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Yosemite

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Posts posted by Yosemite

  1. TL;DR Decide on an enemy level cap (ex: 250) THEN balance everything so that no combination of frames/weapons makes that easy.

     

    Establishing an enemy level cap is a really good idea, If this were done as soon as possible I think it would allay many players fears regarding power creep.  The more I think about it the more important it seems for establishing direction and purpose in the long term development of the game mechanics, particularly with a mind towards bringing Warframe out of beta when the time comes.

     

     

    Dividing weapons into tiers of specialization (and locking the more specialized weapons behind a mastery wall) would also be a welcome idea, but it doesn't totally address the problem of similarly functioning weapons. (Like the Burston/Hind issue I brought up.) Basically, we need more intrinsic differences between weapons of the same class. We need strengths and weaknesses that we can build around.

     

    Tiers of specialisation, like Hayden suggests looks like one good solution, or rather part of a solution to the need for balance vs. need for progression, it seems to me that this is the fundamental conflict we're discussing here.  Tiers of specialisation could address that conflict in more immediate gameplay mechanics, but outside of immediate gameplay mechanics, as Lumireaver suggests there does need to be appropriate rewards for mastery rank progression - filling up a bar is just not compelling enough; I quite like the idea of global parameter bonus actually.

     

    This is a bit of a mundane/obvious point, but in terms of diversifying weapons, DE haven't got it completely wrong - shotguns have been implemented pretty well, each one has a very different feel, and while some are better than others overall, you can construct a legitimate style of gameplay with any of them, if you have the skill and desire to do so.  Perhaps this is an area to look to for inspiration.

  2. You know, I think eventually it would be beneficial for DE to allow these 'necessary' mods to drop from special story-related quests.

    This. RNG is too cruel a mistress as long as these mods are so central to higher level builds, and setting them as rewards for story or lore driven missions allows players to earn them whilst retaining some kind of feeling that they are 'special'.

    I've had all these mods for quite some time but it galls me to see other players grinding for months for required, not just desired mods.

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