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(PSN)Bloodguard

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Posts posted by (PSN)Bloodguard

  1. On 1/6/2017 at 0:54 PM, (PS4)leonidasx666 said:

    We are all acostumed to a degree of effort in every videogame, that's why we find it rewarding to play them. However, Warframe is getting to the point where EVERYTHING that is implemented has BOTH grind and rng as mandatory requirement. And this as consequences... I am one of three videogame players in my family and only I still play Warframe because the other two members got tired of the "grind and lotery reward system" - they now play "Destiny" and "The Division". One of the first things that struck me (us) was when I defeated my first boss and got a frame piece, and that I needed to gather resources, to build, to then fight the boss again, to try an get another piece, to get more resources, to build...etc. This is something that pushes many, many players away. I have to admit that I stayed because of my little OCD and because I had NOTHING ELSE TO PLAY. But now it is getting to the point where I find players that have been off for months, or are just fed up and leaving.

    The main problem with so much "grind-n-rng" is that the content gets diluded in it. DE might put out a great item or a great new adition, but when players have to go thru 40 hours of play to get it... Things go down very fast and very deep. So adding stuff for the sake of "new" stuff, really isn't helping. The game is turning into quicksand where the more you do, the less it seems to be done.
    [Just so you know, this is not uncommun, "The Division" had a similar problem with players leaving the game because the rewards were just so hard to get.]

    So, I made a small list/survey of what we can find (and what is required to get it) in Warframe.

    Resources: Grind+Explore
    Warframes (not primes): Grind+RNG (Equinox, Mesa, Atlas are the worst)
    Endo: Grind
    Focus: Grind
    Lens: Grind+RNG (Depends on daily mission)
    MR: Grind
    Syndicate Points: Grind
    Syndicate Medallions: Explore
    Fragments: Explore
    Relics: Grind+RNG
    Void Traces: Grind+RNG
    Prime Parts: RNG
    Riven mods: Grind+RNG (Depends on daily mission)
    Kuva: Grind
    Derelic Vaults: Explore+RNG
    Lua Secret Rooms: Explore+RNG

    Caption:
    Grind=your winnings are afected by how much time spent/afinity gathered playing
    RNG=random (number generated?) reward
    Explore=exploration of the entire map required

    One of these per item is Ok! But see how few Exploration there is? See how much Grind n RNG there is? And when you need a combination of them for a specific item? (looking at you Ember BP) ... This needs to change. With that in mind, I leave here some suggestion on how to change this so that we GIVE MORE CONTROL TO THE PLAYER over the outcome of a quest/mission, and find himself having a REWARDING EXPERIENCE each time they play Warframe.

    Resources: just remove Nitain Extract (and Forma) from daily Sorties and put it as a designated mission reward - my vote goes to Mobile Defense since they have no "set" reward list (Forma is fine in the relic system since they are all over the place).
    Frames (not prime): I won't ask for full frame or builded pieces, but at least make the bosses drop a diferent piece each time so that players can do a maximum of 4 runs and get a full frame (a bit like in Invasions where you have to do the same mission 3 times to get set reward).
    Endo: it is ok has is (just uses 1 requirement), but it would be better if Ayatan sculptures [NAFT] gave you endo in direct trade in Maroo (like ducats for prime parts with Baro) OR just have Endo drop from a determined enemy (like oxium drops from oxium osprey).
    Focus: it is also ok (1 requirement only), but let us unequip lens if the school tree is full or move points to other schools.
    Lens: ok for sortie rewards, but also make then a reward in Alert missions (they used to be there, but you removed then and I don't know why).
    MR, Sindicate points, Sindicate medallions, Fragments: are all good as they are (all have just 1 requirement).
    Relics: REDUCE THE NUMBER OF RELICS for pete sake! Between Lith, Meso, Neo and Axi there are over 35! To get a specific one is an insane lotery contest. You can do this by separating relic drop by mission level and/or by mission type (like you did with Void keys).
    Void Traces: continue to add traces by reactant pickup after the 10 required to open the relic. Each new reactant gathered would increase the number of void traces rewarded by missions end (e.g.: lith +2, meso +3, neo +4, axi +5).
    Prime Parts: in Endless Missions automatically increase the relic level/ods chosen at every rotation C. At 1.25%improvement=exceptional relics (4%rare itens) / 1.50%=flawless(6%) / 1.75%=radiant(10%) /2.00%(max)=n/a with 15% drop of rare itens (excelent). AND this would be added to your own relic level!

    Riven mods [NAFT]: remove/substitute all rifle, shotgun (pistol, melee) riven mods with a PRISM CATALYST and we improve whatever stats we want with Kuva. If there need be a 'negative stat' make it so that increasing dmg=drops crit (for example), and so on; OR make the mod not weapon, but type of weapon specific (rifle, sniper, shotgun, pistol, dagger, hammer, sword, etc) and REMOVE mastery rank.
    Kuva [NAFT]: give a better use for the operator. Instead of just being a "one spot grind type" mission, have the operator do some exploring to find kuva medallions, or do some kind of trial to get Kuva.*
    Derelict Vaults and Lua Secret Rooms are fine as is (no Grind required). *What we need is something similar in the KUVA FORTRESS that ties with the operator gameplay that I described in the point above.

