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Skirvy

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Posts posted by Skirvy

  1. Yeah, there were a lot of people complaining and calling it "useless" because it doesn't scale with physical/elemental mods (and it probably shouldn't, or everyone would just run gale kick with gram prime) but as far as I can tell it's actually literally useless right now.

  2. Sadly, it seems like they're sticking to the new handling. It feels just as bad in atmosphere, since you can no longer drift to do fly-bys and if you're running Hyperion Thrusters your only options are to stay still and get shot down or overshoot your target by yards all the time. Not a bug though, likely just a bad decision because one person on the dev team couldn't get used to archwings having momentum.

  3. This mod is supposed to add melee damage to jump kicks, but as far as I can tell it's not adding anything.

    I know the way it's "supposed" to work is that it only adds base damage and not elemental, but I'd be happy with just pressure point and spoiled strike working. As it stands, my kick damage is the same with or without a melee equipped at all.

    This kinda stinks, I've loved kicking as an underrated action in the game since I started years ago. People rarely use it, but it's an easy way to get knockdowns on tanky enemies without using blast procs, and makes it easy to scan Simaris targets without traps taking up space on your gear wheel. I was hoping to finally kick my way through hordes of goons, but apparently we can't have nice things. :(

  4. Also confirming.

    I'm coming back to Warframe after almost a year of inactivity - I stopped playing after doing everything there was to do in Fortuna but before they let us actually kill the orbs.

    The lich system is the most boring, lazy, convoluted grindwall DE has made to date, so I figured I'd just let them take over the universe and try to catch up on the other stuff I missed, but I can't even get a gravimag now.

  5. 54 minutes ago, Dwagon said:

    Yes, clearly the concept of investment is flawed thinking, especially since it's employed literally everywhere else in the game.
    This makes perfect sense.

    Yes, spending time, resources and effort doesn't matter because...because.
    This also makes perfect sense, and isn't arbitrary nonsense whatsoever.

    Yeah dude, didn't you know? Investing in the stock market isn't an investment, because the value of stocks change. Nobody should put time and effort into purchasing stocks, they might be worth more or less as time goes on so there's no reason to own them.

  6. The only thing more bulls#&$ than changing stats of anything based on popularity, as though that means anything to the actual dps output and weapon functions, is changing the stats of anything based on MR gates.

    Mastery rank shouldn't be a limiter on how strong you can be, it should be a general indicator of how many different weapons you've tried and how much time you've put into the game (and thus a very loose indicator of skill), with a few small bonuses on the side (more loadout slots, etc). If a player doesn't want to be a weapon collector and decides to stick with the first set of weapons they really like, they shouldn't be punished for it. Anything that isn't an MK-1 weapon should be able to perform adequately in sorties. The whole reason I thought Warframe was cool when I started playing years ago was because, as far as I could tell, the game was designed such that any weapon could perform equally well with the only gate being getting the mods required to make that gun work how you want, so once you have a full set of maxed mods you can pick any weapon and go with it. Of course, power creep does terrible things when devs don't care to stop it. Remember when primes were supposed to be mostly cosmetic, with very inconsequential bonuses such that the only real benefit to getting them is looking shiny? 

    Of course I think MR locks in the first place are absolutely ridiculous, if a player has the means to get a weapon they should be allowed to build that weapon, but reputation limits are in the same boat and I don't see those going away any time soon. Between the absolute crawl of trying to rank up in Cetus and Fortuna and the boatload of cool weapons that I can't try until I build twenty different weapons I'm not interested in, I'd hate to be a new player getting into Warframe in 2019.

     

    But yes, I completely agree with the OP. The argument of "investing in rivens in the first place is dumb when you knew they were going to change" doesn't hold any water when it can completely change the function of a weapon with a change in a single percent in cases like the Vectis Prime (and it shouldn't matter in the first place, because us knowing rivens are prone to change ahead of time doesn't invalidate the core concept OP put forth that balancing weapons via riven changes instead of base stat changes is a bad way to do game balance). You should expect the stats on your weapons to shift in time in any online game that receives constant updates, hotfixes, and balance changes, and Warframe of course is no exception, but there is no other game where your sniper rifle which only fires one shot, which you spent hours grinding for or spent real money on to make sure it only fires one shot, suddenly fires two shots at a completely different fire rate. Nobody is complaining about their weapon suddenly doing 40% less toxin damage, they're complaining about their rivens being made completely useless after an adjustment that was supposed to be a minor balance change.

