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DemonHybrid

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Posts posted by DemonHybrid

  1. 3 hours ago, EDYinnit said:

    Slow? The Ogris fires 0.4 rockets per second when charge time and fire rate are both accounted for. Tell me more about 2 per second being slow.

    Tiny clip? Yes, but far from the only one - Vectis and bows have such infinitesimal clips too, with a greater burden of aim and being single target or limitedly linear targeting respectively, not a large radial effect.

    Long reload? 2 seconds is about as par as it comes. Pentas take the same time. Ogris takes longer still.

    Very inaccurate? Aim guide. It's not even all that inaccurate with Heavy Cal slotted, unlike (once again) the Ogris which is practically as likely to go directly down as it is to go in the pointed direction after Heavy Cal. It also suffers less than other launchers for any inaccuracy it does have, due to it cheating out the risk factor of self-damaging.

     

    I know right. So tired of noobs. How dare they want to enjoy the game as well?

    this has nothing to do with the thread (or maybe you can make it relavent, i dont know how), but the inaccuracy of the tonkor isnt like normal missing. it's weird because it seems to be able to bounce through grineers legs or something. I once shot a nade right at a grineer and he walked through it.

  2. 1 hour ago, Herosupport said:

    Simulor? really? what the hell are you on because I want to try some the Synoid Simulor is balanced and fair has it the only way to "balance" it would be to have Line of sight effect the damage such has having partial cover reduce the damage by up to half and full cover reduce the damage to 10% of max.

    the tonkor is the only weapon that needs either a rework (change it from a crit weapon) or a reduction to its head shot multipliers or its critical multiplier to 1.5 and its head shot to 2.0.

    synoid simulor is balanced tbh. it's behind a mastery wall, and mastery rank 12 is a pretty good lock for a weapon that is deep into endgame

  3. End-game weapons should stay endgame weapons. Personally, though, I'd like a higher mastery rank lock on the tonkor. Probably mastery rank 7 or so. The synoid simulor however, doesn't need any change. Personally, I think that it's fine the way it is. It has a high mastery rank lock, and it was basically made to be endgame. If you did want to nerf it, change it's ammo type. NOT to sniper ammo or something. Probably something rarer than rifle ammo, but not as rare as sniper. It is a completely ridiculous idea, considering it is evidently either explosive or a rifle, but it would probably balance the weapon a bit (if you think it's unbalanced at all). Now back to Tonkor, raising the mastery rank will make it so that the beginning areas won't become unbalanced, and end-game players will have a good weapon to play with. 

    Honestly, I think that these weapons shouldn't receive damage nerfs or something like that. Maybe a Tonkor mastery rank raise. "But then people will only use those weapons!" If DE makes more weapons as balanced and fun to use as the tonkor and simulor, then there will be more variety in the end-game choices.

  4. i got 2 neurodes, which was a good enough reason for me to have spent the hour in game. The jugg mopped the floor with all but one of the people on my three player team. good alert. 

     

    It was actually really fun. 

    EDIT: Just checked, I did not get any damaged ammo drum and for some reason I can do the mission again.

  5. For some reason opening warframe and running it and starting a mission will result in a crackling sound playing repeatedly from my computer. It only happens when warframe is open. I even set the master volume on 0 yet it still makes the noise. i tested the sound with a youtube video, a vine, and a soundclip and only warframe makes the noise

  6. Mesa is one of the most balanced one can play with less player skills.

    Look at Limbo, Mesa is never a problem.

    did anybody even complain about limbo being too OP or being too hard to get?

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