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Rivetman

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Posts posted by Rivetman

  1. PM me an offer for the following:

     

    Prime Sets:

    Mag

    Nyx

    Rhino

    Braton

    Boltor

    Latron

    Sicarus

    Dakra

    Fang

    Glaive

    Orthos

    Scindo

     

    Weapons:

    Mara Detron

    Prisma Skana

     

    Mods:

    Shell Shock

    Bleeding Willow

    Cleaving Whirlwind

    Coiling Viper

    Crossing Snakes

    Decisive Judgment

    Flailing Branch

    Iron Phoenix

    Malicious Raptor

    Tranquil Cleave

    Regen. Molt

    Despoil

    Shocking Speed

    Seeking Shuriken

    ...Other mods that I may or may not have.

  2. I was playing on Dark Sector Conflicts and sometimes I'm in a downed state for the rest of the round when I have my health reduced to 0. The HUD won't change to the Bleed-out Timer. This had happened to me in two different sessions.

    http://cloud-4.steampowered.com/ugc/40848547407883898/5C403139BC10E9F12897EE1C7590DC9DD861C9C2/

    http://cloud-4.steampowered.com/ugc/40848547407887059/5470E2FAE52C471B720AA7DFD08549E1F05DC925/

     

    I also want to get this off my chest as well.

    http://cloud-4.steampowered.com/ugc/40848547378458251/FDBD19EC3FC930224E7600BE6650D6FDF48D4EBF/

    http://cloud-4.steampowered.com/ugc/40848547378466767/78DB3C8632A5F3069E548B47DA07D6E72E5860F7/

    I don't know why the pictures in the Codex are being bigger than the boxes. Maybe it's only for me or some people might have it. I'll assume this is only happening to me.

     

    The forum didn't allow me to post pics from Steam, so I'm going to use links.

     

  3. Name (2 Words)

    Grineer Exhaust

     

    Behavior (123 Words)

    Most of the times, they will mainly scout out areas in mid-air, mainly enemies. They may alert other Grineer units within range to let them know of any incoming enemies. Despite having a semi-nimble appearance due to having their arms and legs amputated due to mutation, they are very deadly with a right arm chemical blaster and a Machete blade for their left arm; their legs are replaced with technology that is used for Regulators, but it is mainly for easy mobility only.

     

    Whenever one gets killed, they will activate a beacon for nearby enemies to alert the presence of the killer.

     

    They also have a hard time breathing, so they are given filters to live. (Weak point besides the head, I'll say).

     

    Attacks (144 Words)

    For their Machete blade, they can "slash-dash" with speed on ground towards a target or group, or they can go diagonally towards a target while in air; both attacks do considerable amounts of slash damage. However, if they miss with going down diagonally, they may temporarily be stuck briefly before getting the blade out.

     

    Besides the melee attacks on top, they can still do normal attacks and they can parry a few attacks (gun shots, melee, etc.).

     

    For the toxic blaster, it has two firing functions: first, it can concentrate a blast of toxic glob, which can explode in a small range on anything, dealing toxic damage. Its second is a spray attack which can cause corrosive damage, but it has a limited range but it can cover a good area. All of the toxic blaster attacks can be executed in air or ground.

     

    Environment Restrictions (17 Words)

    It may only be in large areas of anywhere that is owned by the Grineer or invasions.

     

    Pictures (2)

    rbIPVkC.jpg

    SVbG27M.jpg

     

    On Picture 1, the text on the bag on its chest says O2 and the canister says TOKS (tox(ic).

    It's small I know.

    The Machete on the right side was lazily drawn since it was pretty detailed (In-game wise).

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