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WarframeStigma

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Posts posted by WarframeStigma

  1. Submission: Wet MOA Body Shake

    Description: Like a dog shaking its body after dipping in a body of water or coming inside from a rainy environment, even MOAs need a way to dry up. There are plenty of environments in the game with liquids, if a MOA walks within these places, they need to be able to shake off the water/coolant/etc. The animation may take place when a MOA moves from a wet environment to a dry one, water effects would be active.

  2. as one among many lore-peeps, i have issues regarding consistency in the story of Warframe. it regards how the story deals with the Tenno as a character.

    from Vor’s Prize to present, many of the quests work under the narrative of the One Tenno, you, the main character. and much of the core game elements work under this narrative as well, however it leaves room for All Tenno, addressing the fact that you are not the only Tenno who is awakened from cryo. in reality, many Tenno are active, however, how do we know that this is the intent of the story itself?

    in Second Dream, One Tenno, under the guidance of the Lotus, brings Lua back to its original place orbiting the Earth. One Tenno finds their true self and is hunted down by the Stalker and Hunhow. One Tenno realizes who they really are. but how does this revelation affect All Tenno from a narrative standpoint? it is never mentioned. we only know that others have awakened because of the interactions we have in-game. but how does that fit in-story? do All Tenno, after SD event, awaken? if the Lotus brings more of them out of cryo, does she take them directly to Lua to find themselves? after the One Tenno does, what is the fate of all the other Operators in Lua? are there even other Operators on Lua at all? how many Tenno fully unleashed their void powers post-TWW? these things are never addressed, and because this game heavily emphasizes the multiplayer experience, i think it should.

    if by, logic of the story, there is but One or few Tenno that are focused on, then what does this mean for the Tenno of the past who owned warframes that were, for all we know, exclusive to them. Mirage, Limbo, Inaros, Gara, etc. the story plays out as if they are dead, but Tenno dont die by death of warframe. so if they are actually dead, then the One Tenno only collects what data is left on the warframes they had without any implication of other Tenno having used them. if they are dead, what would this mean about All Tenno?

    the idea that some warframes are exclusive to specific Tenno lines up perfectly with the old pre-SD theory that each warframe type is an individual Tenno. if that outdated theory bears weight in the story of One or All Tenno, then that means that, in the Old War, there were as many Tenno as there are warframes(double that if prime frames are to be considered separate entities from their standard counterparts. also keep in mind that DE said that all warframes can be primed).

    as of update 22.15.1, we currently have knowledge of 35 warframes, including Khora. that would mean that, as far as we know, there would have been at least 35 Tenno during the Old War. if there truly is a 1:1 ratio between warframe type and Tenno count, then most Tenno are either inactive or dead, and only very few remain, including the One Tenno. we are the One Tenno, fighting in the Origin system alone with none or few brothers and sisters fighting by our side. and we, the One Tenno, collect the remains of the fallen and honer them by using what they have lost.

    of course, thats only the case IF there is a perfect 1:1 ratio, and if the fact that we collect all warframes but our own is not a coincidence of gameplay.

    but what if that wasnt the case? what if this story was actually about All Tenno. if it is in fact about All Tenno, we still must ask more questions: how many of us are there in the story? does the 1:1 ratio still apply? why do we start off with only one warframe if the data is shared among many Tenno? why are some warframes exclusive until we find them if all warframes are supposedly shared?

    the game may have alot of multiplayer features that show All Tenno, but the story works in favor of One Tenno or very few. this is something DE needs to either fix or confirm.

     
     
  3. question 1: do the tennogen items fit within the canon of the game lore? if so, in what manner?

    question 2: where are the bulky female tankframes at?

    question 3: will update 20 be split into parts like 19?

    question 4: what can we expect for update 20?

    question 5: will we ever get more lore from Simaris Targets or collectibles like cephalon fragments?

  4. 1) with the current prime release/vaulting system, we have 7 prime sets availiable at a time, and the nova prime set will be the 7th to be vaulted, will you continue this system when the number of vaulted sets outweighs the number of non-vaulted sets?

