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GiottoXIII

Grand Master
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Posts posted by GiottoXIII

  1. Weapon(s) used:

     

    Dragon Nikana

    Faction(s) fought:

     

    all factions, However mostly void related factions.

    Mod(s) equipped/Stance used:

     

    Tranquil Cleave, Fury, Life Strike, Corrupt Charge, Killing Blow, Presure Point, Spoiled Strike, Focus Energy, Fever Strike

    Thoughts & Experiences:

     

    Generally a pretty good experience, I really enjoy idle nikana animations moreso than the actual stance animations. However, my expectations for a nodachi shaped and sized weapon fell absolutely flat. I understand that Tenno aren't human but swinging a nodachi wildly generally isn't good practice.

     

    My regards are towards heavy comboing in terms of a nodachi which is highly impractical due to blade length and weight. Would much rather enjoy an Iaido based combo style. ( Fewer strikes per combo, more damager per each hit.) The most ideal would be to make a nikana stance entirely based on weapon drawing as an assassination style of play. Given that there's only 1 nikana stance currently it might be a path worth investigating further. (Different inputs result in different draw animations)

    ex. EE+ Rmouse + E= Sword Draw cleaving all enemies in 360,  E + E HOLD = hilt attack into shoulder slash

     

    if you need a Iaido handbook a good place to start would be Iai: The art of Drawing the Sword by Darrell Max Craig

     

    I was also wholy underwhelmed. Having played Dynasty Warriors and dealt with impossible weapon physics, I felt that if there were to be a nikana stance with high combo strings that it should be flashier. More air time, better FX.

    Approximate Time Spent: not sure I'm estimating around 12 hrs?

    Supplementary Info
    : Mouse and Keyboard used. Black Widow Ultimate + Razer Naga 2014, both co-op and solo played. mostly co-op

  2. I see no point in increasing the wave count...these are multiple reasons that would apply once to at least every person

     

    1) I'm a busy person I don't necessarily have the time to spare, I just want to play a few short matches

     

    2) I'm farming a specific item... I'm not going to want to wait if I don't have to

     

    3) If I have bad teammates, that can't even make it to round 5 how can they make it to round 10?

     

    4) I'm completing a node, why would I want to spend 10 waves on that map.

     

    these are just a few reasons that could apply to multiple different people. It's not limited to noobs or veterans and encompases all the concerns that would entail increasing the cap to 10. In my personal opinion I think it's a terrible idea as well. If I don't like my team I'm no gonna stick around and sometimes I really can only stay for a short match or to help friends quickly so I don't want to be locked in for 10 rounds especially since defense can range anywhere from being short to painfully long depending on who's on the team and how they use their skills.

  3. even if you were using geforce experience its external to the game so it shouldn have an affect on equipped gear... that's something else entirely as for getting unoptimized I believe thats something nvidia has to solve although I'm not sure on this issue

  4. there is some large overarching problem with the entire u12 client but was to be expected seeing how many ui and game changing alterations were made. That being said I'll add to this thread I've been having trouble just staying connected. Even though earlier in the day I was playing just fine I can't even stay connected to my own solo matches now. Ran up to wave 45 ODD earlier today 0 problems, slight lag from skill spam but no major problems. There seems to be something wrong with the framework coding. At times currently I can't even stay connected while viewing my foundry... If you need more details I'll go into details but I'm starting to get the feeling 12.0.4.1 made things less stable. Probably caused when you tried to rectify the auto start OD matches

  5. for a game that's largely focused on PVE it doesn't offer much in the way of storytelling and I find the vast majority of my time farming. Which I PERSONALLY don't mind; it's just as history shows farming while it does give players something to do. It also gets boring FAST. There are other more proper ways to approach a farm heavy game than just telling the player- hey! All you have to do is farm now, later, for the rest of your career with this game. DE needs to find a way to break the montony or else even if they get new players they won't retain them for very long. All but the very hardcore at least. You can still make the game a spectacular grindfest without making it feel like a suped up version of farmville.

     

    The lotus story interjections are fine but they're not enough and she's mostly there to guide you through missions. The game could do with more proper cutscenes

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