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kTwn2

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Posts posted by kTwn2

  1. In the last dev stream they did say they wanted to keep the "bite-sized" play style of the game, but were also trying to figure out a way to address the "issue" of people leaving based on rotation rather than how long they wish to stay in a mission.  They were clearly trying to figure out a way to reward longer endless runs without compromising the bite-sized nature.  I'm just giving an example of how it COULD be done, without having to guess what people value as "better drops"  Some people couldn't care less about 50k credit rewards, other are desperate for cash.

     

    I'm not trying to say my idea is without flaw cause clearly it isn't, but there has got to be a happy medium we can find here?

     

    I know personally I'm growing more and more tired of the current system cause well RNG just isn't with me at any time...  things that have a 10% drop rate normally drop for me about 0.3% of the time, and it's very frustrating to have to run something hundreds of times for something that should only take 1-2 dozen times.

     

    Please if you have an alternate idea on how to improve the AABC rotation, I'm all...eyes... cause this is text not speech :P

  2. I won't argue with your point, but really i can't think of any way to prevent that from happening...  while increasing rewards for longer runs.  I mean that's kind of the point of longer runs = better loot.  which I think there should be... 

     

    The only other way I can think is instead of longer runs = better loot, make a setting for endless runs that say "i want to start at wave 10" in combination with my proposal?

  3. So, watching your most recent dev stream and talking about how to updated the AABC rotation.  I feel it's time i actually post this idea for people to discuss, and if i'm lucky the devs to take note of and think about.

     

    I call it a graduating Loot system, not sure if it has a industry standard name or is even a real thing, but this is my idea on how to "fix" the AABC system.

     

    The simple premise is the game tracks what you've gotten over the last X waves/zones/minutes and removes that item from the drop table for the following wave/zone/minutes reward.

    Example:assuming it tracks last 3 zones, and the separate tables for A, B, and C, are combined into one table

    Zone 2 you get a Lith Relic

    Zone 4 you have to get something OTHER than a lith relic so you get Endo

    Zone 6 it can't be lith or endo, so you get a mod

    Zone 8 you can't get lith, endo, or that mod so you get you Neo relice

    Zone 10 you can't get Endo, that mod, or a Neo, so you get a different mod

    Etc.

    The more zones it tracks the better the loot tables can be because it removes more things that you've already gotten from the list.  Obviously you never want it to track more zones than there are items on the drop table, but making the number near half should greatly increase the chance people will get what they want, regardless of what it is they want.  This method eliminates the need to "guess" what players want for "better rewards for longer runs" because the longer the run the less items there are on the table to a point.

     

    I'd love to see this type of system introduced, for all endless missions, and even void relics... though i'm not sure how to work it on relics unless it tracks a "per relic" table over multiple runs...  but that would be a hell of a data base to track, I suppose it could only work on endless void missions if you use the same relic for many waves in a row.

  4. Been doing some testing on the newest Nezha Augment, Reaping Chakram.  From what I can tell only part of it is working.

     

    The Punch Thru works just fine, but the damage increase isn't from every test I've done.  Had a nice clear shot at 4 of the same enemy in an Onslaught and it did 421 damage to each of them and the Fire dot ticked for the same 201.  It's harder to tell the healing side cause well obviously a 300-400 point heal tops a lot of frams off unless they are majorly low hp.

     

    Have tested it on all four factions with the same result.  I get regular 2 enemy hits and both are the same.  Getting more than 4 and seeing all the numbers at the same time is hard so if there is like a minimum enemy count before damage growth and it's greater than 4 I don't think i'm gonna beable to verify that, without re-watching in slow mode.

     

    Edit: after more testing it might just be in the Onslaught mode that it doesn't work, or it got fixed.  As in normal missions it works exactly as stated.

  5. 19 minutes ago, ChargeBeam said:

    I had an Eidolon lens on my Tigris Prime and a Greater lens on my Oberon Prime. Passively playing on Hydron while my other three teammates wiped the floor with everyone would net me 2-5k focus per orb pickup. Every two rounds it would spawn so by the time we hit wave 10, it's something like 20-30k focus?

