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Norm_von_Dolbit

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Posts posted by Norm_von_Dolbit

  1. Nice update here! Good work.
    While it is actual i want to raise the topic about giving inbuilt Damage Reduction Link for companions. In current state only warframes who relies on Armor can have tanky(or rather JUST WITH FINE SURVIVABILITY) companions, other frames who relies on DMG Reduction abillities can't afford one. So while in this update the topic about healing\dmg reduction interaction with Objectives was touched, i think my proposition ^ can be implemeted.

  2. 1. Second sheath seen in arsenal. (spoiler 1)
    2. After login and after mission only blade become visible. (spoiler 2)
    3. While option "Visible when holstered" OFF - sheath remain visible. (spoiler 3)
    4. While warframe holding Zaw as active weapon blade don't aline well with sheath and "pierces" it. (spoiler 4) (Second screenshot is to show how it looks in normal state)

    5. Wisp while holding Zaw as active weapon animation in movemet absolutely broken. (spoiler 5)

    6. Two sugatras. I guess thats not bug, but i think that "feature" should be removed while using skins or make it an option)
    In demonstration was used skin Ryu but bugs is present for all skins, default as well.

    1. Спойлер

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      6XZHJc4.jpgOFjxNZ0.jpg

    2. Спойлер
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    3. Спойлер
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      L8WdOBv.jpg

    4. Спойлер
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      djYI69N.jpgadXNNVu.jpg

    5. Спойлер
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      aBeUiLW.jpg0EhzEdr.jpg

    • Like 5
  3. 5 минут назад, Loza03 сказал:

    Perhaps Corpus shields could be buffed some more, to have more time spent dealing with them (and thus, not effected by viral)? If not directly, then perhaps by Shield Ospreys giving shields damage resistance or eliminating shield-gate bypassing whilst connected. That could help lean into the idea of the Corpus being the 'tricksy faction which rewards precision aiming and precision weapons' as opposed to the brute force of the Grineer and Infested. 

    Point is to nerf viral while not affecting other elements, and in case of radiationd and magnetic they need some buffs in the field of bonuses\penalties against certain health\armor types and shields.

  4. В 19.03.2020 в 21:04, -AoN-CanoLathra- сказал:

    However, I don't see any way for DE to fix this without making it to where no elemental combo is good at a given mission.

    Lower the viral damage buff. Also as i said in the end - bonuses \ penalties FOR ALL damage types needs to be reconsidered. Radiation needs at least no penalty on shields. Viral needs to get penalties on shields\armor.

    • Like 1
  5. After a recent update, when viral received a rework, its position in the hierarchy of elemental damage rose dramatically. From a rather specific supportive (used only in tandem with a slash), it became an independent advanced element. The problem is not only the damage bonus it provides, but also in the distribution of bonuses \ penalties for different types of health \ armor \ shields.
    Corpus. Trash - shields \ flesh \ robotics. Elites - alloy \ shields. Radiation - penalty on shields, half usless on trash, good for elites. Magnetic - good on shields, usless on tresh, usless on elites.Viral - while doesn't have penalty on shields, can self-provide bonus on any HP/Armor type so decent for all. Viral wins.
    Grineer - although corrosion is still preferable against this fraction, viral is not much behind in effectiveness. The only fraction where viral has competition among combined elemental damage.
    Orokin - basicaly corpus + grineer but all grineer got alloy(exept heavy gunner and butcher) also there is fossilized ancient but spawn is fairly rare. Radiation - more than half usless on trash(because ferrite\shields\flesh), more than half usless on elites(2 of 3 elites got ferrite). Corrosive - usless on shields, half usless on trash(while doesn't have bonus on alloy status effect somehow helps), almost good against elites. Viral - decent for all trash(because doesn't have penalties and self provide damage bonus on HP), decent for all elites. Viral wins because damage buff > armor reduction.
    Infested - only 1 of 3 heath types got -50% for viral which is negated by 1 viral proc. Corrosive usefull only against fossilized. Gas is pretty good, but if target needs more than 2-3 shots to die - viral begin to win. Viral wins.
    So in conclusion i want to say that viral buff numbers and damage bonuses \ penalties FOR ALL damage types needs to be reconsidered. Othervise Hegemony of The viral will continue.

    • Like 1
  6. 45 минут назад, Tyreaus сказал:

     

    But I wouldn't want them to disappear entirely because things like Slash proc ticks can be used to track enemies behind walls.

    I don't want them to disappear too, mainly because such option already exists in the game. My point is that dealt damage indication can be done better, and expamples of such exists.
     

    48 минут назад, Tyreaus сказал:

     

    Also because even damage numbers appearing above the enemy can occlude enemies behind that one

    Yes it can, but in this scenario: occlude enemies behind < occlude main target, first is lesser evil.