    That entire argument aside, even if you think rivens are just a fun little endgame thing that you should never put any time or money into, that still doesn't change the fact that it's a terrible way to balance weapons for everybody. If you do spend time on rivens, the balancing is terrible because balance based on popularity isn't real balance. Of course it isn't real balance, it happens solely because DE wants an easy way to pretend they're balancing their weapons without ever looking at the base numbers or ever doing any math, and it's mind-boggling to me that anybody could ever think otherwise. There are plenty of weapons that will always be unpopular because they have weird mechanics, are difficult to use properly, or just plain look ugly, (see the Mutalist Quanta for an example of all three) but that doesn't mean they're bad and need buffs via riven. The "popularity = power" concept only applies to the absolute strongest meta weapons that the majority of MR20+ players use, and even then fixing it via RNG isn't good balance. I have a bunch of rivens, I like using the rivens because they make the numbers go up, and my brain likes when the numbers go up, but the idea that anyone could actually defend them as a way to balance the game over balancing individual weapon stats astounds me. If you don't like using rivens, the existence of rivens makes things even worse for you, because if you like an underpowered weapon and don't use rivens DE is going to do less adjustments to those underpowered weapons as they do more riven adjustments, so you have no hope of ever making your favorite underpowered weapon viable.

    I get that game balance is hard. It's doubly hard when you have stats that are blown up by percentages so it's harder to properly tweak your small base starting numbers precisely. It's triply hard when you also have to worry about constantly inflating values on enemy health because you keep on stacking health on armor to your broken difficulty scale, and it's quadruply hard figuring out what numbers are best, since AoE weapons should do smaller base dps but still hit hard enough to be fun, slow-firing weapons should do more dps to reward accuracy but not so much more that they one-shot bosses, and fast-firing weapons can't still need to do enough damage to keep their role as the basic all-rounders people expect them to be. Factor in Warframe stuff like status, critical, elements, and all that other crazy stuff, and I'd hate to be the guy with the title "balance guy" at DE. But no matter how hard it is, balancing weapons using RNG in what if buffs/nerfs on top of RNG as to which weapon you even get it for, based on as arbitrary a number as popularity instead of anything the weapon actually does, is a terrible idea and I'll never understand anyone who thinks otherwise.

    I love Warframe so, so much because of how fun the core gameplay is, it's easily still my favorite empowering shooter about taking on a bunch of goons, but god do I wish the devs had an ounce of foresight.

  7. It's one thing to appreciate a game and things people do for others, but it's another to be told something's coming then keep having it pushed off. There's no reason to praise DE for everything they do even when they screw up. Sure, they got in over their heads, and we all know this is nothing new - Warframe is a cool game and all, but everyone with a decent amount of hours on it knows how ridiculously buggy it is. But DE knows their history even better than we do, and if they weren't polished enough to be close to release and sure all the major bugs were ironed out, they shouldn't have said "next month, next month, this week, tomorrow, tomorrow, a few hours, a few more hours." They should've said "it'll be done in a while, we don't know how long," and given us a date with a lot more leeway. They could've just said in the first place that it'd come December, then if they came last week and said "hey, we might actually be done this month" we'd be a lot happier at the possibility of release tonight.

    We're all here because we love this game, and we all have at least something of a positive opinion of DE because of it, but that doesn't mean they're above criticism. There are plenty of other people out there that do just as much extra work to make a polished game without disappointing people with unrealistic goals. 

  8. You could use some more information on the new stuff, yeah. It's not very clear.

     

    Anyway.

     

    I've been pretty critical of you folks at DE a long time. I've never really made any big complaints about it, because I figure there are enough people doing that already. But boy, have I been frustrated in the past, both at various things that I subjectively disagree with, and the people who insist that the devs are always right and refuse to even consider gentle criticism.

    That's not because I hate the game. That's a silly line of thought. If anyone can ever be really irked about something to the point that they write paragraphs of text about it in the alliance chat, and debate about things for hours, that's a sign of how much they care about the game.

