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Taelayah

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Posts posted by Taelayah

  1. On 2022-01-25 at 2:10 PM, kyori said:

    Previously was 4 days an hour each with 30mins for each drop, so viewers can get all the 5 drops. Now there is only 2 hours with 1 hour for each drop meaning only 2 drops viewers can get. So if there are 5 items in the week's drop then viewers confirm no chance to get all the 5 items. Something like that I guess...

    EDIT: I remember previously there was different drops for each day (not grab bags).. ah so long ago... fuzzy memory...

    Yea.... I don't care for the change... and with the extended drop times and only 2x chances.... they've destroyed viewership... And they even clarify that community streams now offer NO drops... lowering the chance or desire for anyone wanting to watch any other stream, as it serves no benefit to us. RIP twitch interest. Bad move DE

    • Like 7
  2. 20 minutes ago, DracoBorne said:

    "Overall I think he's in a great spot right now and got much of what he needed"
    EBa17u9.jpg
     


     

    I disagree. I love Hydroid. yea he needs some tweaks as I've said in an earlier post, but overall I like his (water form able) capabilities. I like his powers now work together and such. My biggest complaints are the range on 3 and 4, and 2-4 not being able to dye very well to match power colors in arsenal customization.

  3. I thought I was immune to the bugs everyone's been experiencing during all these Hydroid patches...turns out, I was not. But luckily just a small bug that doesn't hinder my game player; merely an annoyance. Whenever I go to trade in my Dojo, and use the drop down menu for filtering, "Duplicate" option isn't clickable, functional, or usable. I can press any of the other options with no trouble.

  4. 16 hours ago, Diponegoro said:

    Dear DE,

     

    How about add elemental damage based on energy color (like chroma).

    which will affect all the Hydroid skill. it will be awesome to see toxic rain and poisonous puddle.

    OMG YESSS, great idea!!! I have always made my hydroid power color neon green from the infested colors cause I liked the idea of acid chemicals for his powers XD

  5. Make it so Vacuum can loot Reactant, Make it so Lenz works with Firestorm and Thunderbolt and has 30ammo instead of 6, Show Eximus names again pls. Artic Eximus what? Artic Eximus Heavy Gunner (example)

     

    Make all powers (jump castable) aside from obvious ones like Banshee 4 or Mesa 4, Make it so Nyx 4 with Assimilate augment, she can jump or get off wires while power is still active

     

    Oh...and for the Love of RNGesus, please put actual Number Values on Fissure Rewards when you pick your loot. Not all common, uncommon, and rare are equal... I want to see a physical ducat value on end rewards.

     

    Also, truthfully...I think we should get all 4 and not have to pick one...as in old days you could use 1 key and endlessly get forma, prime parts, etc

     

    Also, during invasions i the map has "fire dmg" or "ice dmg" effects or piles laying around. Allow not just frames, but wpns to squash them. Any wpns with Ice damage, or Ice Combo'd damage (like Viral: Toxic/Cold) can cancel out fire patches on a level. And any heat or heat combo damage like (blast: Heat/Cold) can cancel any ice patches

  6. 1 hour ago, toafarmer said:

    Thanks for that. We need less cooldowns on this game, such as the 10s after missions and the ones during fissure missions and defenses.

    Best Idea yet...but, I'm a bit worried how this will play in Fissures. I already hate that fissures give you like 10s between to pick a relic...and if you have 1000s, you need to look at each one to see what they have, type in search if there's something specific you want, lahdeedah. I wish the timer was stopped or increased to like 30s for picking (i understand people can troll and hold the timer), then when everyone picks it auto starts.

  7. Allow Hydroid to revive allies when he's a puddle. Make his 2,3, and 4 all dye much better to match his power color in appearance. We're forced to have cummies now for his 4th skill?

    Lastly, really hate the 4 rework. I like you can jump cast it and move while casting...hate it's now a cluster attack instead of a wide spread assault on the battlefield. I suggest either amplifying the range significantly or allowing you to summon multiple "krakens" on the field since now it's a creature instead of just a skill.

