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Davor-san

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Posts posted by Davor-san

  1. The new starmap is unintuitive compared to the old one, the mission ring around a planet is a cleaner idea, but I'm confused at how I'm supposed to pick a quest mission, or find alerts, but to be fair I've only been able to spend about 30 seconds with it between being disconnected.

     

    I liked the new armory screen, but again, only spent about half a minute with it.

  2. Side-grades and polarization only, imo. The small upgrades rhino prime and Loki prime (or not so small for Loki) are already too much in the way of power creep. They are already pushing it to incentivize prime buy-ins, let's not let it get out of hand.

     

    Besides, lore-wise it's bad as well. The Tenno reverse engineered the Primes, but the Warframes themselves are meant to enhance and amplify the Tenno's innate abilities, as well as protect the Tenno inside, not make Tenno out of normal humans, so a slight stat-buff is all that we should see, as Mods, affinity level, and gear make up most of your late game power. There are also some Tenno weapons that are on par with Prime weapons, the fact is that the actual game play progression has taken the driver's seat in this regard and we see prime weapons filling in slots for late/end game gear, and therefore have a large stat disparity vs. their relatively earlier game counterparts.

  3. Counterargument:

     

    EVE Online: http://community.eveonline.com/news/awards-and-accolades/

     

    A game where not only everything you own and even paid thousands of dollars for can be destroyed or lost in mere seconds, its actually the core gameplay. What you have done is cherry picked arguments, and frankly, they are not accurate anyway.

     

    There is only 7 objects you can build with Argon, you are making a huge post almost as if your entire game was crippled by Argon deficiency.

    Argon mechanic is fine. Treat it as a metagame and plan around it.

     

    Another thing, you did not "earn" anything. You are meant to be playing "games" for fun, and if it's causing stress instead, perhaps you need to step away from the game?

     

    There are a lot of things in EVE Online that WF could learn from, good and bad.

     

    I'm just very turned off of obvious market incentives like super-grindy components. Hell, requiring forma for Dojo construction is hilariously dumb, but everyone is used to it by now.

     

    I wouldn't mind paying $15 a month for WF (Or trading on the market for a 30-day code ala EVE Online if the game actually had a real economy) if the kind of content it provided was entertaining enough. I honestly am enjoying myself as much as I am because it's a free to play game, it wouldn't be worth it otherwise.

    Less grind, more content = more fun.

     

    Take out decay, take out 100s of resources needed that drop 1 at a time, make us want to run missions because of some sort of actual gameplay goal besides the grind to add to our collection of stuff that we have to grind some more to use properly. No I don't want everything now, but making a game that gets hard criticism because it's too much of a farm and grind more-so is just a bad design decision.

     

    Edit: Woops, meant to add this in an edit. Sorry for the double post.

  4. I would have waited, the one that irks me is when the team all selects continue on a defense mission, then switches at the last second, basically screwing you if you're not the right frame.

     

    Happened to me yesterday, even had a harvester spawn after they left, made it to wave 20 solo as Rhino and just couldn't get to the last few guys fast enough to stop the objective from blowing up.

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