(XBOX)TheMoonManRises
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Posts posted by (XBOX)TheMoonManRises
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I made a post a while back about the broken animation of extraction on the earth tileset cliffside extraction point, where your warframe will be at a 45 degree angle when entering the ship. seems like an easy fix, but no one replied to my previous thread. This bug has been a thing since earth was first introduced, mind you.
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this has been a thing ever since the earth tile set was added to the game. If you finish an earth mission and extract on the cliffside extraction point (not the hangar, the one outside) your warframe will be offset by a 45 degree angle during the extraction animation. It still amazes me how such a glaring issue has never been fixed.
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It was a good video overall, and I love your sense of humor (very much in line with my own), however, I would love to see you come up with your own defining style. Right now it just seems like a rip of other content creators.
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yeah, his eye reveal was super cool, you could see him furrow his brow in anger! I
think facial animations would add a lot of character.
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Seeing as it was done with nidus deluxe, I think it would be cool to add a blink to umbras eye, or any type of movement for that matter.
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the thing is, its not the draw distance that bothers me, its the abrupt start of it. I think it would look better if they had a fade into it, but for some reason its just a hard transition into a blue film. once again, simply seems like an oversight.
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I only just realized after watching some gameplay on PC that the console version of poe seems to have a limited render distance (like an ugly blue dome that rotates with the camera at a set distance from the player) that is hideous when compared to the pc build. It is very immersion breaking, and makes the poe experience sub par compared to the rest of the game. I was wondering if this is a bug, or intentional. I hope that this issue can be fixed, and it seems like it would be easy to implement.
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I only just realized after watching some gameplay on PC that the console version of poe seems to have a limited render distance (like an ugly blue dome that rotates with the camera at a set distance from the player) that is hideous when compared to the pc build. It is very immersion breaking, and makes the poe experience sub par compared to the rest of the game. I was wondering if this is a bug, or intentional.
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thank you!
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OMG.....looool!!! I totally forgot about that! i have been playing with it on for months!
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I have no idea why, but my damage is scaled way off of what it should be. when following builds and mod lists, i am consistently putting in the right fully maxed mods and Getting insanely low damage. is this a bug? ex: nikana prime build- max pressure point, jagged edge, spoiled strike, virulent scourge, fury, volcanic edge, and shocking touch- total slash= 130, total corrosive= 114, total blast = 91. this is about 5 times less then the build video I am watching...with the EXACT SAME MODS! the build video shows around 500 slash and 500 corrosive. what am I missing?
So now we have 2 armour sets, without the matching syandana
in General Discussion
Posted
Are you trolling? Or are you really that dense? I honestly cant tell.