     

    I love the 1 now has better targeting, but still needs work. 2: Not a fan it pulls enemies with you, I'd rather it push them out of the way. 3: My only critiques about this are (a. better color enhancement, b. allow ally revives while toggled, c. show number of enemies pulled under over the 3 spell similar to how frost 3 shows 100%-0% durability), Lastly, 4: Needs a re-skin on the tentacles, needs to have the same spread as prior to the rework or allow multi-casting.

    Overall, I like you can move/jump cast all his spells. I love for the most part his skills combo well together. His 1 spell has never been satisfactory to me. I feel it needs a new design all together. It currently has no use, little damage, and no cohesion with his other spells.

     

    1 Ideas:

    A. Creates a giant tidal wave to push enemies away or pull enemies in

    B. Similar to his 4, where I aim my mouse, 8 small waves crash into the center pulling all enemies in its path to the center (power range effects radius)

    C. Acid Rain, showers the battlefield with toxic ghost rain confusing or dazing enemies and causing a damage over time effect

    D. Smog/Mist, Mist exudes from Hydroid slowly coiling outward from all directions (duration/range based) and confuses the enemies generating agro and forcing all touched with the mist to seek out Hydroid (like an angler fish)

    E. Hurricane/Rainstorm, a frontal cone attack that puts little rain clouds over enemies heads electrocutes them every few seconds briefly stunning them and placing a damage over time effect on them

    F. Liquefy/extend, He extends his arms like long tendrils to backhand or slap all the enemies in a wide arc attack knocking all enemies down in the direction slapped (attack alternates left, right, left randomly each time cast)

    G. Bubble Breath, similar to Chroma's 1st ability, Hydroid can channel bubbles from his mouth to slow and confuse enemies

     

    Just some Idea's I thought of on the spot. Any of the above would make Hydroid soo much better <3. Personally, I like B, D, and F.

     

    Anyone else have an idea for Hydroid 1 being reworked?

  8. I also hope they offer options to hear ONLY Your Music, All Music, or NO music. I hope they add check box options in settings. I'd hate to make awesome music...but have to have "music sound" on to hear it. I usually listen to Pandora...so music is usually off...even worse, if I need to have music sound on to hear it, but everyone else also is on bard then it sounds like spam sound city...ears bleed

  9. 1 hour ago, ----AncientHunter---- said:

    one more thing to add.. Vacuum will be useless -- in upper level Mobs enemys can 1 ko ur Precious Sentinel 

    so its Like [Tenno Scuuuum.. Bang (kills it ) collect ur Sh!t by yourself Tard Tenno

     

    Unless it's Carrier Prime, which has high shields and hp on par with a frame lol

  10. 2 minutes ago, IceFlame1019 said:

    I think I would rather have the Vacuum be a passive for all Sentinels, free up some mod space for more survivability and function for what they were originally built for.  But Carrier being an ammo bot now...I'm not sure how I feel about this.  I'm not noticing a difference.

    If anything I'd rather see Carrier have the full, or greater, Vacuum range that it did before in addition to the ammo build.  The others are more geared for secondary offense/defense (freaking love the Diriga shocking everything around me :D) but it'd be nice for Carrier to still retain its niche as the dedicated collector.

    Agreed. I'd like to be able to have the ammo mod and passive vacuum, but carrier suction have a greater range

  11. It's not a mod, again? but I cant seem to locate it period?? Is it not patched into the game yet? I still like the idea of it being a passive in all sentinels. Personally, I believe it should be a passive 12m for all sentinels, and 24m for carrier. Cause...like it's name suggest, it should be able to loot more. This way they're all viable, but carrier should still take precedence as that's its unique quality. I look forward to see how this gets tweaked.

  12. So, anyone else think Carrier not only loosing its mod "Vacuum" but reducing its range from 12m to 6m is complete trash?

    It's literal purpose is to suck things up for you....a convenience. I've always wanted carrier to have 30m range if we're being honest....not useless junk 6m?

    I do agree all companions including cats/dogs should have some vacuum capabilities....but I also believe the companion literally used and soul purpose to suck should still have superior range. They might as well just remove carrier altogether if they just took away its usefulness.

    I petition we give carrier back it's range and possibly increase it to 20m-30m. I do agree all the other sentinels should have a passive suck, but not equal to Carrier. Otherwise....Helios will become the new "IT" companion....cause its the only useful pet now...

