WhiskyTangoFoxtrot
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Posts
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Posts posted by WhiskyTangoFoxtrot
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Been having this issue as well. I think it's because of the paint in the hall since it's the only new thing I've added. I've been able to join dojos with paint everywhere so maybe it's not the paint afterall.
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Or we can just have one special slot for augments. That might work better. Since anyone below rank nine won't be able to have a maxed augment. I haven't tried many augments but they seem pretty weak when they're not at the maximum.
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The Dual Cleavers' design do not look like, or would function as, hatchets.
Then a cleaver or a hand axe or something.
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Yeah, what's with that damage and hp spike at that level? Also, I'm not too sure sure but sometimes I swear I see levels jump from by like 5 at around 29-30 minutes.
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I'd say the Dual Zoren, Dual Ichors and Dual Cleaves get classified as hatchets rather than dagger-axes. Their edges look too broad to be dagger-axes. The Dual Kamas are clearly scythes. I'd like for them to get stances of their own.
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There was a passive like that? If so, I would like some confirmation.
Rank 9 Vitality and an Ether Sword and Drakgoon
Rank 9 Vitality with only the Drakgoon
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Same if you like the Hek, the Dread, the Paris Prime, the Vectis, the Sybaris, and every weapon out there not called Soma.
Apparently weapons that fire projectiles can't damage the shield since most of the shots just bounce off so that's a few more to cross off the list. rip my Twin Gremlins
Oh, and they can't nullify Vauban's bounce pads.
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At least the passive where she gets extra health when no melee weapon is equipped is still present.
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It's bad enough DE puts energy drain into a lot of things nowdays.
I'd like to see this enemy not even considered to be put in the game, to be honest.
Yet another thing to stop us from using powers. If this keeps up, pretty soon we'll have enemies that disable powers until you build some item (like the G3 bolt release) or the entire ships will have power cancelling air...
Without powers we're super squishy. Hell, even with shields we die pretty easily, how much more if we can't protect ourselves?
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My gremlins are at 16k kills but I guess this is because I rarely unequip them.
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Speaking of getting proof fragments, I went ahead and got the chassis before the helmet and then the systems. I could handle the missions just fine but glitches were making it rather difficult. I'm building Limbo now but am I doomed to see "gather proof fragments for systems" on my nav console forever?
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I'm thinking along the same line as you. It makes no sense to me that New Loka would be opposed to Cephalon Suda which poses the least threat to them, if any at all. They want to return to Earth, and Cephalon Suda just wants data. As far as I can tell, New Loka does not plan on killing much (or as much as Red Veil) to warrant negative attention from the cephalon. At least they should be tolerant of each other. Red Veil, on the other hand, should be the direct enemies and not simply opposed since they plan on "purging" and whatnot to achieve their goal.
I can understand why the Arbiter would consider Red Veil enemies because they're asking tenno for help because of their destructive power. Steel Meridian would be enemies of the Perrin Sequence because grineer and corpus are already enemies. I can't say much about the middle-ground right now since I need to refer to the statements again.
That said, we might be missing some vital information on why the syndicates are how they are. It looks like they're already set in stone to me so I dunno... If that's so, we need that info asap.
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Like maybe every 10 or 15 enemies. I mostly play solo and I don't like to use Nekros all the time because the bombards and napalms come and wreck everything, it sucks that I can barely make it to 15 minutes sometimes. ;_;
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How's Earth for you? I actually have to play in a window that small on Earth.
Ahh, Earth, the only place where I have problems IRL and in-game ;_;
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was farming oxium on Baal and I noticed these wind-looking things showing up. Sent my fps from 30-40 to 1-20. Everything would return to normal when I wasn't looking at or standing in them. I believe they were left by the mine ospreys.
I realize this could be a one time thing because I've seen these appearing before (though just one each time, not this many) but still, it could be a problem.
we need a level cap for enemies.
in General Discussion
Posted
Can we have warframes cap at level 100 instead?