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(PSN)shmittem

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Posts posted by (PSN)shmittem

  1. 1 minute ago, (XBOX)Cram Duahcim said:

    It almost certainly dosent do that. That's just something the Devs play with at Tennocon when you can attend.

    It won't work like that in Duviri. It's crystal clear that the majority of the playerbase wouldn't opt in for that kind of content.

    I know it prob wont but it would be cool feature, like the randomness of it rather than a constantly a optional game mode

    • Like 2
  2. So players that focus on specific build will understand this issue. 

    When you forma a warframe or weapon 5 or 6 times, that warframe becomes stuck to a certain build type, as many different builds can be useful at times that conflict with the forma choices.

    as of now there Is a way to avoid this issue one of them being to build a duplicate warframe.

    but a possibility to avoid this could be a new system where just like loadouts work, we can forma a template for a warframe , so when we have the normal 8 mod slots, we can save and forma mod slots on a template for each warframe(not shared obviously) and choose the specifically forma'd template that will suit the build you want, this can allow us to utilise maximisation and ease of changing builds instead of being stuck with the same layout. Where putting 15 forma onto a warframe actually makes a difference.

    for example when you have a warframe that has been forma'd with 4 D polarities for a tank build you are stuck with it, unless you re-forma it to suit the next build you think is better or just simply want to use.

    what is everyone's thoughts??

  3. I understand the issue your trying to fix, for example when you build a warframe for tank(high health, shield armour) usually a D polarity is used 2 or 3 forma, and this ruins your slots if you want to do a strength build, instead of your solution to changing polarities..

    it would be ideal to be able to have different forma layouts for each build instead of having to build another but same warframe to utilise for different style of build.

    i think your idea is looking into a issue that will grow even more as we get more mods to build specific builds. As I'm noticing that we are able to reach better specific builds that sacrifice certain mods that are used in other builds, if that makes sense.

    i don't know if anyone has noticed but when your forma a weapon/warframe more than 5 times your versatility decreases for other builds.

  4. 46 minutes ago, SordidDreams said:

    It's not as simple as that. You think Embers are selfish? What if I told you the other players are even more so? Yeah, sure, you could play a damage frame and not keep up with an Ember, then complain about it on the forums until the devs nerf her. Or you could play a buffer, like a roar Rhino, and more than double the Ember's damage, permanently (since snapshotting is a thing). In that case you're contributing more to the killing than the Ember herself while spending even less effort, even though the mission end screen doesn't reflect that in its kill counts and damage percentages. But of course nobody does that, because people are selfish and playing support isn't fun for them.

     

    No I'm not saying they are selfish all I'm saying is there are a few that ruin it for the rest, in saying that some ember users just pretty much go Afk and get kills/damage for doing nothing. Please understand

  5. There are many trolls, non team players, free loaders and afk players. Although I know a kick button can be abused but I feel a solution to a effective kick system is needed.

    such as the sortie radiation abuse, it's a good mission hurdle when people respect each other to have a little fun between friends shooting each other but when you have inconsiderate people delay the mission sole purpose of trolling it's annoying.

    in the bounties people just join and doodle around not adding anything into the completion of the mission, I had people join a bounty try fight the teralyst whilst the rest of the squad try finish. final mission being the rescue hostage, we hack it and the hostage teleports to the guys trying to fight teralyst and stays there till mission fails, even telling the player to come to the rescue spot , he says do it yourself, in all honesty that type of behaviour deserves a kick.

     

    there is probably plenty more.

     

    what do you think about this? Or is it just me

  6. The idea is cool I like it, give warframe a more professional stealth side to the game as well. In saying that a whole change to AI would be needed for this to feel/work properly, and also the use would be very small based on the variety of fast paced mission. This would work nicely in spy's and rescues and the possibility of a stealth assassination or something (leaving no traces)

    but that extra variety where we can be involved in more camp and chill with a sniper in the tall grass type of mission would be great

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