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DakraChime

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Posts posted by DakraChime

  1. I've been getting random stuttering while playing the game, it feels like the game freezes every 2 seconds for just  a moment and then unfreezes, however the FPS counter says i am getting +90 fps. I haven't gotten this problem until the update, and now a few days later, instead of stuttering my game just freezes, however i can still hear the game running and my input seems to be working fine. The game is now unplayable because the screen keeps freezing. Anyone having the same problems?

  2. I've been noticing that data masses and coolent cells from buried debts randomly vanish when I interact with them with melee weapons. I could be wrong, I never seen the pick ups disappear immediately, but when I press X to use it on something i realize the thing is gone and no were to be seen on the map. In one mission, I knew i had a coolent cell in my hand while i was in archwing, but then it disappeared when i pressed E and slammed the ground to place it in the lava. I also believe that the bug doesn't effect all pick ups or at least doesn't happen all the time, because I played a 1 hr kuva survival and dropped/picked up the kuva canisters many times while switching between gun and melee, and I don't believe it happened during that. Anyone else having similar problems?

  3. While trying to lvl up my amp in SO i brought my umbra to help me out, also brought with me a lvl 19 primary weapon to level. Everything went smoothly, i used Operator form most of the time and went threw the portals fine in that form. Until i hit the portal leading to the 8th zone, i realized that i couldn't switch to back to umbra  (he was no where to be seen) and when checking mission progress he nor any weapons i had equipped on him showed up. I tried getting myself killed but that just made my operator get downed like a warframe waiting to be revived, even pressing the self revive button i came back as an operator. My squad wasn't able to keep efficiency going to complete zone 8 so the mission finished. Before i glitched on the last portal, mission progress said i reached lvl 22 on my primary and 29 on my amp, now on mission complete it says i only got 8 lvls on my amp and nothing on my primary. What happend to the XP 😐

     

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  4. 2 minutes ago, Excaliburnn1 said:

    Wasn't the reworked/removed ability's reworked/removed because they were either OP or stupid? 

    As I said, the old abilities that were broken would be brought back with significantly lower stats that would be not very viable. And the mod would be a choice just like Peculiar mods, its stupid, but its a choice if want to use it or not just for fun.

  5. Many of the warframe abilities have been changed or completely removed for being clunky/unfun for some players and/or being OP. But instead of removing these abilities from the game, it would be nice if we could choose to keep them in the form of Augment mods. Of course these mods would be slightly different from the original abilities, OP abilities would have significantly reduced stats, abilities that would negatively interact with teammates would only affect the user, weaker abilities could have added positive effect. This will give players a chance to make more creative builds and will not upset players who loved how their warframe worked before they were changed. Of course these mods dont have to be viable, just something to make warframes more fun like Peculiar mods with weapons.

    Some Augment Ideas at max rank:


    [Excalibur's Replaced Ability] Super Jump Augment- Bullet Jump can be charged by holding crouch increasing jump range up to +100% (increased by Strength)

    [Limbo's Rereworked Ability] (Stasis Augment) Self Control- Limbo's bullets are stopped in the rift and deals +200% Damage upon stasis deactivation (increased by Strength and does not affect allies)

    [Ember's Replaced Ability] (Accelerant Augment) Overheat- Replaces Ember's heat wave attack with a buff dealing 100 fire Damage to near by enemies and add Damage reduction of 20% for 20 seconds (Duration is the only stat that increases with mods) 

     

    Of course these are just ideas, none of them have to scale with mods, and none of them have to have added beneficial stats like my suggested stasis augment. It would just be nice to have a choice to use an ability like it use to work (i.e. choose to have your bullets to stop or not with stasis) in the form of an Augment/Peculiar mod.

  6. After playing against infested with limbo for sometime, I have have come to realize that the yellow sludge the infested launch at ur feet do not affect you in cataclysm if it was launched from the outside. I have also noticed how weapons like the torid dont effect enemies in cataclysm when shot from outside, even though the projectile landed in cataclysm and the toxin cloud spawned inside it.

    Which made me think, If living entities can freely cross into cataclysm, what prevents projectiles from crossing, especially projectiles that spawn something inside the rift? I know its just how his ability works, but i feel like it would be somewhat more logical, mechanically speaking. Also if limbo were to ever get rerereworked DE could just make all objects cross able into Cataclysm. That way no one could ever complain about Limbo creating a giant bubble that you can only interact with from the inside, and it would make his time stop ability a more valuable combo ability. And its not like you'll notice a negative difference, i dont recall the last time i casted cataclysm without stasis before hand, stasis would just stop enemy bullets when entering cataclysm so it would still be a good defense tool.

    Im not saying they should do it, its just a thought.

  7. They probably made it unsellable because they wanted to give the player a story weapon and not a free weapon slot. I dont like katanas or would ever use skiajati, but it doesnt bother me that i have it because im not losing anything from it.

  8. Unfortunately, this would heavily divide the players since Mastery rank 0 to 10 could take less than a month to get through, so newer players would see alot less people, making the game ironically more unfriendly to new players. As well as the fact that higher mastery rank players would also see fewer players do to how long it takes to even get to MR 20, and this may discourage veterans from playing, perpetuating the problem. But i understand where your coming from, it just wont work though.

  9. Similar to the Riven category, can we have a new mod category for mods that only apply to a specific weapon like Bright Purity and Nightwatch Napalm? These mods dont show up when u type the weapon name in search so the only way to quickly access it is by typing the whole name of the mod if u even know it or even know you had the mod in the first place.

    Warframes have a category for augment mods for specific warframes, so it would be nice if weapons had one too.

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