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Sswordplay

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Posts posted by Sswordplay

  1. The issue seems to be stance related- a cutscene is supposed to be triggered that takes over the camera and warframe, but if the Warframe is doing something odd, the game gets upset. I tried the mission 3 times with Umbra's Exalted and bugged out, but ran it once only using a Vectis and the cutscene triggered fine. My guess is that if you avoid using Exalted Blade to kill the last guy and use regular weapons, the game should be happy and trigger the cutscene.

  2. You're playing on the tileset that Alad V hangs out in, aren't you... I recognize this tile. I've had that issue at least twice occur twice in the same location. Additionally, I've been locked out of activating door panels (and lockdown panels) in this tile as well. It's caused a few boss runs to end with a restart.

    I probably should submit a formal error report at some point... Knowing that it's broken and letting DE know are two very different things.

  3. This is something that's been bugging me for awhile. The time required to swap to dedicated melee makes it impractical unless you have already planned on switching to it. Most of the times I'd want to use a stance is when I'm already standing next to that Toxic Ancient I REALLY need to knock down or kill NOW while quick meleeing, and I can't afford to wait for a second to swap to dedicate melee.

    The change I'd like would be to allow a smooth transition between Quick and full melee by holding down the quick melee button. This would allow you to mash the button to do damage to those lesser enemies, but if you needed to block/channel/use combo effects/multipliers, you wouldnt need to stop attacking, put melee away, and redraw as dedicate melee. I never use the stance mods I have equipped because I spend all my time running fast,wallrunning, and flying around with one of my Zephyrs, and it simply takes too long. (plus, there's a bug involving landing on the ground with quick melee forcing you to sheathe and redraw before using melee at all)

  4. Greetings and welcome to Warframe!

     

    Feel free to add me ingame if you want in-depth help or just want assistance running some missions. Your first few dozen hours in the game are the most confusing; there's just so much to learn. The answers are out there, though! Poke around ingame in the General chat with a few questions; I find that there are at least a few people there that know their stuff inside and out.

  5. Greetings fellow Tenno!

     

    I recently ran a time of 27:43 in the Dojo Parkour Room. Is this considered fast? I know there used to be skips that would let you complete the course extremely quickly, but virtually all have been removed. On this current patch, are there any new methods to run other than the ones I use? I'm curious as to whether it's possible to refine my time further.

     

    My Run:

    http://www.twitch.tv/sswordplay/c/5043279

     

    Also, what are your personal bests? What methods/mods/frames do you like to run with? I'm a big fan of parkour and speedrunning missions, and I'd like to hear your take on the matter!

  6. Ordis: Ship Cephalon.

    The advanced AI guiding an ancient stealth ship designed with technology long lost, ferrying the Tenno throught a dying galaxy.

    "Ordis is hap*zzz*ANGRY"

    "I was thinking, operator. I thought you'd want to know"

    "Perhaps Ordis will get mail someday..."

    "Ordis wonders, what are you thinking about?"

    Why does he sound like he has the intelligence of a child? The lines he says seem more like a Kubrow's internal monolouge than an advanced piece of Orokin (or Orokin based) technology. The first thing I thought when hearing him is "oh neat, an AI. When can I get the ship module to fix his annoying personality? It doesn't belong in the ship of a stoic, vicious ancient warrior." the answer? There is none; he's going to talk to you till you stop playing. I'll be staring into space, listening to the eery sounds of the void a mere foot in front of me while pondering the vista, only to hear him quip about some random emotion he shouldn't be having in the first place.

     

    I get that some people enjoy him, I appreciate the idea behind him, and I know that his being like this is a conscious decision, but please just add a mute button.

  7. I don't want this game to drift closer to Halo, but I get the appeal. That just doesn't sound like a Tenno thing to do though. We're stealthy, agile warriors who perform precision strikes behind enemy lines. If we're in front of a tank, driving around a dune buggy, we're doing it wrong. I'd like a bossfight with an actual tank though. Gameplay would most likely involve avoiding being 1shot/run over while finding a way to cripple it and get inside to slaughter fools.

  8. 1. What sparked/kept your interest in the game?

    I was skeptical when I saw this game in Steam for the first time. A free to play which wasn't cutesy and was built with an actual graphics engine? Within 2 weeks I had bought a Master Founders Pack. This game sold me with it's incredible, unique atmosphere (something I think it's lost touch with). You played as this ancient, bizarre, sleek product of an incredibly advanced civilization, released into what was essentially the dark ages after the crumbling of an empire. Your eyeless, agile, disciplined Warframe offered stark contrast from the Grineer's gritty, mechanical style and the sleek, dull metallic nature of the corpus. Every mission felt like a desperate battle between you and an army, trying to scrounge enough resources to survive. Then I played vs the Infested. They were absolutely terrifying. The game's lighting was far darker, so you couldn't see clearly (You actually USED that flashlight). They were these twisted, vicious, maniacal, glowing-eyed THINGS that would come from everywhere, overwhelm you, and rip you to shreds like some sort of sick game. And yet, you were pretty much the only being that was immune to direct infection, and were skilled enough to fight off this scourge of the galaxy. The raw, unpolished nature of this game on release was f**king brilliant, because there was so much potential.

