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Feddy

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Posts posted by Feddy

  1. Sprint Jump, Slide in the air....

    Problem solved, on top of that it opens up for more interesting combos as you can jump again from slide + you knock enemies down you kick in the air........................................................................................

    I use roll all the time to dodge Heavy attacks from lets say disruptors or anything the like, i also use it to get closer to enemies dodging their shots, super usefull, i jump alot aswell while shooting just hit crouch before i land its not that hard......................................................................................................................

    EDIT: And yes i use block alot too while sprinting towards my enemies and it helps me alot

  2. It's as simple as using streamine or flow mods. Then there's always the energy siphon artifact and Trinity's awesomely useful energy vampire. Super jump is also fun. Especially combined with wall running.

    Also League of Legends spits in the face of game design. Bad game. Worse community. Horrible genre.

    +1 And oh yea, i use ash aswell and i love my 4 abilities and use them as fit, The shuriken is awesome to take down bosses or other heavy units down fast when i cant afford to get in close with my Shotty, the teleport is perfect for when enemies are shooting on me from leveled ground or i just need to get in close before i get blasted to pieces, the smoke screen is a real good tool for when i take heavy damage and i dont feel like wasting 100 energy just to kill a few mobs, and then again the IWIN button which i only really use if there is ALOT of enemies crowded up.

    All in all i have use of all 4 skills in different situations, you just lack creatvity mr OP....

  3. 1) The chargers and leapers actually are the standard zombie unit. Just think of it as splitting two behaviors of a standard zombie into two separate enemies.

    2) The crawlers (excluding the vomiting or poisonous ones) are actually the leapers and suicide dudes. Sometimes if u shoot a standing enemy in the legs w/out killing it, it will resort to crawling on the ground.

    3) The ancients aren't ranged, its really more of a long range melee. I'd say a simple ranged unit would be okay but only as a very small % of infested hordes otherwise it ruins the whole style of infested. I actually like the infested's huge dependence on swarms and melee. Its entirely possible to use melee or ranged tactics against them. When using melee u gotta keep on the move or use sweeping attacks or the swarm will overwhelm u. With ranged there's kiting while u thin out enough of the horde, or u could hop on a box and play "Dawn of the Dead". They're also a nice change from the constant "PEWPEWPEW" of corpus missions.

    4) Without the ancients the infested would probly get too easy (especially w/ shotguns). They can create enough panic for the lesser enemies to actually do something, and force players to choose targets wisely. Also w/ some armorpen/freezing mods and headshots they can be pretty manageable.

    +1 I love fighting the Infected as they are

  4. you sure its not a lag issue when your connected to a game in the other end of the world?

    I never had this problem tbh then again i only play with closeby friends or solo ^^

  5. Not to mention it was only less than day"s" ago that the game was made ridiculous difficult, and everyone is complaining, look up more on the forums before these "game is too easy post" and also play more first.

    It wasnt ridiculous, it was super awesome and the best night i had in this game so far, me and my friends were actually challenged for the first time, and YES ive cleared every planet.

  6. I rebound my melee key to mouse button 5, ive fully modded Dual Blades, with Maxed Damage / Fire rate / Crit / Crit Damage / Charge Damage,

    And i enjoy the melee mechanics very much, i run around guns blazing and whenever i have to reload, or get close to an enemy i quickly finnish him off in melee. Or my favourite combo, sprint in and jump, then slide while shooting in the air, and knock everyone you contact down, after landing sliding a bit further while shooting i do a jump from slide and do a air melee attack knocking everything down again, then i start finnish off all the grounded enemies off with normal attack spam or with charge attacks while their still on the ground.

    On the higher levels, and playing solo you cant really afford to just spam charge attacks as interupts can be very very deadly, and you really have to mix in every weapon and ability you got to do well. Im not saying i disagree with your views, but obviously you can toy around with it alot more than you have :)

  7. I've played every planet except for Europa, Sedna, Eris, and Ceres. The difficulty of every planet that I've progressed to feels pretty much the same. I've scaled just as much as my enemies have and I'm still 1-2 shotting most things with charged melee or headshots. I'm still absorbing large amounts of damage and able to play very aggressively (my warframe is mag).

