o0boom0o
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Posts posted by o0boom0o
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Same problem here.
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It also happens as long as you're locked to only primary or secondary weapon, not limited to sorties. This happened to my friend in the Dex weapons missions.
When you use it until you run out of ammo, you'll switch weapon automatically but you'll switch to 'unarmed' state instead due to not having any other weapons.
When this happens, you can't being your weapon back unless you die and revive.
The possible workaround for this bug is to turn off 'Auto Swap On Empty' in Options> Controls. -
Charm is way too inconsistent. Most of the time when you get a buff from Charm, it ends up being useless at that exact moment or expire right before you were about to use it properly.
Also it's so random that it might not give you any buffs at all for the entire mission.
So, my suggestion is to make it a chance to get a buff when doing certain actions but the buff is not duration based, i.e make it a passive.
For example:
-When picking up a resource, there's a X% chance to get 2x the amount.
-When dealing damage, there's a X% chance to enhance the critical chance for that attack to X%. Similar to Vigilante Set Mod.
-When using an ability, there's a X% chance to cost no energy or with reduced cost.
-When taking damage, there's X% chance to take no damage for that attack and give some overshield. Or take reduced damage and/or no overshield given.
-When reloading, there's a X% chance to instantly reload or faster reload speed for that reload.
-When gaining affinity from something, there's a X% chance to get 2x the amount.
I think that explains it.
I think this should make this mod a lot more reliable.
What do you guys think? -
Mine VS my friend's
My settings.
(Depth of field is off)
I've tried on/off Color Correction, Motion Blur and Depth of field but still the same. Extreme brightness in certain weather (cold/freezing?).DirectX both 10 and 11 is checked.
i7 6700HQ
16GB DDR4 2333Mhz RAM
GTX950M DDR3 4GB VRAM
1TB 5400RPM SSHD (1TB HDD + 8GB SSD)Tried verifying and optimizing the game files.
How do I fix this? -
When you have high enemy radar range by all means (mods, passive) and the total range is high enough (100+ meters) to cover the entire map, this will cause the enemies spawned far away from the player to come at the players. This does not happen in the same way if enemy radar range is not high enough. It is very effective to use in a mission like survival or SO/ESO.
What is causing this to happen? Is it intentional? Or the enemies should have always come to the player but somehow not working properly and/or the high range enemy radar improves this?
People talk about this in the comments here: https://warframe.fandom.com/wiki/Enemy_Radar
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Bumping. A fix for this would be very nice.
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46 minutes ago, LuckyCharm said:
o.o this sounds like it could make many people angry. I can hear all the "I've been playing for years and im MR 14, why do I have less energy regen than someone who's just started and sat in hydron all day?" posts
I mean, the Minimum Capacity for mods already exists and it works the same way. No one's complaining about it, right?
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Now that Energy Overflow is being removed in PoE update and DE says that they are going to add some kind of a substitute for it.How's this; +0.1 energy regen passive for all warframes per 1 MR.So, if you're MR18, you'll be getting 1.8 energy regen per second.
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Every time you deal damage to something, a damage number appears.
Whether it be 2000 or 65555 or 123456 or 2223467.
Those numbers never had a digit group separator.
It should be:
2000 = 2,000
65555 = 65,555
123456 = 123,456
and 2223467 = 2,223,467
I would like this pure and simple UI change.
Thank you for reading. -
The new type of Survival mission I'm thinking acts as if it were a normal survival mission, but the changes are:
-No Life Support system.
You only get to survive; of course, up to 4 players.
-Mission reward rotation is based on your kills scores.
For example: 100 kills for 1 rotation. The numbers may be fixed or increased after each rotation.
I think that's pretty much it!
I appreciate the Survival mission that we have now, but the drop rate of Life Support from enemies can be annoying as it seems to be lower and lower the longer you stay; as play solo or not using a warframe to get more Life Support.
I'll be so happy if you guys can make this mode comes true
Thank you for reading!
EDIT: Since people can just camp and make things too easy, there's another change as well.
-New map: A small/Medium sized that is wide-open with few or no objects to use to take cover.
-Enemies will spawn by coming from Drop-Ships from all directions. Should be the same way it works with the Corpus's Ambulus Drop-Ships but a lot more Drop-Ships and enemies from all directions.
That should effectively prevent people from camping as there are no rooms or large objects to take cover for them to camp.
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I have the exact same problem here.
It happens A LOT even when playing solo. -
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I have the exact same problem, even on PC.
I use Atterax with Primed Preach a lot, and Primed Reach tends to stop working all the time when I go invisible, whether by an ability or Naramon's Shadow Step.
I'm not sure if the normal Reach acts the same way.
I'd really appreciate it a lot if DE could fix this...
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If you're using Radial Javelin way too often and fast, his Exalted Blade will become forever stuck in his hand and all of his weapons, causing extreme frame-rate drop.
http://orig04.deviantart.net/988d/f/2016/019/a/0/230410_2016_01_18_00001_by_stormshysky-d9oj4il.png
http://img10.deviantart.net/ec3e/i/2016/019/e/b/230410_2016_01_18_00002_by_stormshysky-d9oj4i5.png
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IQ = Negative 999999999999
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No. They are removing Serration (and possibly all base damage mods) at a certain date.
So, what will happen to the damage we deal? Lower?
And what about the enemies? They will become weaker as our weapons will be?
So, what's the difference .-.
I really need some explanation now..
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I forgot to mention that just jumping into it will make you stuck there easily, instantly.
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Sometimes if you jump into the pillers(walls?), you get stuck there and can't get out. Expect using Loki's Switch Teleport.
Hyekka Master's Bomb bypassing Shield Gating
in Mission Specific
Posted
I first noticed it when fighting a Kuva Hyekka Master in a Kuva Flood but I didn't get one-shot at the time.
So I tested it. Found out her bomb does bypass Shield Gating.
I don't think this is intentional as it also happens with Hildryn's passive as well.