    And that's what people always need to remember when it comes to people complaining about one thing or another, that they do it because they care.

    No matter how many alterations I disagreed with, balances I think were unnecessary, and changes that I agreed with but that I think were executed poorly, all of those issues I had with the game were because I enjoyed it, and wanted what in my opinion was a better way to play the game.

     

    And this?

    This update was cool.

    That's all I can think of to say about it. The Second Dream was really, really cool.

     

    Thanks DE, and keep up the good work.

  9. Does Saryn's 25% boost to status duration apply only to her abilities, or to procs by her weapons as well?

     

    I have what might be a really good idea that makes everyone happy, and I just need to know this to put the finishing touches on the concept.

  10. I believe I was referring to Saryn's performance and not one ability of itself.  If you want to compare the numbers of before versus now, I suggest reading this excellent post:

    https://forums.warframe.com/index.php?/topic/557106-long-saryn-build-analysis-comparing-old-and-new-miasma-lots-of-math/

     

     

    You realize that the post you linked me, after crunching numbers, summarizes by saying that the numbers alone are matched in optimal scenarios, then goes on to point out the flaws with the rework, right?

     

    "If you always perfectly only cast new Miasma when everything is perfectly toxined and viraled, you're almost dead even with old Miasma. If you cast Miasma under ANYTHING OTHER THAN IDEAL CIRCUMSTANCES, you're facing a severe nerf. This is not synergy. This is dependency."

     

    "On a pure numbers basis, Old miasma and new miasma are well matched. Assuming perfect toxin and viral coverage, it's very possible to reach parity with old Miasma on a per cast basis - though you still have the new challenges of setting up that cast.

    However, keep in mind what we've glossed over in our analysis. We just assumed viral and toxin procs everywhere. We've glossed over a ton of extra cost in time, energy, and effort to apply those procs. We've glossed over Molt having less range than Miasma, impairing the application of toxin procs. We've glossed over the inexplicable loss of corrosive procs on miasma, lowering our damage and our utility because we can no longer shred armor. We've glossed over viral procs not actually being a damage buff, but a health reduction that, now, returns some of that reduced health if it falls off. We've glossed over viral procs being not a unique aspect of Saryn's new kit inaccessible to either old Saryn or other players, but actually freely available to anyone fairly easily - which vastly lowers the unique benefit of bringing a Saryn to your party. We've also completely glossed over the problems with Saryn's other reworked abilities (and there ARE substantial problems). We've glossed over the health nerf to Saryn that we were told was going to be a buff."

     

    You claimed it's been proven mathematically that it's not a nerf, but the person who wrote the post you linked as proof clearly disagrees with you.

  11. It has been tested (Simulacrum and T4), and has been demonstrated mathematically. 

    If you know these numbers so well, why don't you post them compared to what they could get to before? Because before this rework, a Saryn build optimized for power strength and minimum duration could do well over 18k for the energy cost of a single Maisma, now you have to burn way more energy and don't even get a half-decent corrosive proc out of it.

     

    You're doing the exact thing you're claiming others are doing.

     

    And at the end of the day, the damage is hardly even a complaint compared to the people who are mad at the outrageous amount of energy you need to invest to make it work.

  12. If they're going to insist that ability synergy and setup is the only proper way for Saryn to work (beacuse that's how Excal's murdereverything ult works, right?) we should at LEAST get a combo thing, like Atlas' punch and Valkyr's Rip Line, but for all abilities.

    So using Maisma straight costs the normal energy, but using Molt then Spore reduces the cost to cast spore by 25%, then casting Maisma after those two reduces cost by 50%, capping at 75% if people use four or more abilites (meaning you can do some spore spam if you want to play her as a status support caster instead of dps).

  13. As of now, my new clan, the Placid Order, contains exactly one member: me. As with most clans, I can't provide everything myself. Forma are running thin and my resources don't go forever.

     

    The focus of the clan is going to be primarily on keeping EXTREMELY active and social. I'm tired of how most clans rarely have anyone online, and out of 300 players only 10 will be logged on all week. I plan to kick any inactive players we may encounter regularly. People will be expected to drop by clan chat and talk a bit instead of ignoring the clan's existence until new research is added.

