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Gerrador

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Posts posted by Gerrador

  1. MVMy2kA.png

    • Low MR requirement
    • More than 100% damage on a Faint disposition riven
    • Puncture increase on a weapon class with 90% puncture in the ISP spreads of the two improved variants (49.5/55 Boltor Prime, 45/50 Telos Boltor)
    • Elemental boost for Viral

    Also willing to trade for a bad/unrolled Scourge/Akstiletto/Lesion riven

    I'll likely get back to you quicker if you send an offer attached to a friend request

    7/18/2017 : Sold!

  2. Currently the Warlord of a Ghost Clan I started about 4 years ago. Finally getting around to uploading an emblem and thought it would be funny to upload one of the pre-existing glyphs since it would match the name of my clan.

    Gets a little annoying that I can't link my clan without getting chat kicked though. (rhymes with Vor is a Chore)

    My main question is if uploading the Vor Varna glyph as a clan emblem would breach ToS for intellectual property or if it would be allowed. (don't want to waste 150p) 130px-0,513,0,512-VorVarnaGlyph.png

  3. Can't help but be a little bit disappointed that the Synoid Heliocor has 20 less base damage and 15% less crit chance. :/

    Guess I'll have to see just how useful the enemy reconstruction passive actually works with a channeling build.

  4. 9 hours ago, (XB1)Twinna25 said:

    Admittedly, i dislike this for a simple reason. It forces you to use a specific set of weapons for it if it became a major part of it. That said, i wouldn't mind this happening for syndicate weapons for example, such as when i bring a Telos Boltor, Bolto and (future) Boltace into a mission,

    I'm worried about the implications of filling your loadout with dead weapons as well. Although set bonuses would be nice, there would be some definite drawbacks, and to be honest, that's why I think it would work.

    Giving a bonus based on the weapons in your loadout requires you to have a considerable trade-off; sacrificing more powerful weapons or using weapons that don't fit your playstyle in order to gain some sort of incentive. If this did get implemented in some form though, it could very easily go wrong where some bonuses are far better than others and incentivize too much towards overpowered sets, on the opposite end would be if DE released a new set where all the weapons are useless unless equipped together. (Imagine boltor set, but with worse stats but +20% damage across the board when in a trio)

  5. The idea of Weapon sets has been floating around for quite some time; 

    There have been a considerable number of specific sets released into the game already; Boltor set (Boltor, Boltace, [Ak]Bolto), Soma set (Soma, Aksomati, Dual Raza), Tigris set (Tigris, Akjagara, Redeemer), Paris set (Paris, Kunai, Anku), Mutalist set (Mutalist cernos, Dual toxocyst, Lesion), Simaris set (Simulor, Gammacor, Heliocor), Any syndicate set with the addition of syndicate melee, Any faction set (Grineer, Corpus, Infested). It seems like with the number already released, the idea of adding set-specific bonuses has become an appealing concept to DE, especially with one of the more recent sets; the Mutalist set. They've already implemented a series of similar head-shot specific effects for each item in the set, so what seems like an interesting step forward would be to gain bonuses based on what other weapons are equipped in that set.

    I keep coming back to the idea of a modular set of weapons. The idea stems from the appearance of the Simaris set, specifically how they fold up into small, compact components. The idea would be that when multiple components are in the same loadout, you can hold down a key (middle-click for instance) and the weapons would merge together with a unique animation that could be sped up by holster speed. Once fused, the weapon would become augmented and the damage spread and/or supplimental stats and firing mechanism would change.

    For a combination of the simulor + gammacor for instance, the fire mechanism could change to the gammacor laser, but at maximum range a simulor ball is suspended in front, dragging in the direction you point. As the beam focuses into the orb, the beam could thicken or the ball could enlarge and form a movable vortex.

     

    If anyone else has an idea about this, please post a response with an concept, concern, or possible mechanism that you think could work for a weapon set. :)

  6. so redo every single mod so it has different pictures for higher ranks?

     

    Instead, if we're talking solely about ability-mod-cards, it'd be easy to simply have 1, large glorious picture, that zooms out per rank (you see the whole picture with all the enemies/destruction with maxed and you see just the frame with unranked)

     

    it'd be a little more difficult with  a lot of mods, because there is likely a lot of work that would have to go in to creating each picture for each rank (or every 2, or 3 ranks, etc)

     

    I get what you're saying with the zooming out, and I wasn't thinking anything as extreme as an overhaul of every image on every mod, that would be a bit absurd. Honestly I just feel too shallow putting in ranks and having the image stay exactly the same whether my serration does +15% damage or +165%. Since most of the pics look like 3-D screen caps, it might be cool if they progressed through a cycle leading to the final image, like speed holster being a series of screen caps that puts your weapon away, or serration being a wind-up maxing out at R10, just an idea.

  7. The more I play this game and the more mods that end up leveled to oblivion made something in my head click.

    I kept coming back to the idea of a progression in the animation on mod cards, similarly to the progression of the cards in the game SolForge.

    http://3.bp.blogspot.com/-QIivxcIEfSo/Uo19LW7i9bI/AAAAAAAAArg/v4oHpkxDsSE/s1600/solforge+oreian+justicar.jpg

     

    Just saying, nothing would make me actually want to upgrade my mods more than having it look amazing as well as damaging.

     

    Which mods would you guys want to see change most?

  8. Something has been bothering for quite some time now.

    We've seen infested life grow on just about everything from the ground to orokin machinery, turning the grineer and corpus into biological playthings.

    So I introduce... Infected MOA!

    It doesn't seem too far fetched to me that the same infection that works on orokin systems could infect and control a drone like a MOA or an Osprey, especially with electric bio-reactions occuring in crawlers and the synapse already implemented.

     

    Infected MOA

     

    Behavior- Same as any ordinary MOA, if infected with an electric variety of the virus it would behave more like a fusion MOA or corrupted MOA, getting in range and using the lightning like it's usual laser attack.

     

    Environment- Any corpus venue, if corrupted, Derelict only.

     

    Other ideas would be for Osprey and/or Roller infected to add variety without needing to reinvent too much content.

    FinalSynapseMOA_zpsf5e4a8a9.jpg?t=139916

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