    2) considering the description for Nitain Extract: "Each vial is produced by the painstaking expression of billions of rare, ocean-vent dwelling microorganisms." why cant it be farmed on uranus since the planet is a huge ocean world?

    3) why do the arbiters of hexis wear a variant of dax armor?

    4) will we ever get more synthesis lore or Cephalon fragments?

    5) both Second Dream and War Within focus on who and what we are as Tenno. what will the next cinematic quest focus on?

    6) with every cinematic quest, our greatest enemies set their eyes on us. first the Sentient Hunhow, then the Grineer Queens. will the Corpus Board be next on the list?

  5. 1)devs, there will eventually be a point in time when the number of Vaulted Prime sets will outweigh the number of non-vaulted sets and the temporary unsealing of certain ones will do nothing to offset this imbalance of access to content. will the Prime Vaulting system continue to go on at that point or will there be an update to the way it works?

    2)my door has been infested for months, when will i get the means to clean it?

    3) devs, so far the game has stood for a bout 3 years and most of the much-needed reworks and overhauls have been implemented. at this time, what are your short term and long term goals?

    4) after the upcoming stronghold asteroid, what other tilesets do you have in store for us?

    5)will there ever be a point when ship tilesets give us an actual sense of scale as to how large the faction ships actually are?

    6)will we get any lore as to why the void is acting funny lately?

  6. the grineer as an enemy faction have ferrite armor, alloy armor, and cloned flesh in their health stats. additionally, varying types of grineer clones have different levels of armor. however the more i look at Grineer, the more i see a problem with their stats and their visual appearance. i feel that visual armor should be indicative of their actual armor stats…

    below is varying grades of Grineer armor

    tumblr_inline_oayefaw23S1spl5y2_500.png

    image

    image
    within the game, the last two types are seen. there is no unit that doesnt come without any form of armor padding excepf for certain capture targets.

    while we players are quite used to the game models currently displayed, there ought to be a system of visual organization among grineer units, because currently, there isnt one that very well highlights how a player ought to consider an enemy.

    image
    above, a Butcher unit only has 5 units of ferrite armor and yet contains armor padding.

    image
    an Eviscerator has 200 units of alloy armor and yet is visually represented by the same type of armor padding.

    image
    while a Lancer contains 100 ferrite armor, less than the alloy armor of the Eviscerator, it has more visual armor.

    image
    the Drahk Master has 200 ferrite armor, less than the Lancer, yet has arguably less visual armor, around the same level as a Butcher.

    image
    the Napalm has a whopping 500 armor yet looks visually just as armored as a Lancer.

    i think female Grineer also have this issue.

    i understand that the visual designs are purely visual and the armor stats are purely functional, but i believe it would be nicer to have a direct correlation between the two. one could claim that Napalm visual armor is simply more dense, but that feels like a bit of a cop out to me.

    there should be more armor models for the Grineer that apply to certain levels of stat armor. its understandable if heavier armer were to simply be more dense in mass, but a Napalm is literally 500% more armored than a Lancer. there’s no way you can tell me that at a base difficulty level, a Napalm’s armor is that thick, no matter what kind of measurement system the stats go by. cloned flesh stats for the grineer are just as ridiculous, but that’s a topic for another day really…

    i know its a minor issue, but it would be considered. there ought to be at least one extra set of visual armor. that way we can have a full range, light, medium, and heavy.

    • light: 0-100 armor
    • medium: 150-200 armor
    • heavy: 300+ armor

    and if DE were to be a bit more creative than that, alloy armor could be visually represented differently from ferrite armor

    its just a thought. take it with a grain of salt if you wish.

    light units have so little armor, why have armor at all?
    tbh if this change were to be considered by DE, in order to maintain the aesthetic value of some units that just look good as they are, some stat changes would have to occur to maintain consistency..

  7. not sure if this is a bug or an official removal, but the codex data for the Artificer, Datalyst, and Bailiff seem to be missing.

    additionally, when the camera rotates at a given angle for the Kela De'Thaym codex, it blacks out.

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