     

    You don't need much, you just need to know where to go and what to do.

     

    EDIT: And this is more efficient than most other ways of playing, but certainly not THE most efficient.

    Clearly I just need more Lens... i literally have 4 lens total... with no duplicates...  i have very poor luck with getting them...  let's hope these bounties get fixed soon so i can get more...

  6. A lot of fishing posts on the forum this morning.  This one I can completely agree with!  Mind you I like fishing in WF, but still every time I go to build something I see a fish component, my excitement sinks a little as now I know I've got to go spend an hour on a rock/shore poking fish.

  7. I still say over all I like the PoE content, other than the obscene grind requirements...  I'm hoping we're all looking at Syndicates 1.0 all over and in a few weeks to a month's time they will do like syndicates did and switch it up so that you don't have to spent all day trying to get one thing done.  while also making it more user friendly. 

    Before the hotfixes yesterday I really liked fishing, just wished it was more rewarding, and not the only option for getting good rep gains.  This does seem to be the case now as just doing incursions looks to be pretty solid rep gains.  After the hotfix yesterday I'm less of a fan of fishing because of the whole each spear has to be equipped because each spear is needed for its "Tier" of fish...  just make is a gate t1 can't get t2 or t3 fish, t2 can catch t2 or t1, and the t3 spear can get everything so I don't have to have 3 slots taken up by spears. 

    For that matter why not just add a key binding for "equip highest teir cutter" and "equip highest teir spear" so that the wheel doesn't even freaking need those taking up slots.  Don't know about everyone else but I know before PoE my wheel was completely full, and I still had to swap things in and out depending on what I was doing, and rarely had space for spectors.

    The grind I REALLY want to see changed/bolstered is the Quill.  Unless I'm missing something the only way to gain faction with them is to hunt Disembodied heads, or get a group together for Eidolon Operator Suicide rush.  The heads just don't give enough rep to really get up there... I mean you need what 240,000 rep to make it to the top tier with any faction(before you count in the rep needed to buy stuff to make the tribute items)  Even if we assume you get a 1:1 drop rate on faction items from the heads you'll need 2400 kills on those things.  Outside of an Eidolon kill run I think the most I've seen in a single night was 12-20 of them which yielded about 5 cores...  at 5 cores per night and 9.6 night cycles per REAL day that's 50 real days of catching every night cycle and getting 5 cores each night.  These numbers are much worse if you factor in people actual play times.  Using Steam Statistics the average "peak" is about 4-5 hours long this means about 2-3 night cycles.  And just for giggles lets say I suck at finding those Heads and someone that's good can pull 15 cores a night.  That would still be 50-80 real days of play just to get the heads needed for getting the 240k rep.(5 hours a day play, 15 heads per night cycle, 2-3 night cycles per gaming session)  This can be sped up quite a lot by getting just a few Eidolon kills in, but some people just can't be bothered with the "hard" game.

    All-in-all I think PoE will be a great addition to the game, once all the bugs are worked out, and they do a "don't completely monopolize game time" pass.  Right now it has far to many bugs, and takes up almost all my gaming time per day just to get one rep to my daily limit, and the other one 20%-25% to my daily cap...  And I stream 8-12 hours a day and still play Warframe for a few hours before stream each day.  so I'm running 10+ hour days on the game most days...

  8. 7 hours ago, SordidDreams said:

    WE DON'T WANT TO PLAY OPERATORS

    I bet i'm in the minority here but i disagree with this statement.  After playing a few days off PoE i really like playing my operator...  I can't wait to get more focus up to make her better.  I really love the look of some of the Focus passives for them.  My fear is the higher teir Motes are going to be more total crap like the freebie starter one.  I'd love to see them be a usable option for game play.

  9. 7 minutes ago, Mewvg2 said:

    The update made it how DE intended it, you need to carry all three spears because they're meant to catch different fish (in one hit, the only reliable way to catch them).

