RoninTX
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Posts posted by RoninTX
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This is a very long thread, but hoping as a new person I might be able to add my thoughts to it.
Instead of thinking up new abilities and all kind of tricks for the "player" stalker.
Just leave ALL the stats, skills, whatever frame for the stalker and CURRENT rules on when and where a stalker appears/disappears, that DE has put in, stay the same. So the ONLY thing which would change is that instead of AI controlling it, it is a player controlling the stalker.
This way the only 3 things which need to be added are:
1. Randomized selection of players that receive the option to play as a stalker. optional have an internal timer for that player so he/she can not be chosen for X amount of time after being chosen(fail, win or deny/refuse selection)
2. Some kind of reward on both sides for winning the stalker event.
NO extra award given for killing other then selected target for stalker and NO reward given for the targetted player for outliving the stalker.
optional extra reward for the stalker is to slay his intended target within a certain time. This will make killing the teammates of the targetted player less profitable and thus less likely to happen.
3. optional in menu to select/de-select, maybe a percentage scaler of some sorts, that when you are the target of the stalker event that it can be a human player instead of NPC.
A Warframe Concept: The Dragon [2.0] — Final Update 2/09/2015
in Fan Concepts
Posted
Personally I think the 2nd power is abit too powerfull. I think it should last abit less or remove the melee dmg increase.
Also the 4th power is more a damage dealing skill then "tank".
Mabye to balance it abit better have the 2nd and 3rd power switch places?