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sweet-anne

PC Member
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Posts posted by sweet-anne

  1. Som

    some "cool guys" bastardos did DDOS attack (dunno exactly), well some problem with Database.

    Currently am in game.

    I ADVICE EVERYBODY TO DO SOLO MISSIONS ONLY UNTIL THIS IS FIXED !

    Ill try solo missions and my progress cant be saved , rubedo and EXP lost in space . BTW is a nice game , i want more infected....

  2. How do you like news that this is beta?

    Yes , i know , but the last update crahs the game . I know this is a Beta , but my 40 of rubedo found in the last session is lost in the space , and you know how difficult is found it.

  3. Update downloaded .... update cant be saved in the game..... cant play the game........always ill be kicked...... server out offline....... your progress cant be saved......your disconeccted ..... your account cant be loaded.....

    And i try to play since 7:00 am . Now is here 16:58 and the problems still here..... uhmmmmmmmmmmm ... spend money in this game?..... well , when all this problems are solvede. for now , no thanks . If i cant play , i dont spend money.

  4. Additions:

    FWsDjLU.jpg

    New Weapon: Mire - a gruesome infested sword capable of spreading disease.

    New Weapon Skin: Manticore - a Grineer war axe that deals more damage than the Scindo but has slower swing speed.

    Add support for showing active squads for alerts.

    Added an option in controls to toggle wall run to a tap instead of holding jump.

    New Screen to customize your Gamepad Controls.

    Changes:

    Defense reward popup now lasts for a full 15 seconds even if all players have voted.

    Sniper rifle uses new fire recoil animation.

    Fixes:

    Fixed an animation issue with interrupting a reload with a melee swing.

    Fixed melee weapon sticking in hands when melee interrupted by using a power.

    Fixed intro cinematic replaying if spending a revive in the Dojo.

    Fixed issue where selecting an alert directly from the main menu's alert list would host a public session regardless of what mode you were playing.

    Fixed Online mode dropdown not refreshing when backing out of lobby.

    Fixed per-node squad counts disappearing after selecting node with no players.

    Fixed locally-selected online mode getting clobbered by the value of the last session you were in.

    Fixed an issue with players being unable to use powers after being affected by a stagger damage type during the power cast animation.

    Fixed various powers not affecting the Grinders and Turrets.

    Fixed Contagion granting invincibility.

    Fixed mod descriptions not showing up in non-latin character sets.

    + Fixed "power in use bug" with Rhino Stomp.

    + Fixed drop table problems with high level enemies (was reversed, reducing variety, now is increasing drop variety properly)

    + CPU performance improvements when lighting dynamic objects/characters.

    HOT-HOT-FIX 6:00 PM EST

    Contagion damage for Saryn fixed.

    Fixed Looping Reload animation.

    Fixed Slash Dash not working on Client

    Faction Swaps and Combinations will now occur again.

    PDOException: SQLSTATE[08004] [1040] Too many connections in lock_may_be_available() (line 167 of /var/www/live/includes/lock.inc).

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