  7. 2 минуты назад, taiiat сказал:

    are you saying you want Damage Numbers to be more like a ring, rather than a filled circle?
    i guess that's a way they could be Displayed. seems a little odd to me but shrug.

    No, as perfect example will be Borderlands series, damage numbers appears directly ABOVE enemy that you shooting, in that way it doesn't disturbs player visual contact with enemy.

  8. 1 минуту назад, (PS4)Hikuro-93 сказал:

    Disturbs how?

    Disturbs that i can't aim for head properly because of impact proc+damage numbers that cover enemy.

    3 минуты назад, (PS4)Hikuro-93 сказал:

     

    Dunno if it's even useful info either, but there is a way to disable the damage indicators on the options. At least I believe I saw it once upon a time.

    I don't want to disable it, because i gain pleasure from seeing damage numbers, but as i say in current state it disturbs aim and feels like UI mush.

  9. Hello, today i want to start topic about thing, that may seem insignificant but which greatly affects player expirience - floating damage numbers. So before we start i want you to remember how exactly they look and work in Warframe, here is two videos recorded by me. First made with Akstiletto, second with Pyrana:


    As we can see the damage numbers appears in and around location where player is shooting. Aaaand it is very awful place to show damage numbers, because when player use rapid firing guns or worse - rapid firing shotguns, target became barely visible.

    Here is one moment from video, can you recognize the sight? Or enemy's upper body? I can't.

    p2pkVqC.png

    I think that damage numbers indication must be changed. In current state it's just disturbs player even more besids abillity effects and mayhem that usually heppens on players screen.

    • Like 1
  10. 3 минуты назад, zhellon сказал:

     

    Razorwing blitz is useless for normal missions and it's about the mechanics of its work. It only works against hemocist and tridolon hunt. Just make a normal build and put arcanes pistol firerate and it will solve all your problems.

    Why would i use 2 arcane slots when i can use augment mod that is just someway broken and need to be fixed?
     

     

    5 минут назад, zhellon сказал:

     

    If you are not sure, just run DPS tests and you will feel a slight loss. You don't need insane burst DPS against level 100 enemies. It's all in your head.

     

    Here you right, level 100 enemies don't need insane burst DPS, but may be i want to play against 165+ or i JUST want that high DPS.
     

     

    7 минут назад, zhellon сказал:

     

    Archwing was fine. Build a Volt in speed and you will experience the same problems. Be glad Titania can't kill herself against the wall now.

     

    Sorry but "compered to Y thing" and "in comparison with what it was before" is not an argument.

  11. Before you start reading i want to apologise for my bad Eanglish skills, it is not my native language, but i tried my best to state my thoughts.
    After i saw Titania Delux on Devstream i desided to finaly complete The Silvergrowth quest and finaly lye my hands on Titania. Since update release i played Titania, and noticed a big problem with her augment mod called Razorwing Blitz. There are few reasons for this mod beeing problematic:
    1. It is mandatory if you want to effectively kill high lvl enemies and want to maximize your damage.
    Not much to say about this statement, 100% firerate buff with base Power Strenth is no joke and it  boosts DPS significantly, so player likely be wanting to have this augment rather than not.
    2. Archwing fly physics, controls and overall behavior.
    This is where a huuuuge problem starts. I am not the first who complains about Archwing, but it control feels terribly in my opinion. For my suprise standart Razorwing fly speed and behavior is moderatly comfortable for me to use(however, i think in general somthing need to be done with Achwing controls) BUT here all good ends and Razorving Blitz kicks in, with great 100% firerate buff and 100% SPEED BUFF. God...did i realy need to explain HOW IT MAKES FLIGHT EXPIRIENSE AN ABSOLUTE NIGHMARE. For those who dont know, here my short video where i'll demonstrate you:

    as you see it is absurd level of speed boost.Offcourse i can use Non-Shift(spirnt) mode which has more controllability, but it's sluggish, limited in maneuverability and not solution for problem. Here is the second video with Non-Shift mode maneuverability demonstration:


    3. Time stacking mechanics.
    So basicaly you stack 8 seconds of buff for each ability cast with max of 30 sec. This would work if player constantly used ability. But in current state, where 1st ability is unlikely to use on enemies because of stupid ragdoll effect, and 2nd ability only used every 120 seconds, player is annoyed to constantly spam 1st ability on himself to maintain the buff. Please just make it regular fulltime buff. Or rework 1st skill so player wants to spam it and increase max time limit.
    Maybe some Archwing controls changes comes with Railjack, but for now i see only one solution: remove or lower significantly speed buff.
    Please share your opinions if sombody have similar problems with Razorwing Blitz speed buff.

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