A crafted item from a monthly/weekly fight (Vome/Foss stuff) drops for players and infuses a riven with Infested kuva, requiring Kuva (100k) and tokens farmable from nodes related to this boss fight.
The modified riven is untradeable
The first modification requires a riven of the same weapon type (Shotgun/Rifle/Melee/Zaw/Kitgun/Archgun/Companion/Companion weapon) having the desired stat already rolled. eg: Critical Chance.
The riven then becomes modified.
Each modification beyond the first one requires one crafted item and an additional fee of kuva (an additional 100k, 200k, 400k) and like beforehand mentioned a Riven of the same weapon type having the desired stat. eg: Critical damage
You can roll the desired riven and the non-locked/modified stats will roll normally
Wanting to unlock a riven rolls the locked stat and that consumed crafted item is lost permanently.
The riven will only become tradeable again if it has no locked stat.
This will create an incentive to farm content, not render Kuva useless, will solve a bit of Riven capacity problem and will keep old god rolls as pricy as they were.
(Survey) Are you for (+) or against (-) an item for changing a Riven Attribute?
in General Discussion
Posted
The system I've always envisaged was as follows :
The riven then becomes modified.
This will create an incentive to farm content, not render Kuva useless, will solve a bit of Riven capacity problem and will keep old god rolls as pricy as they were.