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Dasachi

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Posts posted by Dasachi

  1. Im specifically talking about the in mission side objectives like Get 30 kills, Hack Console, etc.

    First off, make more side objectives and have them make sense for the mission you are in. 

    Second, add a tier system that gives better rewards based on progress.

    For example, Get 30 kills turns into get 60 kills once 30 have been achieved. 

    You'll receive the rewards for each tier based on how many you've completed. 

     

  2. Wouldnt it be a good idea to keep the warframe vague? Like Zephyrs concept was.

     

    So no stats on the warframe and powers. Just descriptions. Also have like 6 or 8 different abilities that way theres some leniency.

     

    Id totally like to see a feline based warframe, but we gotta make it fit with the lore.

     

    Okay now for actual ideas to add.

     

    Ninth Life(revised)

    Gemini creates a copy of herself that transfers control of her to it. So you play as the copy. Geminis original body will not attack, but can take damage. For this reason, AI will take over and make the original immediately seek out cover. When the copy of Gemini dies, control will be relinquished back to the original and you can continue playing. However, the copy can only go so far from Geminis body, if she goes out of range, the copy will die.

    Intensify does not affect this ability.

    Continuity does not affect this ability.

    Stretch affects the range Geminis copy can go from the original.

     

    Hunt

    Gemini crouches down, focusing in on one target and becoming invisible to them only. Damage done to the focused target is increased. Gemini lunges towards the enemy almost immediately after crouching, knocking them down while piercing their armor with her laser claws.

    Intensify affects damage done to target.

    Continuity does not affect this ability.

    Stretch affects how far Gemini can be from target.

     

    Thats all I got right now. Stats have been purposefully left out so abilities can be considered on what they do and not useless stats that cant be balanced by simply talking about it.

  3. you're totally right, but if the concept is well balanced and thought out, then they're more likely to use it.

    Yeah, Im working on it. But time isnt my friend right now. Everything Ive changed Ive put on paper, So when I feel like Ive done some good, I'll edit the post.

     

    Also feedback is appreciated, but suggestions are even more appreciated.

  4. picture: warframe client is currently having difficulties, (i cant launch warfame)

     

    audio: fooool!, to strike me down you will have accomplished nothing, for i will return when you least expect it, gah you may not realize now but your harrowing fate has already been decided...

     

     

    if somone wants they can submit this ^

     coz i cant play warfframe right now :( 

    i think it fits stalker...

    Here you go buddy. https://soundcloud.com/darren-jones-dasachi/stalker-sound-for-mechanikilla

  5. Orchid

    The Orchid Warframe is based off of the Greek goddess Hegemone, who has the power to make plants grow and bear fruit. So obviously, her abilities are plant based. This warframe is pure support.

     

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    Some possible abilities that the Orchid may be able to use. All stats have been deleted so that any ability can be accepted by the concept itself and not its stats.

     

    Status Guard

    Orchid puts up a shield around herself and any allies in her vicinity that protects them from proc effects for a time. Both warframes and sentinels will be affected. The shield does not protect from damage.

    Intensify does not affect this ability.

    Continuity affects how long Status Guard lasts.

    Stretch affects how close allies must be to be affected.

     

    Overgrow

    Orchid sends out spores that seek out her allies and pump them with adrenaline for a time. During this time, all damage output is increased. Ally speed is also increased.

    Intensify affects damage output increase and speed increase.

    Continuity affects how long Overgrow lasts.

    Stretch does not affect this ability.

                                          

    Recover

    Orchid causes plants to burst forth from the ground that release a healing aura. Allies within its range are healed. Any downed allies will be revived. This ability does not revived dead players, only downed.

    Intensify affects how much health is restored and how fast down allies are revived.

    Continuity affects how long Recover lasts.

    Stretch affects size of the aura.

                                   

    Vines[ultimate]

    Orchid causes vines to sprout from the ground and pin down enemies, causing them to be immobilized and take damage. Aiming at one enemy will cause one massive vine to wrap around him and do massive damage.

    Intensify affects how much damage Vines does.

    Continuity affects how long enemies are pinned down.

    Stretch affects how close enemies must be in order to be affected.

     

    Solar Flare

    Orchid releases a blinding flash of light that staggers and stuns enemies in its line of sight, regardless of how far away they are.

    Intensify does not affect this ability.

    Continuity affects how long enemies are stunned for.

    Stretch does not affect this ability.

     

    Outbreak

    Orchid releases a gas from her suit that trails behind her when she runs. Any enemy that passes through the gas or gets close enough to Orchid will catch the "virus." This virus causes enemies to have decreased health and damage for a time. Any enemy with the "virus" that gets close enough to their allies with transmit it to them as well.

    Intensify affects the health and damage decrease.

    Continuity affects how long enemies have the "virus" as well as long the gas trail lingers.

    Stretch affects the range enemies have to be to catch the "virus"

    Note: Outbreak is not a poison, its viral. It does not give any proc effects like bleed or poison.

     

    Spore Pod

    Orchid summons a pod-like trap at the location she is looking. It can be placed on walls or ceilings. When enemies get into the range of the pod, it releases spores that causes enemies to become confused and become unalert. Enemies basically forget where they are until the effect wears off. Pod lasts until the trap is tripped. The spores take on the proc effects of the environment its in. i.e. On levels with ice, spores can slow. On levels with fire, spores can burn.

    Intensify does not affect this ability

    Continuity affects how long enemies are confused and how long the spores linger.

    Stretch affects range of the spores.

     

    Photosynthesis[ultimate] This ability is key to Orchids play style as she is a pure support warframe. Vines is only there as another concept in case people don't like the idea of not having a direct damage ability.

    Orchid begins to absorb gamma radiation from the sun and converts it to health or energy depending on which is lower. (Another idea is to let her choose which to convert it to, but how to do that is difficult to decide. Possibly by left clicking for health and right clicking for energy?) The idea behind this ability is that it compliments her other abilities.

     

    Being a pure support warframe, Orchid wouldn't be much use to her teammates if she cant use her abilities to support them. For this reason, this ability must be unique and not require any energy to be used, instead the ability will be based solely on a cooldown, meaning it would be a set amount of time before it could be used again.

     

    Intensify affects how much health or energy is restored.

    Continuity does not affect this ability.

    Stretch does not affect this ability.

     

    Personally I understand why most people will think Photosynthesis is OP.  I however disagree and think it is imperative to the success and future of this game to come up with new and unique ideas that set each warframe apart.

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