    Caption:
    [NAFT]=Nobody Asked For This - if it was up to me, I would basically just remove them. There is already WAY to much stuff in Warframe (that doesn't work/satisfy players properly) and just adding content to grind over isn't really making anyone happy... HOWEVER, since they are already here, might as well improve on it.
    (E.g.: IF they implemented the idea of an enemy droping Endo, I would prefer to have Kuva and Stars be the same thing and by combining it with statues have that improve the stats of the Riven mod... Three birds with one stone (less grind, more rewards).

    So, these are just some suggestion and examples of how to remove some/lots of the Grind and RNG in the game and have some more adventurous feel to it. Specially because not all veterans like the "endless" grind and are tired of that system, and new players many times (end up playing solo and) find the game unrewarding. In short:

    Reduce Grind. Reduce Rng. (Maybe, dare I say, even reduce "content"!) Give back control to the player. Make the game more rewarding.

    I hope DE takes notice because this was made with the intention of HELPING the game I love so much... I really hope that 2017 is a really great year for Warframe.

    That's the name of the game Warframe Grind+RNG.

  2. 23 minutes ago, mrsnejmaniak said:

    I think we all know some powers from other players are really annyoning for some. Lets take for example volts speed, when volt have realy high power strength he will speed you greatly but some people like me dont like it or feel motion sickness and etc.

    Only thing i want say we need option to not get buffed by those players with buff that can be very unconfortable for some.

    Those buffs and casts are:

    1.  Volt speed (i know you can remove it but volts lot of times cast again and again)
    2. valkyr leash (sometimes those just dont want stop)
    3. switch teleport on loki (im not sure if it is fixed or not but some time ago i got angry from them)

    i dont remember right now others but im sure there are some

                               

    If don't like playing with other players go SOLO or play with players you know.

  3. 19 hours ago, ashrah said:

    DE is  made good decision... i have almost 4700h in warframe... and for 100% i would leave game same day if mods get removed...

     

    19 hours ago, MrFoxAos said:

    honestly the amount of enemy warframe and just general nerfs and changes would drive so many people away i think they realized this :'/ lets just hope they do something good with it 

    Same here 100% drive me away from warframe way too many changes to game general nerfs to warframes and this damage 3.0 if mods get removed will be sad a day for me.

  4. 1 hour ago, (PS4)Mecha-sonic9000 said:

    I have a rivin mod with the condition "Defence mission, lvl 30+ hostiles, Objective doesn't get hit once, and no energy consumables used." The defence lvl 30+ are hostiles that even a double frost bubble couldn't prevent the objective from getting hit once. and on that note. You cound shield damage? thats not very fair. lvl30+ hostiles have a good chance of hitting the objective. most of the 30+ defence missions are INFESTED and there is a unit in there army that just runs up to it and goes boom. you have to kill it while its far away from the objective because upon its death it goes boom and deals damage to the objective. went looking. found 1 grinner defence mission. grineer jumps down through both frost bubbles and hits it. with me right there slicing him in half. the objective is TOO EASILY HIT at lvls 30+ Thanks game devs for a rivin mod i will never see unlocked.

    Yeah got this one too bro same problems as you conditions are just ridiculous i don't even like riven mods in the state they are now Riven mods are a joke.

  5. 2 hours ago, Xekrin said:

    I mentioned her.   I just can't remember where she would have been released.  I closed all those tabs already :sleep: 

    Correct sir Banshee was released in Update 7.0 Vauban was released Update 7.11 Nekros was released in Update 10 found it strange when they released Vauban before Banshee.

  6. Your not alone on this issue I'm having the same problems not getting the death mark from Vay Hek or the stalker happened to me twice now since they been added to the game doing 5-10 or more invasion missions no mark in my inbox  but they are showing up for me but I have to do 40 missions plus to get them to show up host migration causes this problem for me if the game crushes on someone in the group when the G3 show up host migration pops up and that's when the problems start. The Harvester works fine do 5 invasion missions death mark pops up in my inbox but the G3 is bugged need to be fixed.

  7. Mostly the Tower capture missions it seems to a lot for me starts of ok then starts to lagging frame rate drops as it tries to catch up then crashes then blue screen the other  tower missions can be the same but not as bad as capture hope the new update will fix this issue.

  8. While playing in Eris Mission Xini Defence during the first or second extraction I was awarded T2 Capture key carried on playing till I got to the 4th extraction awarded another key think it was an defence key finished the mission looked at the reward screen to see what I collected in the defence I notice that the T2 Capture key is missing from the stuff that I collected the other key was there which I picked up in the 4th extraction. played another two more Xini Defence missions the same thing happened again on both missions awarded the T2 Capture key during the mission on th 1st or 2nd extraction again missing from rewards after completing the mission. Checked my Void keys to see what I got I have no T1,2,3 capture keys at all and the ones I collected Xini mission are missing this needs looking into this happen to me last week.

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