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Daragnous

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Posts posted by Daragnous

  1. You're not informed WHERE the mod is installed but you are shown that the mod is currently installed elsewhere. 

     

    Any mod that's already in use will have a very small almost non-existent Hexagon like shape right above the blue rank indicators. In the large gap towards the bottom of the card.  

     

    I'll be honest I never noticed that icon before... But when I have a shotgun equipped it is not showing the equipped icon on my mods that are equipped on my sentinels sweeper.  I believe it is a bug.  I haven't tested it with others because I only have Carrier at the moment.

  2. +1 I also love random loot.  I was going to suggest we might have affixes and suffixes on all mods but then I realized the horror of having that many variations per mod would cause to the mod UI... *shudders* we would have to have a better filter or search feature implemented if that were the case.

  3. Hi Tenno, I'm pretty new to Warframe, so far I love the game, love the devs, but one thing is bugging me.

     

    Currently if you try and equip a mod that is on your sentinel's weapon it gives you a pop up that tells you that you can not equip it because it is already on their weapon.  The problem is it doesn't give you any indication in the mod choices that those mods are already equipped nor does it let you fix the problem the moment it detects it.  Instead you have to remember which mod it is, go to your sentinel's weapon, remove the mod, and then back to your weapon to equip it.  Might I suggest:

     

    1. Give the player some indication of what mods are already equipped on a sentinel's weapon.  Fading the mod out to 75% opacity should do the trick.

     

    2. Give the player the option of equipping the mod to the current weapon, removing it from the sentinel's.  A simple two button choice is needed "Equip Anyway (This Will Remove the Mod from the X)" and "Don't Equip".  Where "X" is the other weapon that has the mod equipped.

     

    3. (Optional) Give a mouse over tooltip that displays where that mod is equipped.  Not necessary just a nice bit of info.

     

    I think these simple changes will be helpful to my sanity when trying to equip mods on my sentinel's sweeper while I use my Hek.

     

    Thanks for reading!

  4. I agree, any kind of random content to change things up a bit are great for repeatable content.

     

    I'll toss some out too:

     

    Captured Tenno: Ever wonder why in survival missions they never catch on to the fact that the players are the distraction?  I mean I understand we are supposed to be diverting the attention of the target enemy faction but come on give me a 1/100 chance that some corpus solider just happened to notice the spy and now it is a rescue mission!  Or better yet (this is a leap but...) let 3 distract and 1 be the spy.  If he/she gets seen then we have to go rescue him/her.

     

    Captured Tenno B:  You failed a survival, you have been captured by the opposing faction.  Now you must break out find your weapons and get to extraction!

     

    Enemy Within: (again this is a leap) So how cool would it be while playing pulic in a 4 person mission that the 4th man is actually an AI Tenno who will turn on you as an enemy agent?  Possibly lore breaking?

     

    Kubrow Pack: Earth only chance that a pack of kubrow attacks lead by an Alpha kubrow.  So you go on a grineer extermination but then Lotus informs you that this pack has wiped out the grineer and now you need to get to extraction alive!  You have to wade through Kubrow, fight the alpha if you wish but it is more of an escape mission.

     

    Stealth: An actual stealth mission, getting noticed gets you caught or killed.

     

    Sowing Seeds of Ill Will: Disguise yourself as one faction and attack another.  Forces you to equip faction specific equipment.

     

    What Are THEY Doing Here!?: You are fighting one faction when the other attacks unexpectedaly.  Now it is a three way battle!

     

    What Are THEY Doing Here!? B: You take a mission against one faction to find that they are nowhere to be seen.  It is actually one of the other factions!

     

    These are not well thought out so I'm sure there are some that would be stupid.  Some would probably be better mission types than random events.

     

    I would also like to see more special enemies or stronger versions of normal enemies.  I know these already exist but currently they are no more threatening in most cases than the normal version.  I'd like to see a beefed up version of a heavy grineer and immediatly dive for cover instead of just plowing through them like normal guys.

     

     

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