     

    Thanks DE,

     

    Let's better the game not worsen.

     

    ~Tae

  13. So, it's come to my attention that DE might actually listen to it's customers. I've been compiling a list of things I don't like, wish to see improved, and even new ideas. Take it as you will, not here to argue or complain. I love this game and would like to see it grow and ultimately improve.

    Below I have listed a couple things I'd like to see in a better state than currently:

    • No nightmare Archwing, no Mobile Def or Def in archwing (Amesha is a far cry away from truly being able to "defend" anything)
    • In alert say if its an "archwing" and or "nightmare" like in the previous nav system
    • Allow for frame and archwing powers to be usable in space (8 slots instead of 4). Eximus can use frame powers...so why cant we?)
    • Allow Sentinals in space (carrier, helios, etc) they dont require oxygen as they aren't living....so it's not a hinderance

     

    • Rift: Please put it back to the old method where you open the rift and fight the enemies until you close it....This new system is complete crap...No challenge, no farming, no interest.

     

    • Add "weapon" favs like how colors work, so they show at the top in arsenal. (Ex: Kronen*, Phage*, Kulstar*, would either always show at the top of my list or have an alternate tab to select them right away)
    • Make alerts 5waves, 5mins and leave, again. I literally avoid any alerts or invasions that say "Defense" or "Survival" because they aren't fun anymore. 15mins or 15 waves doesn't make it more challenging, it doesn't make it feel more rewarding. All it does...is waste your time for a single mod or helm (etc). We already farm items via Def and Surv for much longer than that for mods or other misc loot. So, there's no need to make us suffer a long, drawn out alert. Alerts should be quick, friendly (not easy), and fun. Meet some new people, work together for the required task and complete.

     

    • Make decoration mode a toggle. Allow removal, adding, and readjusting all while toggled. Not 1 at a time. Nothing is more painful and annoying, than placing 1 noggle and either it's slightly off or you decide the set of noggles you want to be formed in a different pattern. Allow us to Stay in design mode and make alterations, place, and pick up or readjust.
    • Allow free placement again....anywhere. It's annoying I can't place noggles anywhere on my ship like before....even DE Rebecca (whom I enjoy during streams) has noggles literally scattered all over her ship. Make it so we can place them anywhere again...
    • Allow "skins" and "patterns" to be seperate. So you can mix any skin with any pattern. Allowing for mix and match, and removing empty space. Example: A skin will completely change the shape or look of the frame, like Nova Asuri, etc. While a "pattern" like the "immortal skin" would take the decal/pattern and be able to overlay the Nova Asuri skin to eliminate "negetive space*". I despise negetive space personally and think all parts of a frame should be dyable.

     

    • Make Nova's Asuri skin fully dyable. Make the Asuri Syandana function with any frame and stance. It's pretty lame I bought the set, for the set yes, but mainly for the back item. I had this fun idea of being able to use it on all my frames. Turns out....only functions with Nova or Nova's Stance. Please fix this as it is kind of misleading. Make it so any frame and or stance can function with the back item. Make the hands connected to the back item.
    • Also, without the "hands" the back item is kinda lame. Set the hands on the Asuri Nova Syandana to always on or offer a way to toggle it. Like always showing/animated or Offer some way to toggle them (Always on/Phase on) Etc
    • Make Sentinals immune to blast/aoe damage. A Napalm, Hyekka, scorch etc, 1 shot killing a carrier...is so counter productive.
    • Change the Head Blue Prints back to "Helmet". Neuroptics is a bit wordy and everyone still calls it "helm" when selling or mentioning it. Yes, it may be considered a more accurate name, but it just comes off a bit unnecessary, in my opinion.

    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

    Future Plans / Ideas:

    • CustimiTenno: Add a frame that can be completely customized with any helmet/body and can have any powers of like position. Example: Ember 1, Frost 2, Mag 3, Trin 4. ((Not usable in PvP)) So, you can pick any "1 slot" power from any frame to be used in that slot, same with any "4 slot" power. Oberon and Chroma already do this practically, so lets see it 
    • *Negetive space: The parts of the frame that stay a certain color regardless of customization and usually can only be resolved by either buying a deluxe/alt skin or covering the space with a sigil.
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