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Sheep

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Posts posted by Sheep

  1. It is a bit faster than just sprinting. It also jumps about 40% higher than only with Sprint + Jump. You can jump unto places you never could without it... not sure if jumping on things will actually help you in any way, though. Haha

    And your idea sounds great. More versatility in the use of our keys. :)

  2. So, I've been playing around with my character for awhile trying to discover new maneuvers and I figured out a way to jump higher, dodge better, and move to places more quickly (than normal running) and efficiently, all in one combination move.

    Here's what you do:

    Hold a direction key (W,A,S,D until the very end), hold Shift, and as soon as you start running, press and hold crouch (keep holding direction key), then jump almost instantaenously right after (keep holding direction key, but you can let go of everything else). The holding of the direction key will allow your character to tumble right after the jump so that your movement flows into your movement instead of stopping in the middle of it.

    This whole move allows you to use only half of your stamina and recharge while you're still moving around.

    To summarize:

    Hold direction key -> hold Shift -> hold crouch -> press Space (jump) right away -> let go of everything except the direction key -> (tumbling in progress) -> press and hold Shift again to repeat the process

    Hope that helps and tell me what you guys think. Thanks.

  3. I played Warframe for the first time today, and I was a teeny bit disappointed in the execution of movement of the characters. I kind of wanted this game to be a little more fast-paced with more manoeuvring techniques.

    If you want this game to have a really high skill cap (more fun, therefore longer stay), then I suggest the characters should feel more "controllable". What I mean by that is there should be less amount of time of rest between each tumble, slash, jump, etc., so that your fingers have to move quicker to execute moves more quickly and efficiently. In moderate amount, the characters should be able to tumble quicker continuously, slash just a little bit faster continuously, and should be able to have a "dash move" (double tap direction keys, WASD) if you want that extra speed boost for just an instant, possibly to dodge enemies' attacks or to simply run away from them. If changes like these DON'T happen, then truthfully, I can't really see the future in this game; there won't be much room for any improvement if your movement is very limited and practically identical to other players (which becomes another ordinary TPS gameplay but only with better graphics). Also, I think it would even be more fun if a lot more combination moves were made so that it would be better off than just holding left-click button to shoot or spamming the 'E' button with a few jumps and tumbles here and there. 'Space key' + 'E' on Excalibur is a prime example of a good combination move (good work, staff).

    I got these ideas from a game called Gunz, another third-person shooting game that I fell in love with 8 years ago and am still playing it (on-and-off) because of the mass amount of manoeuvres and animation locks that produce a really fast-paced game with an extremely high skill cap. I'd like the staff of Warframe to check out "Gunz: The Duel" for some inspiration in their movements. Thanks for hearing me out.

  4. I noticed that the response time for the animation/movement, when the keys are pressed, is a little delayed. For example, when I press 'space', it takes about a quarter of a second for the response to happen. That amount of time may not seem that crucial, but it really messes up my finger-movement rhythm which throws me off when trying to be agile and quick.

    Anyone else agree with this?

  5. Right now i'm at minimum and the sensitivity is actually higher than what iäve got used to in fps games and what most players actually use in games like CS.

    But even worse is the fact that there is no distinctive control over the zoom sensitivity. For me it's just way too low when my normal aiming sensitivity is at minimum (which is a little too high for me).

    I agree. I also play a lot of FPS games like CS 1.6 and MW3 and I like to play with low sensitivity for better aim. I put it at the lowest possible setting and it's still way too sensitive for my taste. And the zoom sensitivity doesn't even match with the normal-view sensitivity. What's up with that? :S

    And there's no way I'm going to change my dpi setting since it's adjusted perfectly for my CS 1.6 configuration.

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