     

    I was in love with the game on release. I played over 250 hours just with Excalibur, leveling one weapon at a time, not caring about mastery. I'd just push myself harder and harder with the same equipment to refine my skills. After a while, I stopped playing to wait for updates. I've been playing in binges ever since. I tend to stop playing for a month or two till  a major update, then dump dozens of hours in every week for a few weeks. Recently, this game has lost much of  it's unique flavor and atmosphere to me, but they finally finally hooked me on mastery.

     

     

    2. The biggest changes I enjoyed seeing happen were probably boss refinements, animation stances, and void/derelict. I initially liked tileset updates, but I think they've gone in the wrong direction with those (except for the infested ships. those are awesome, but still not as dark as they used to/need to be.) The void showcased the style that your origin embodied. "Cold and Gold", as it were. The pristine, Gold accented interiors dotted with examples of Orokin power (Massive generators, extremely advanced plant dendrites, high pressure water systems) gave a hint that the thing you were trespassing in was truly different from anything else in existence. The tileset showed just enough to give you hints as to the purpose and functionality of Orokin towers, but left you guessing. Seeing the derelict version of the same tiles lent even more information, and showed that the Dendrites in the ship were tightly controlled, and would transform into more natural-looking roots (resembling the infested somewhat..) and destroy a ship when left on their own.

     

    3. Old features that I wish they had kept or iterated instead of deleting... I can't think of any specific thing that I REALLY wanted them not to change, but there are things. Stealth mechanics used to be broken, and while I'll miss them, they make more sense now. Charge attacks were really fun, but they were also very crude compared to current melee (which needs some refining anyways). The thing I miss the most is the darker feel of the game itself. One of the first things I thought when I saw the new Player ship (other than "Oh cool!") was "It looks too much like the Corpus". A lot of people seem to like Ordis, but man He's this silly, derpy AI that tells you in a puppy voice that "The system needs you" and voices emotional opinions left and right. The player ship is cool from an immersion level, but it immerses you in something that just isn't the same. The Tenno in this current universe feel more like a product of it than aliens to it. Perhaps that's intended, but to me it seems that this evolution of the Tenno have lost their sense of the sacred, and are little more than scavengers and guns for hire running around in clown colored getups showing off their dogs and their glowy scarf... things.

     

    Sorry for the wall of text; I would have made it much longer had I not stopped myself, but it's still a tad much.

  9. The entire concept of the Founders Pack is that you gain exclusive, unique rewards for being a part of this game and investing heavily in it before it proves itself. Those who complain that they have less XP due to not being around are missing the point. They may love the game, but they didn't support/know about/care about the game when it 'mattered', so to speak. If you honestly believe that the XP tied to Founders Packs should be granted to everyone who complains, you could also argue that everyone should recieve xp for exclusive event weapons. Let's not go there.

  10. I have my Codex Scanner hotkey'd to Tab, for convenience. Zooming with the Codex Scanner increases color saturation, to help differentiate targets. However, if while zoomed, you switch to another weapon, the saturated look stays. This effect really emphasizes the randomized lighting shade, as well as anything glowy, like Infested Spores or your melee trails/elemental effects. You can easily remove this by switching back to the Codex Scanner, but it shouldn't happen in the first place. As much as I like FunFrame™ colors, this should probably be fixed.

     

    Example 1 Before

    5r3Q4BS.jpg

    Example 1 After

    QnirX4t.jpg

    Example 2 Before

    UzFLJlc.jpg

    Example 2 After

    5dt5C5G.jpg

    Example 3 Before

    QeZ6Rb0.jpg

    Example 3 After

    eezTUeO.jpg

    Example 4 Before

    hjiAw3z.jpg

    Example 4 After

    4wfwMrs.jpg

  11. Well I mean why would they create an alphabet that can't be handwritten? I'm trying to think of a way you could shorthand grineer characters

    I actually really like this aspect of Grineer 'culture'. Grineer lettering is very blocky and unwieldy, which reflects on those that use it. The fact that it appears almost impossible to write by hand suggests that the Grineer tend not to use writing trivially, and only write using some sort of mechanism. You wouldn't see a love letter or diary written in Grineer; it would be a Cell number, Ship Designation, or Warning. It's a language difficult to write, and therefore only used in sparing amounts when necessary. The fact that their writing has drifted from Earth languages to it's current form says a lot about the Grineer.

  12. I think that you all miss this feeling because tilesets are just brighter now, and we hardly ever use our flashlights...That's all. :p

     

    Proof :

     

    Infested_Charger.jpg

    maxresdefault.jpg

     

    But yeah, having it back (not only during invasion or after a successful sabotage) is a big +.

     

    Playing in that atmosphere as a newb was a little frightening....

     

    warframe2013-01-2022-u8kue.png

     

    https://forums.warframe.com/index.php?/topic/245380-infested-lighting/

     

    Please D.E. : bring it back,and make us able to switch our "maglite" on/off.(default : on)

    God. I had forgotten that tile lighting used to get that dark for infested. I really miss that. I've noticed recently that part of the game's current RNG level design picks random light gradient and shading. It wouldn't be too difficult to make it pick darker colors. Perhaps the more difficult the enemies, the darker the level? It would lend a feeling of visual menace.

    Also, I had completely forgotten about the fact that I had a flashlight (Been playing since update 7). I haven't needed to use it in that long.

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