     

    All game content is focused on: PvE, PvP, and just sitting around in the Dojo dueling, so if you can't stand people playing Conclave now and then don't bother (though it is by no means a major focus).

     

    I'm shooting for a smaller size, probably Shadow, though if we grow a lot then Storm at the absolute max.

     

    A sense of humor is also required. I'll eventually be inviting some friends once things get going, and we don't take ourselves very seriously.

     

    Skill level will vary - I know myself and some of my buddies are capable of taking on raids, but some of the people I plan to invite just started playing this month. There will be chances to challenge difficult content as well as teach new people the ropes.

     

    Age is nice too. I'm not going to ask everyone how old they are but I'm not going out of my way to make a PG-13 environment either.

     

    I will eventually be selecting members from all mastery ranks, but for now I am only recruiting endgame players with plenty of resources while I begin building over the next few weeks. For now I want to stay a Ghost clan and find some people with Forma to spare so we can meet costs in an effective and timely manner.

     

    I'll be stopping by this thread every night, so you can post here if you're interested, otherwise just send me a friend request in-game. Nobody likes me, so I'll just assume it's for clan invitation and not an actual friend request.

     

    My naming sense and dojo design are silly please don't make fun of me ;_;

  14. You do have to think in terms of new players too. As people who just got the update, we think "NEW CONTENT NEW CONTENT" and want access to it immediately. This is normal, new content is exciting. But DE isn't just implementing a new cutscene for us, it's a new quest for all players, forever. Think about a player that just starts playing today. The Natah quest can start at mastery 3 and above, so he has some time to get used to the game. The quest being random, for this new player, means it's actually a lot more interesting. He probably doesn't know about the quest, or know that it's new, he's busy realizing everything else about the game for the first time. Maybe he does a handful of missions before getting it, maybe he's at mastery 5 by the time it hits. Either way, he suddenly discovers these strange blue things out of nowhere and is thrown unexpectedly into a new narrative about the strange lady who woke him up.

     

    You gotta remember they're not adding content for us to play once and be done with when they update, they're adding it to the game as a permanent addition. Try to stop seeking out new stuff like a holy grail every update, just keep playing the game like normal and let it happen naturally. If you have to wait a day or two for something, no biggie, the game isn't going anywhere.

  15. The Grineer ramparts are pretty cool. Cool enough that I've been wondering how we could go about getting some ourselves. I know Warframe should generally be a game about mobility, but there are plenty of times where there are a lot of enemies around the corner and you need to hunker down for a bit to clear them out. I think deployable turrets could be a cool addition, if executed well. Of course, it can't be something Tenno can just drop down at every corner, and they can't be cheap. I would think they should be limited to only one or two turrets held in gear per mission, and a few decently rare materials would be required to craft them.

    It's something most experienced players wouldn't need unless they're low on ammo or energy, or in a pinch. On the flip side, it could still be a cool way to change up a defense mission for a few waves until the turrets are destroyed, and a great item to deploy for beginners so they can help out if they end up in over their heads.

    All I'm getting at is - usable turrets are really cool, and being able to make some of our own would be interesting.

    And on that note, it could be neat to give existing weapons similar capabilities. Gorgon and Supra seem kind of overshadowed by the Soma, they could maybe be given an alt fire that takes a few seconds to mount the weapons in place - giving slightly greater accuracy, nullifying the spin-up time, and letting allies use them.

    Add deployable cover to the mix and Tenno can set up temporary barricades or fortify their defense objectives providing they have the resources.

    It's honestly not something I'd use too often personally, but the Ramparts are fun to use for a bit every now and then, and I think giving the players more options is always nice. There's already enough gear in the game now that people actually have to make decisions in what to bring instead of just throwing on health/energy restores, scanners, and specters. Adding more to the spectrum so people can specialize further can't hurt.

    tl;dr big mounted guns go pew pew can we please have some

  16. Or triangulatorshare, whatever.

     

    Everybody wants a Vay Hek run, but as soon as actually bringing your own key comes into play you get nothing in recruitment.

    The only SENSIBLE way to go about farming Vay Hek is with a group of three of your buddies, grinding out beacons until you can each get a triangulator and go to town, but sadly I lack the three buddies needed.

