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Alavaris

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Posts posted by Alavaris

  1. I just noticed another aspect that I haven't seen mentioned here. Mission titles don't always seem to match in the new corpus missions. I just farmed in venus proxima and chose an exterminate mission. In 4 out of 5 times doing the same mission it gave me a mobile defense. I assume this is meant to give some variety to the missions, but personally I find it annoying when I want to play an exterminate and end up in a mobile defense instead. There has to be another way to bring some variety into a single node without completely changing the mission type. Maybe add a little archwing segment for the last couple kills, or a stealth portion with a high security room where you're not allowed to be detected to get some of the kills, one could even place one of the priority targets into one of those rooms. 

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  2. Personally, I liked railjack before the update much better. This feels like a downgrade in many ways. 

    The new missions feel way too long. I've played almost all of the new nodes now and most of them feel like they never end. Way too many side objectives and 90% of the missions is still not taking place inside your railjack. What's the point of having the same missions as on the normal starchart? That just makes it tediously long with very little reward for the time spent. How to improve? There have already been a lot of really good ideas in this thread, so I'll just summarize this as please make it more straight forward and more focused on actual railjack. The new tilesets are really nice and certainly have potential, but could have been used better with more creative mission types. 

    Orphix: I've really looked forward to the orphix coming back. I played the event a lot and found it a lot of fun. I can't say the same now, the spawn rate is so fast, all you do is rush through the mission trying to keep up. No more strategy for the team, no more options in how to approach this. During the event, we were able to use different tactics depending on if we wanted to finish fast or rather farm sentients, etc. Now it's all about camp one orphix each and solo play in a group, or if you don't have a squad, rush as fast as you can. And that's not even considering the really bad reward scheme now compared to the event.   

    Plexus: I really dislike the concept. First off, to me the old concept made a lot more sense. You built a ship, outfitted it the way you like, and it performs just like you expect it to do. How'd you feel if your car only goes half speed unless you have 2 people seated on the backseat? On top of that, you have to rank up the plexus, including formaing it several times to somehow fit the extremely high capacity mods. Which is tricky, since you now have to find a way to build for both random groups and specialized builds depending on your role in a planned squad. Before the update, it was easy to take new players along. My ship had a good build that didn't depend on if the newbies have good loadouts for their role, everyone was able to participate as long as they had an archwing without negatively affecting performance. 

    Gian Point is gone. Why? Please bring it back, not everyone wants to spend 30 mins or more per mission. And i really like long mission types too, but not always. It's good to have a choice. It was great to be able to choose between a quick gian point run just blowing up fighters, or picking a node with a longer campaign.

    Also, nerfing tether is a shame. Now it's basically useless and it's actually faster to use other avionics instead. Yes, we still get the objectives done, yes it's slower now, but that's not even the point. It was extremely fun and satisfying to watch a bunch of fighters explode when you shoot the tether. The missions are already extremely long now, do we really need to make it even slower by having to manually kill all the fighters one by one? Please un-nerf tether. 

    I was sceptical about the new railjack layout at first, but moving the forge more to the front is a really nice improvement. I also love the npc crew, but we really need an option to assign a crew member to the forward artillery. Having to run back and forth between FA and piloting kind of ruins the flow of space combat. Especially when you run to the FA and the crewship you were aiming at moves away in the meantime.. I also agree that the points assigned to the crew members could be balanced better. I would like to have less initial points, but being able to assign more points than just 3 to where we need them. 

    Converting flux to energy feels like a step backwards as well. Why would a spaceship care what warframe I'm using? Why do I need to fit flow just to use my railjack? And half the time it doesn't even let my engineer forge more energy, the player at the forge sees energy at max while mine in the pilot seat is empty. With the old concept it was easy, the engineer kept the flux and ammo well supplied, no problems at all. 

    Overall, I'm really not sure if I like or dislike the update. It has a lot of potential, but I feel that potential is not used in the best way possible. I certainly play less railjack now than before, even though it still can be fun if you have a good group.

    Last but not least, now we have a new mission type with volatile, and once more I find it very strange to have the lotus talk to me in those missions. I've always felt it ruins the immersion to have the lotus as mission coordinator after you have completed the sacrifice quest. I hope some day this gets fixed and we get a new coordinator for past-sacrifice missions (or let us choose for those people who like it the way it is).  

     

    Quote

    If you want to connect base Warframe and Railjack, remove Proximas and put the nodes in the Star Chart, as optional (or not) nodes. Instead of always using your Landing Craft, you could board a mission with your Railjack crew.

     

    I like this idea. It could even be advanced, why not move the orbiter into the railjack? Cephalon Cy says "This is our home, defend it!" but it's not our home, the orbiter is. Why not just put the orbiter rooms into a lower deck of the railjack once the player has built one, and use the railjack to fly to missions on the star chart, proxima or not?  
     

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