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Stokesy007

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Posts posted by Stokesy007

  1. Not specifically to do with arcanes but ...

    I feel like Grendel was in some ways targeted to veterans with his acquisition method and the drain on his first ability. Now that double Arcane Energize is nerfed, can you please look at the energy consumption on Grendel's first and core ability? He's lost a lot of flow with the nerf to the point where a frame that is really a tank caster is left just standing there with no energy if you play him how I feel he was meant to be played. His energy drain feels exponential which makes it one of the few exponential things left in the game after the recent changes to armor, hp, and shields.

    Now that armor is on an S curve, I would completely trade the armor reduction on his first ability with casts of his second ability (reduce armor when he stomps for buffs) if there was a flat drain on his first or even a small linear scale up with the number of eaten enemies.

  2. - Grind feels a little too long.

    - Grouping to complete feels punishing since it doesn't enrage your lich unless they happen to be on the same lich controlled planet. Less of a problem for pugs but then its a bet on whether you get teammates especially for the mission types that really benefit from it (e.g. Interception).

    - When you valence transfer it takes the element of the donating weapon. It's great because it allows you agency in choosing what element you want. The bad of it is, if you first roll the element you want and you want to level up that weapon you can't shoot for other ephemeras while trying to increase the weapon's elemental damage bonus because you'll get the element of a weapon you don't want. To be fair, I'm not sure how to fix this without taking away the positives but it isn't ideal.

    Edit: - It would be nice to be able to abandon a lich. After grinding the thralls its reflex to execute them. When you are trying to choose a weapon it's kind of hard to remember to look for the weapon first; especially if, you were grinding your lich intensely. I get wanting to prevent making targeting ephemeras too easy though.

  3. Hi,

    The last bounty of the current Tier 5 bounty is bugged. Two times in a row we needed to kill the enemies in the area. We cleared the area but the timer ran out and we failed the bounty. I believe the issue is it's counting enemies in the extensive mines below. I went down there and killed enemies; it counted toward the bonus objective.

  4. Howdy,

    I hardly ever comment on topics anymore but I did want to drop in and give my appreciation for the new game mode. Specifically, I appreciate the Elite Onslaught mode. I think it is a great balance of challenge and reward.

    As a veteran, I felt I was starved of content that was meaningful for my current power level. I was basically only logging in to do sorties and run the occasional few relic missions to sell items. This mode feels great for content that actually has to be managed and provides a reward commensurate with all the "stuff" I've accumulated and the effort to actually do the content. Thanks DE.

    If I had to make one additional request is to balance the ability to stay in the mode with my actual performance. A lot of folks compare it to survival but I think it's different in a key way. In survival, especially considering the life support capsules, is largely dictated by your ability to stay alive. Whereas In this game mode, it's more about your lethality. Survival has the benefit of a hard point where you are no longer surviving; i.e. you're dead. In onslaught, I think the point where you aren't killing enough is more subjective and harder to justify. It feels as if, " I was killing stuff, albeit slower, but apparently it wasn't 'good enough' to stay. I wanted to stay, thought I should have been able to continue, and don't think it's fair to be 'prematurely' ended." I think this is part of the feedback about how it feels unfair especially for solo players who don't have the same spawn rate as teams of four and therefore can't go as far even though they are still killing things; i.e. their lethality is on par with individual members of the team of four. I think making the conditions for staying in onslaught more objective or at least individually equitable would be an improvement.

    Lastly, I'd also like to see more scaling rewards. In other words, if I stay past the first C rotation and endure a greater challenge I'm rewarded more than just resetting the game. To your credit, the focus gains do scale but I'd like to see something more tangible for when the veterans inevitably max their focus trees as some have already done. A personal suggestion, after the first rotation have rewards given on an increasing amount of odd zones. It would look like -A-A-B-C, AA-A-B-C, AAAA-B-C, AAAABB-C, AAAABBCC, repeat.

  5.  

    PM me on Forums or in game for sale.

    https://imgur.com/hwTzNFZ Scoliac 3000p

    https://imgur.com/MEp0SE6 War 1500p

    https://imgur.com/dS0DGIm Twin Krohkur 700p

    https://imgur.com/PjLQfv0 Vulkar 650p

    https://imgur.com/GLIWuL8 Ferrox 550p

    https://imgur.com/C1I9ycl Tigris 500p

    https://imgur.com/vCVDLJd Dual Ichor 450p

    https://imgur.com/jGBDSMz Twin Grakatas 400p

    https://imgur.com/RSMDYEk Azima 350p

    https://imgur.com/iUMU0Nd Buzlok 300p

    https://imgur.com/L55gexR Zarr 300p

    https://imgur.com/FtdTdFE Lex 275p

    https://imgur.com/XSQGp4L Lesion 200p

    https://imgur.com/5AMY9TC Staticor 200p

    https://imgur.com/AuFszSm Mutalist Quanta 150p

    https://imgur.com/4eefevI Paracyst 125p

  6. WTS Unrolled Rivens for the following weapons.  I'm more looking to get rid of them them make a ton of plat so offer a reasonable price and I'm game.

     

    Ballistica

    Braton

    Buzlok

    Drakgoon

    Dual Toxocyst

    Gammacor

    Kunai

    Paris

    Staticor

    Tonkor

    Tysis

  7. What is the likelihood of us getting the ability to farm Kuva from the Kuva Fortress? Additionally, will any improvements be made to the Riven system to reduce the RNG associated with attaining desired stats?

    Is any progress being made to correct Limbo's pet taking damage while in the rift from enemies not in the rift?  This only seems to occur when Limbo is not the host.

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