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Reikkon

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Posts posted by Reikkon

  1. DE is doing a really calculated and smart thing that they consider this and not just splash it in with the next update and see what happens.

    I really agree with the general opinion that this would eventually end up being chat battle of the tradesmen (& bots). And at the same time I really liked what Steve mentioned on the last stream, that they are taking a very careful approach towards trading and it definitely won't be a trading system which allows you to sell anything you want. What they said, it will be very limited, which is a great thing.

  2. I do believe that some of the effects were taken out,added,modified an so on. It is made by the ingame engine, but it is not made directly ingame. That's why it won't be the same, unless you reconfigure the .ini file (as it usualy is in most games. I haven't really checked, and might be mistaken.), to add or reduce/increase certain details beyond what the game lets you. The game options have limitations which aren't really the limit of the rig you have. So... I suggest you dig deeper along these lines. 

    Good luck :)

  3. Personally, for infested I definitely prefer Gram. It has 200% damage against infested, all the way through. Yes, Scindo does too, but only normal infested. and not ancients (which definitely are a higher threat). Plus, Grams movement speed while swinging is much better, and it swings faster with little bit less damage (only to the normal swings). The only down side is it has slightly lower hit radius, but it's all in the playstyle. 

    Grammy is the way to go if you're looking for full blown infested destroyer.

  4. Well personally, I don't find them irritating anymore, once i spent 50 hours into the game or so. I mean, they are really easy to kill. Depending on your weapon, I'd say the best way to kill them is to start running away from them, when they start to advance on you in a straight, predictable line, then shoot. Don't waste your shots trying to spray at them, that usually doesn't work.

    Hope it helps. 

  5. Hi.

     

    The maps are not so much confusing, when you get the hang of them, I know, but still.I had such a map where it was basically impossible to find a path to a boss and was frustrated about it, because the marker was pinned on the boss itself, and didn't show step by step route.

     

    So, my suggestion is firstly fixing the marker to work properly with the new content. Secondly, to add a height coloring.

     

    For example: if the exit out of multi-leveled area is on the third floor, the marker should be red, if on the same level - green, if below - yellow. Just an idea. 

     

    It can be any color of course.

     

    This is all having in mind, that the difficulty of navigating the map was not intentional.

  6. Hello.

     

    So I started a Vay Hek run, and basically what happened was, the marker was pinned on hek the whole time, instead of leading the way step by step.

     

    With these new maps which came after recent patch, it was so horribly confusing, that 3 of us could not even find the way to Hek,

     

    It happens quite alot, with the marker. What I don't understand is how such a simple thing like this can be missed.

     

    Please fix this little glitch, It'd be great.

     

    Many thanks.

  7. I love the new patch, but at the same time I have some concerns.

    I did the math on current weapon mod figures and I believe it was well overboosted.

    Patch notes mentions that it is done so to get rifles up in line with pistols/shotguns. But I believe it's way too much.

    If a rifle gets modded to have 100% crit chance and then you max out crit damage, correct me if I'm wrong, you do around 340% of normal damage. Combine that with +damage%, +ap%, +elemental%, +multishot and you probably will spend only one clip to take down 30-40 boss.

    Is that the case? or am I missing something?

  8. "GG8: A dark universe full of competitive Bounty Hunters and Assassins. When I first read about Dark Sector I had this immediate vision of a universe of players, each with a bounty on their heads, some more then others, and a select few having survived against the odds for so long that they've acquired astronomical bounties. These hunters would be dream targets for every hot shot in the lower ranks looking for a big pay out. Is that the kind of Bounty Hunter system we can expect?

    James Schmalz: It will be somewhat like that except that the guys with massive bounties on their heads will still probably get killed and their bounty will reset to 0, but since they have a large track record of previous criminal activity, once they start doing evil deeds, the bounty will ramp up very quickly to where it once was and beyond.

    GG8: Successful first-person shooters like Unreal Tournament have found their appeal by reducing itself to a purified form: Hunt or be Hunted. Dark Sector sounds like it will be a strong contrast from that with it's expanding universe of characters, plots, and alternate game modes. Will there be a loss of intensity? Will it matter?

    Schmalz: There will be even more intensity because you will fear dying more. In UT, if you die, you respawn and it's no big deal. Dying in DS will have consequences such as having your body looted. Thus it will be more intense. We will also have areas with arena matches where you can challenge someone to a deathmatch or CTF or other new games where you respawn over and over with no lasting consequences. So we get the best of both worlds."

    ok i wanted a PVPVE

    will my dream come true , i am allmost crying

    and the bounty system , and the death with consequence like old school dungeon rpg

    omg..

     

    Sir, I am crying alongside you.
  9. What's differs warframe devs from others? They speak to community as to their equals, not superiors. I love that. I love the easy going way they provide the info on what's happening with the game. LOVE the game as well. Thanks for keeping us up to date in such a humanly way, is all I can say.

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