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kuugun

PC Member
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Posts posted by kuugun

  1. Name: Corpus Juggernaut

     

    Behavior: The Corpus Juggernaut is a larger crewman with an advanced suit with enhanced shield capabilities. It has no ranged attacks but will generate a dense shield in front of itself that blocks the majority of damage coming from whatever direction it aims it. The shield is large enough to shield nearby allies as well if they stay near the Juggernaut. 

     

    Given the chance, the Juggernaut will condense its shield and charge straight into enemies to knock them down and engage them in melee combat. In melee the Juggernaut refocuses the shield to enhance its melee attacks. 

     

    The bulky suit of the Juggernaut makes it fairly slow, but it is able to move surprisingly fast as long as it moving in a straight line.

     

    Attacks: When enemies are at range it deploys a damage dampening / projectile deflecting shield in the direction it is being attacked from. When able, at mid-range it will charge at enemies, deflecting all damage from the front while still being vulnerable from the rear. This charge moves a preset distance and will knock all enemies away if they are hit. In melee range it repurposes its energy shield to employ a variety of devastating melee attacks. Some of the melee attacks are AOE, using the shield energy to create shock waves. 

     

    Environment Restrictions: None, but is usually deployed to protect important assets.

  2. Name Suggestion: Ancient Collector

     

    Behavior: This tanky infested pulls in and absorbs any nearby corpses to increase its own health. It mainly tries to collect more corpses but will attack if the opportunity presents itself. If allowed to gain enough health it will go on the full offensive, sacrificing its health and using its collected mass to empower its attacks.

     

    Attacks: The Collector has the standard ancient charge and hit attacks. With a surplus of health it starts sacrificing it in order to use stronger attacks. It gains the ability to lob dense balls of organic matter at distant targets that explode violently upon impact. Also, its normal attacks become empowered with explosive damage as it expels its excess mass. Upon losing all its health it will pause for a second before before violently exploding, expelling all the stolen mass it is no longer able to contain.

     

    Environment restrictions: Does not spawn in large numbers in order to maximize the amount of corpses each is able to collect.

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