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Crylos

Hunter
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Posts posted by Crylos

  1. @gell

    I like that tiered energy regen a lot. You could use your cheaper skills more often but you'd be required to save energy in order to cast your most powerful skills.

    In DDO (Dungeons and Dragons Online), mana works in a similar way. When players enter an instance, they start with full mana. Mana doesn't normally regen, however. To recover mana they must reach a "checkpoint" which restores part of it. If a character's mana is depleted, however, they always regen back to a small percentage of their maximum. This makes it so players are encouraged to not waste mana but also not to be doomed if they do have to spend it all.

    Although I wouldn't like to have this exact system for this game, maybe it'll also be another source of inspiration.

  2. The energy system, currently, has some flaws. To me, at least. Sometimes when I need energy I can't find Energy orbs, sometimes I don't need it and keep getting them. This annoys me. :P Now, the way skills work I think is mostly fine (only tried two Warframes until today, mind you). It's recovering energy that is boring and annoying. I know there are some artifacts that gives energy regen but the main problem still persists. Energy orbs are most often too abundant or scarce. Additionally, from what I just read here, apparently you can get super charged with the right artifact combo.

    What I suggest is having a specific energy recovering mechanic for each Warframe. As an example, Rhino Warframes could reward players with energy every time they receive (a certain amount of) damage or get hit with an attack or maybe every X attacks. This encourages the "in-your-face" close range playstyle and high defence nature of the Rhino abilities. Another example, this time on the opposite side of the spectrum, Ash could grant energy everytime they evade an attack or even a passive energy regen effect (only when in combat) that dissipates if the character takes damage. This would encourage players to use Ash evasively and taking advantage of invisibility skills. Again: these are just examples.

    Now, this can't be done willy-nilly as certain mechanics could cause problems. Like giving some Warframe energy on landing a crit or each time an enemy is killed. Even so, I really like the idea of each Warframe having their own unique way of gaining energy.

    Here are some suggestions from me: [balance at will, these are basically from the top of my head, forgive me if I've forgotten any]

    Rhino: receive energy every time you are hit (maximum 20 energy every 5 seconds)

    Ash: gain 20 energy on a successful evade (using a dodge roll or maybe a skill)

    Trinity: gain energy everytime you apply a debuff to an enemy (slowing, stunning, etc)

    Excalibur: sprinting gives 3 energy per second, jumping gives 5 energy (only when in combat)

    Loki: gain energy when hitting enemies in the back (more energy for slower fire rate weapons)

    Volt: regenerate energy for each enemy in range

    Ember: gain 5 energy everytime you deal damage to an enemy (once every 2 seconds)

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