Ammo + Sentinal HP/Shield would be a great addition.

    Mission Details: Please add a mission tracker to the screen so people joining know what to look for at the ! marker.

    The weird Lady: I don't know who she is, but she's very chippery, too chippery for my taste. I don't need to hear about the Jackal 10x before actually seeing him. Give me her objectives and warnings in text / icon form and I'd be very grateful ;)

    Weapon Previews: This is a biggy in a game with real currency transactions. Give me an option to try out a weapon, even if it's in this virtual testing arena that I always get into for level ups. There's nothing more frustrating than realizing the gun sounded better in the description than it actually is.

    Ammo Clutter: It took me a while to figure out which color is for what weapon. Maybe consolidating it to primary and secondary weapon ammo would make it easier.

    Lasers, Turrets & Cameras: very annoying and it took me forever to understand that there's cameras on the ceiling triggering all that. The green / red light blends in a lot of times, maybe some adjustments make it a bit easier to see.

    These were some of the first impressions I've had of this game.

    There's a lot of potential in the game and it's on the right track. Keep it up devs!

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