BarondeMerx
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Posts posted by BarondeMerx
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Not a fan. Incredibly busy. Do like the additional sorting toggles, but the filter menu is a bit clunky, and sorting through the mods is excruciating.
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I think all of the changes until 14.5 have been awesome, however I find the new mod UI incredibly visually busy, it took me 15 minutes to do some fusions that would have taken me 2 before, and was incredibly frustrating. The mod cards do look nice individually, but there's so much happening on screen when you have a lot of them, that it takes too much time to work out what's going on.
Identifying which cores are which is much harder, and the rank on any mod card is harder to see.
The filtration system needs refinement.... possibly using toggles instead of a separate menu. I forget I had one of the filters on and thought my cores had completely disappeared! Sure, user error, but obviously the V filter isn't going to apply to the core section! -
Also experienced this exact bug.
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I am having the same issue as the above poster, as well as a UI issue that has cleared my Recruiting and Trading chat channel side bars (which I have logged in the UI bugs subforum).
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If you know how, or can find out, try turning UPnP on in your router settings. This has worked for some people.
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Same issue seems to be affecting both channels, and another player reported the same issue in the 'Region' channel, which was unaffected.
Other players are posting in Trading and Recruiting channels, but the right hand side bar is empty accept for my handle (even after players have been speaking in the main chat box), meaning that matchmaking can only occur in the Region channel. -
As of about 1pm today (GMT+10), I have the same problem.
* Chat works
* I can invite people to a session and people can invite me.
> When inviting or being invited, whoever attempts to join will get a "Failed to join session (session not found)" error.
* I am still able to drop into public sessions, and people can drop into my solo sessions. Creating groups however, does not work.
I should mention that this started almost immediately after finishing the Avalanche Offensive event.
Clan & Dojo 3.0 Ideas, Suggestions & Changes
in Missions & Levels
Posted · Edited by BarondeMerx
typo
I would just like to add my voice to support virtually everything that's been said here. Particularly with 'why' questions, for example: Why does room destruction have a delay time, and why can it not be rushed? Why can't rooms with prerequisites be scheduled for destruction if their prerequisites rooms are already in the destruction process? Why does the oracle exist? Why does the Temple of honour exist? Why are decorative vs functional rooms not delineated? There are a lot of why questions that face the dojo, and considering how popular world building is, and how nicely it would fit into the WF universe, I am very hopeful that a big rework is in the pipeline.
Intuitive mechanics emerge organically when the purpose of the object is clearly understood by the creator, and then consequently to the player.