lewkaj
-
Posts
20 -
Joined
-
Last visited
Posts posted by lewkaj
-
-
TYPE: In-Game, Railjack, skirmish, steal grineer ship objective
DESCRIPTION: Stealing ship from outside of hangar is possible and it doesn't progress the mission. Destroying it also doesn't finish the mission. Going back to the hangar and stealing the ship from the inside is possible and finishes the mission despite ship being destroyed from the outer space.
REPRODUCTION: Play solo, enter the hangar, do the objectives until you get the 'steal the ship' subobjective, leave the hangar by teleporting with omni tool, leave the railjack, find the hangar exit from the outside, find enemy ship, get closer, enter the ship.
EXPECTED RESULT: Objective completes after entering the enemy ship / stealing the ship from the outside is impossible.
OBSERVED RESULT: Entering the ship from the outside is possible and it doesn't finish the mission.
REPRODUCTION RATE: 100%
-
TYPE: In-Game, Railjack, skirmish mission, pulse turbine objective
DESCRIPTION: Enter the pulse turbine, do the objectives until you get the 'radar array' subobjective, go to the doors leading to the radar array, notice they are closed despite being green. Host migration fixes the problem, but the bug also happens when playing solo.
VISUAL:
REPRODUCTION: Couldn't find any clues to reproduce, seems random, happens when playing with others and also when playing solo
EXPECTED RESULT: Doors open
OBSERVED RESULT: Doors do not open
REPRODUCTION RATE: Happens fairly often, i'd say half of the time.
-
TYPE: In-Game, Railjack, selecting the mission from navigation menu.
DESCRIPTION: Finished one mission, alone but with public matchmaking enabled, didn't return to the dry dock, went to the navigation on my railjack, selected another mission, game found a mission in progress, then it immediately joins me to the found match. Without completing the mission i finished and without all the loot and exp i got in the previous mission.
REPRODUCTION: Finish the mission solo, have public matchmaking enabled, select the mission with open squad.
EXPECTED RESULT: Get the 'mission complete' screen before being thrown into another game
OBSERVED RESULT: Being thrown into another game without completing the finished mission.
REPRODUCTION RATE: Tried it only once.
-
TYPE: In-Game, Railjack, Battle avionics
DESCRIPTION: Tether doesn't deal area damage when I'm not the host.
REPRODUCTION: Join someone else's railjack, use Tether battle avionics on a group of enemy fighters. Kill one fighter that is a part of that group.
EXPECTED RESULT: Tether pulls and explodes killed enemies.
OBSERVED RESULT: Tether pulls but doesn't explode killed enemies.
REPRODUCTION RATE: Happens always when i'm not the host
-
Battle/Tactical abilities will now be fueled by Warframe energy
It was said hundred times it's gonna be bad, and it is.
I have under 200 energy on most of the frames i use. 'super' battle avionics cost 200 energy. With 25% cost reduction from intrinsics i am able to cast it once. Then I have couple of options:
- i can stop piloting and zenurik dash every 30 secs
- spam energy pads
- visit forge every void hole
Having to stop piloting every avionics you cast is kinda killing the gameplay and being forced to add flow to your every frame build is not really fun.
Bring back flux and flux capacity mods or make battle avionics cooldown based
- 29
-
In excavation mode, excavator markers don't disappear completely. Fake markers can be split into two types. One leads you to the excavation point that has been excavated recently. Second has static range and can't be reached. Fake markers are shown as default orange/yellow mission marker. After like 10 mins, finding a legit excavation point is kinda problematic as it blends with the fake ones. Bug happens in my every excavation mission. It seems it doesn't affect others in team, teammate said he doesn't see anything other than legit markers.
Here's screenshot
-
Experiencing the same issue at the bottom and right side of the screen.
I cannot find the cause of it happening in missions, it seems kind of random there, but i've been able to replicate the bug by interacting with foundry on the ship.
Bars disappear after 5-10 secs
-
-
same here
-
Why invasions won't replace the old infested?
Because everyone is doing invasions for prizes.
Gl with doing invasion 5min+ survival, same with defenses.
-
I see that some of you can't really read.
Let me clear that out
The only thing that MPrime does is just slowing the enemies.
Anti-matter drop doesn't slow down if you aim at it [ it's random ] but that's the other thing.
-
I'd like to join ^^
IGN: lewkaj
Update 29.10.0: Bug Hunting Megathread (Read First Post!)
in General
Posted · Edited by lewkaj
update 2
TYPE: In-game, railjack, corpus proxima, defence mission, necramech bonus affinity
DESCRIPTION: Joined someone's railjack on corpus defence mission, first part of the mission went as expected, defense part started, host left after 5th wave, i stayed for around 1 hour because i was leveling my mech, noticed my mech is max rank in mission progress screen, left on wave 25, got mission complete screen, my mech indeed leveled to max rank, left to dry dock, opened arsenal, and my mech is level 32, bonus affinity wasn't distributed.
REPRODUCTION: Join someone's railjack, let host leave at 5th wave of the defense, kill some mobs and go back. The part with joining and making host leave might be pointless but i didn't try reproducing it solo, so can't confirm. UPDATE: same thing happens when playing solo. UPDATE 2: Bug applies to any railjack mission
EXPECTED RESULT: Bonus affinity is distributed
OBSERVED RESULT: Normal affinity is distributed but bonus affinity is not.
REPRODUCTION RATE: Tried it twice and it happened on both runs.