     

    As a paranoid person and the host, I'll be dropping my triangulator last. If anyone has spares and wants to run extra, that's all the better, but I only have one and only expect everyone to contribute one.

     

    However, I have to be up in the morning and will be busy all week, so this offer only stands for tonight. Message me ingame if you want in, don't bother posting here.

     

    And after finally forming a party, not a single one of them could actually start the mission to prove they actually had keys.

    I do enjoy some parts of the Warframe community, espically the events and such, but when it comes to honesty - mostly regarding keys and such - this game has some of the worst.

     

    Sorry to anyone actually looking for a Hek group, but I can't deal with this.

  17. Should check the fur pattern of the kubrows, you can see it when you go to arsenal and check the appearance tab. The colors of those kubrows could probably be hiding a potential lotus pattern which you can sell 50p per print with those colors.

    Ah, so that's how you check what they are!

    Thanks, I didn't think there was a way to find out what your Kubrows have other than just looking at them - I pretty much just grew my Kubrows and then stashed them in stasis.

    I'll update some time tomorrow with more information.

  18. I'm just gonna preface with this, and it applies to buying ANYTHING from me:

    I am in desperate need of plat for inventory slots and the like, so I'm willing to let things go for relatively low prices, but since I'm selling a lot I'm going to ask that anyone who buys ANYTHING from me buys at least three things, to save time.

    Maybe there isn't as much attention on these forums as I thought and I won't be flooded with offers, but either way I'd prefer I'm not jumping around from invite to invite to trade things only making 2 plat every time.

     

    Again, if you want to buy anything from me, please buy AT LEAST 3 THINGS.

    Go ahead and resell the two you don't need for a higher price, whatever, I don't care what you do with it, but what I do care about is making some plat quickly and not spending forever doing it.

     

    I'm also VERY willing to haggle, but since I'm selling in batches of 3 I'd like a bare minimum of 10 plat per trade, even if it's all cheap stuff. If the total price is under 10 and you're not willing to pay extra, pick something more expensive.

     

    Here we go.

     

    ===========MODS==========

    -I only have one of each mod for sale unless otherwise specified. (This goes for the other things too.)

    -Stance, Kubrow, and Sentinel mods are in their own category

    Blind Rage -26p

    MAX Pressure point -3p

    Thunderbolt -5p Claimed

    Hammer Shot -23p

    Reflex Guard x5 -3p

    Fleeting Expertise -25p

    Metal Auger -6p Claimed

     

    ==========STANCES==========

    Tranquil Cleave -22p

    Shattering Storm -12p

    Crossing Snakes x2 -11p

    Reaping Spiral x2 -8p

    Shimmering Blight -12p

    Sinking Talon -10p

    Sundering Weave x3 -3p

    Swirling Tiger -6p

     

    ==========KUBROW==========

    Pack Leaderx5 -3p

    Maul -8p

     

    ==========SENTINEL==========

    Spare Parts x3 -2p

    Coolant Leak -9p

     

    ==========KEYS==========

    T1 Capture x5 -1p

    T1 Mobile Defense x7 -1p

    T1 Survival x2 -1p

    T2 Defense -2p

     

    ==========OTHER JUNK===========

    Energy Siphon -12p

    Fang Prime Blade -5p

     

    ==========IMPRINTS==========

    -One imprint of each, highest offer.

    http://i.gyazo.com/b12376c9abb346d37d870d4d167de6d4.png

    Female Sahasa - Light Grey, Blue, Light Grey, with patchy fur pattern.

    http://i.gyazo.com/3182913a035b6ad07e6b8198389b60c7.png

    Male Huras - Dark Grey, Light Grey, Blue, with striped fur pattern.

     

     

    That's all I got. I'll be actively watching this thread 11:00am-2:00pm and 5:00pm-1:00am CST for the next few days. If you catch me online in-game, go ahead and shoot me a message with your items and I'll get to it, otherwise post here with what you want and any other requests or what have you and I'll get to you when I can. Just keep my arbitrarily strict conditions in mind.

     

    Thanks for shopping Skirvy.

     

     

     

    Edit: And just to clarify, by "actively watching" I mean to say that I'll have the thread open and will be checking on it every fifteen minutes or so. Those are the times you'll want to post if you want to have a trade finished within the hour, but don't expect an instant reply.

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