    IMO this is $&*&*#(%&...  i can see the spears being gated (you need T2 spear to catch T2 fish, T3 spear for T3 fish) but the next tier up should be usable for the lower tiers.  i mean really the T2 one says it's good for piercing thick scales... this means that it will have an EASIER time piercing thinner scales... not bounce off....

  10. 6 minutes ago, DigitalCielo said:

     

    21 minutes ago, Mewvg2 said:

    Or just use Volt's passive and bypass the need for different spears.

     

    Obtw the 2nd and 3rd spears can't catch some of the early fish in one hit (ie Lungfish).

    the second one catches lungfish in one hit in fact it catches all uncommon and common fish in one hit what it doesn't do is catch rare fish in one hit

     

    Not anymore...  before the hot fix i had no issues with the second spear, after it takes two hits to get the Lungfish, or Yutyut, or the other starter fish i can't recall it's name.  For that matter can anyone tell be where to find other fish?  I've found 4 types... the three i just mentioned and the Electro-eel  beyond those i can't find them....

  11. I'm not sure if this was intended or a new bug with the Hotfix(s) but now i can't catch fish with one shot.  i have to hit every fish twice before i can catch them.  I have the "t2" spear tried both day and night on all sizes of fish.  every time the first "hit" does damage but doesn't catch the second one does damage and catches the fish.

  12. what i'm loving is just to participate in the clan level event you have to get to the 2000 first which at a minimum is 601 rescues.  that's about 1/10 of the rescues needed for the bp on the biggest clan, or ten times the number needed for the smallest clan.  I'm not complaining i'm just ammused at the effort to make it easier at the clan level but keep the single player the same.

  13. Still no mention of fixing the Entropy Spikes Mod for Bolto to you know work?

     

    As for the Trinity Changes, i'm ok with all those except maybe the it not being castable on bosses in their invulnerability phases, be cause i will bet you money this includes bosses that sap all your energy while in said invulnerability.  Haven't tested it but that's how DE rolls.

  14. Got the Blueprint to make the thing to remove the worm or whatever.  Made it before doing the Corpus Cashe raiding mission cause i had the parts, after running the Corpus raid thing, now i'm stuck on the "Find Mercury Nav Segment" but it's not marked on my map.  tried re-logging but i think i'm stuck

  15. Dear OP, my sujestion, don't run high teir places in "Online" mode, or if you must leave it on that setting, then do what that person i ran into on Mercury did, be vocal about your intentions.  If you plan on going 40+ minutes, let people know as they come in.  I ended up running with that dude on Mercury for two 40+ minute runs in a full group of pugs because we all knew that was the goal, as people came in that could run that long, we spoke up, and they said "cheers" and went on their way.  no fuss.

  16. I also have to argee with the OP here, these new Broken Lights are really poorly done.  In my opinion they should be hotfixed out of the game until DE re-thinks their implementation.

    Was running a Grineer map, don't remember where at this moment, but me and my running partner came into a short hall way, that had three of the darn things in there, two hit me, and the third hit my partner.  I went from full shield (550ish) and full hp (470ish), and left the encounter with 170ish HP and no shields, if i had taken the third it would have one killed me out right.  And incase you're wonder this was AFTER they were nerfed. 

     

     

    And because i never like when people complain about something, and don't offer some idea for a solution.  How about this, before getting to a room/hallway/whatever that contains broken light, have Lotus come over and say something about "there's a electrical issue ahead watch out!" and giving you something the hack/destroy to completely turn off the power in the next room/hallway/whatever.  To add extra flavor, maybe make it where once the power is cut that next room gets really dark, and i do mean slight seriously dark.  That might be a more tecnical problem then you want to throw at enviormental damage but i think it'd add a nice flare.

  17. My sujestion would be to make this a Physical Damage Ignis.  Instead of it shoot 2 rounds of what like 5 pellets a round or whatever.  Keep the fireing mechanic but give it a conal aoe damage like the ignis.  Might have to adjust the damage abit to keep it from being really OP, but i think that out make this weapon not just usable but far more fun!.

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