    Even if the difficulty does become challenging in the last few planets, does completing missions feel interesting or rewarding? They all feel very bland to me. My favorite game for a while has been Payday: The heist. Also a co-op shooter with many similar gameplay mechanics as warframe. Warframe has a lot more customization and the controls feel a lot more fun to play... but the game overall does not. I think that's because the difficulty is not well balanced. I don't feel challenged.

    Even when they do work out enemy balance, the missions still feel bland. The bosses feel bland. When I complete a mission I don't feel like I've accomplished anything. Even the first time I rescued a hostage or did a defense mission it didn't feel like I've accomplished anything at all. The missions just generally are very uninteresting.

    This is all meant to be constructive criticism by the way so I'm not looking for emotional responses. I really like this game and think it's one of the best co-op shooters in a long time. The control scheme is really awesome and it's what is keeping my playing the game. However, when the novelty of running along walls and flipping wears off I don't think I'm going to have much reason to keep playing.

    +1 i Totally agree, and ive played every planet by now ^^

  8. That's because most rushers don't rage post a thread when they die on the other side of the map since they don't need to be carried. I love it when people qq about me rushing when they don't even have 1/4 of the kills I have.

    If you fall behind by a whole damn minute you have no one to blame but yourself. No amount of exploring should mean falling behind by that much.

    The problems is not that you go through the mission fast, We all do that, THE PROBLEM IS WHEN YOU SKIP ALL MONSTERS just to get to the end.

    Im done posting here though since nobody even cares to read anyways.

  9. I stick with the slowest person on the team, the one who is lagging behind. That's what a team does. Sticks together.

    I don't give a damn about the playstyles of everyone else; we're a team and the team supports it's members.

    If you're not doing that, you're not on the team, and you might as well go private or play solo.

    Word, if you dont wanna do that and just rush through all monsters without even looking at them go private kkthx

  10. I dont understand why you join a multiplayer game if your plan is to solo rush, is it to much to ask for theese lame speed rushers that has no care for having fun with their team and just think about how fast they can ''Get it over with''

    Would it be too much to ask for a speed runners to go do it in Solo games, since most of us actually queue Online to play with others? -_-

    And dont come tell me that your just way more efficient, cause to be frank a game is played to have fun if you wanna be efficient go out in the real world and do something beneficial...

  11. Id just like to put my positive thoughts about the new patch, the bosses ive fought since it got in place, have given me some real trouble, even when i played with my friend we had to work together and keep on our toes, instead of the random charge in and kill everything.

    Even some situations we had to bail the fight just to get control of things before we could jump back in the fight I LOVE IT !

  12. Nt to be mean, but I get on average $10k per defence mission on jupiter. I stop at wave 15. Most of the cards I get are skill cards which sell for 1k each. I typicaly run out of mods to fuse before I run out of money to fuse with.

    Same here credits are not really a problem.

    pls dont make it to easy to make +10 mods

    ´+1 its one the things that keeps me playing right now, if it were any easier the game would be over already :)

  13. No pay to win!

    No pay to get the game!

    No monthly subscription!

    Pay for convinience!

    Pay for customisation!

    This is what makes good buisness practice and on that DE is doing it pretty well!

    +1

  14. I can certainly say part of the solution is stop double-tapping. It's single tap versus holding. Even in Mass Effect 3 it's single tap to roll/dodge/etc. and hold to sprint. I don't know any game that puts dodge on the jump button. Putting it on jump would be awful and completely foul up trying to do a quick jumping attack. Besides, it's not hard to confirm you've started to sprint before sliding.

    Certainly the game needs a lot more work still on motion. Responsiveness leaves a lot to be desired and likely doesn't fudge things enough. Too often jumps, dodges, and sprints just don't happen.

    +1 Stop double tap and hit shift once lol

  15. Rollers are the real only challenge ive met so far, their annoying, i hate them but PLEASE let them be its nice to have atleast 1 unit that your scared off..

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