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StrayCat

Grand Master
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Posts posted by StrayCat

  1. I would like this to be a combination of ALL things you've noticed about the update (ie, mod changes, conclave, missions, UI, etc etc). Should reduce clutter. Don't want anything like what was before this update.

     

    - Stamina changes = taken too far. I can understand why, a lot of people didn't use the stamina mods, and those that did tended to rush a lot (I used max stamina stuff with a Loki, soloed most bosses in less than 2-3 minutes depending on how many times I derp). This also caused friction in co-op because others don't appreciate the lone rusher. HOWEVER. With an Ash and the stamina recharge, I still felt like I was too slow, especially with the mod. Possible changes:

     

    - Get rid of delay (or make the stamina regen at max cancel it)

    - Increase base stamina regen to 1.5x whatever it is. With a maxed regen, seemed like I was a *little* faster than without it prior to update. Increasing the value now (whatever it is) to 1.5 makes what I think a fair midpoint between what DE wanted and what I want. Others would also want it back to what it was before. In that case, have the max regen cancel the delay so that some people use it to get rid of the delay.

     

     

    - uPnP not on = like the mastery volume previous hotfix. Logged on, warframe told me it wasn't on. Somewhat confused, I go the the settings and realize it's off. It was NOT off before this update. Just like with the mastery volume before, U10 decided to change stuff when I logged in. Not a big deal, but still worthy of a hotfix I would say.

     

    - New Golem requires key, which takes time to farm, which also takes time to build = Why?

    You're taking a grindy process (with repeated bp drops and consistent no-drops on boss bps), even more of a grind by making the keys to GET the that step tough. It took me 30+ runs to get the volt systems blueprint before. By the end of it, I had over 50 neural sensors (prior to U8, so it only dropped in quantities of 0-1). A few days ago, I farmed Phorid for Nyx, kept getting chassis. Did it in a decent amount of runs, about 15 I think. If farming new Golem takes ANY number between those two, you'll be having a lot of upset players. Add to that that it takes time to build (6 hours I think), and you make it nay impossible to be able to do multiple runs back after back without using platinum to rush building of keys. 

     

    My understanding of new locations was that they were orokin maps that did NOT get away into the void. But now we need keys to get to them. If getting rid of the key requirement is unlikely DE, then make it either a constant drop or a good enough drop rate (25% as a minimum). Then, reduce the time to build, or get rid of it as a bp and just have it as an item you can pick up.

     

     

    Those three so far. Discuss them and add what other points you have! 

     

     

    EDIT: What's a nav coordinate??? Got it from a loot locker. Is it towards building one of these keys...?

     

     

    -i gotta post this again because well this is exactly how i thought as i found out what you had to do to get the necro

     

     

    Lol farm 5 navs..

     

    "okay thats ez"...

     

    now take those 5 navs constuct an expensive key..

     

    "okay 0.o"

     

    now take that key and farm 5 more navs but this time they are golem navs,

     

    "what?"

     

    you will need more than 5 reg navs to get the 5 golem navs....

     

    "WTF".

     

    okay now that you have spent 25 reg navs to get 5 golem navs you are done...

     

    "YEAH!"

     

    ... NOT HAHAH I WAS fuc king WITH YOU!!

     

    ":((( sad face"

     

    now you must rinse and repeat till you get all the necro gear WHICH COULD TAKE 50 times!!! WOOOOOOOOT......

     

    "kills self"

     

    NECRO revives me..

     

    "kills self again"

     

    and the cycle repeats just like that..

    pretty much summed up my feelings on U10 biggest FAIL yet!!

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