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Angelic-Guardian

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Posts posted by Angelic-Guardian

  1. You can't like Ayatan Anasa sculpture (the one that you get from sorties). I tried few times but i couldn't link it in chat.

    edit 1: sorry if i put this bug in the wrong topic. I don't know where else to put it. I thought that linking is a part of the UI.

  2. Is there currently a site where i can see the order of the things that players teach new players and when to give them helpful sites?

    e.g. you don't want to give a new player the riven.market site.

  3. 11 minutes ago, Bearded_Donut said:

    You can use Atlas. He has a passive that prevents him from being knocked down. Or Valkyr to get a fast recovery from a knockdown so you won't even feel it.

     

    Valkyr's Hysteria, Trinity's link, Rhino's iron skin, Nezha's halo.

    That just locks you to few warframes if you wants to use melee. Also you should know by now that warframe doesn't have one path to everything. So having this mod will give us a new way to deal with cc from the enemy. Of course this is my opinion and that is yours.

  4.  I always wanted DE to come up with a way to fix the AI, so i got this idea that might fix it in endless missions ( + PoE ).  At the start the enemies thinks that you aren't a danger to them ( because you didn't kill anyone ). So they won't hide behind any obstacles ( i am looking at you grineer/ corpus ) and enemies will spawn in groups made of one or two enemies. And each time you kill someone, you be come more dangerous to them, so they start to hide behind obstacles and send more enemies within a group.

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    DE can also implement a way to reduce your danger to the enemy. One idea that i can think of, is when you find a group of enemies or even a single enemy and you pass them after they see that you are near them.

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    This can also help new players when they are in higher and dangerous missions, since the enemy will prioritize the one with the highest danger level. In most cases they are those who can stay alive/ have more knowledge about the game.

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    You can think of this idea also as endgame 2.0 and most players wants hordes of enemies to come at them, especially in survival.

     

    What do you think guys?

  5. If a player is using melee only or switched to melee, it is dangerous for him to get knocked down. And i know that blocking helps you negate the cc but if someone can't time it right then he can't use melee like this. So i suggest that we get a melee mod that negates any cc ( but not the damage of this said cc ). What do you think guys? I am open to criticism.

  6. 3 hours ago, GinKenshin said:

    there's actually a very faint outline of the radius of his 1st, I remember this being a thing last time I playable with him, idk if they removed it or not 

    EDIT: and his 2nd, iirc, does remove status procs from your allies if you bump into them, idk about the user though 

    i didn't know that his 2nd can do that, thanks.

  7. While i was leveling up Hydroid, i came up with two ideas about changing some of his kit to give him more survivablity and give his first ability more worth.

    First of all, his first ability should have a "hold-button-to-aim" like nidus and it should have, like nidus' first-ability, a certain location where the rain drops. But if you just press the ability, it will spawn at the place where you are looking at. This can also be said for his 4th ability, except it can also spawn on ceilings of the rooms.

    There is a bug where the rain from his 1st ability is concentrated which si much cooler. Go to PoE and use your 1st ability on water.

    This should at least be a feature on land too, until then, i will always think that his 1st ability doesn't work.

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    The change that will give him servivability is that all his kit should cleanse him from any status and ISP procs, because his theme is based on WATER and considering that he should be tanky. So why not.

    I am not a Hydroid fan, but they changes will make me like him even more.

  8. There is a bug in the underwater tile that makes the convergence appear for me after i load in the mission, it appears on the mini map, even though i don't have a weapon with a focus lens on it, but doesn't appear on the ground. I think the bug is only in the mini map.

    mp0Vfub.jpg?1

     

    Edit: this bug was still there before focus 2.0

  9. I know that i am being very rude but guys, do you know streamers who still didn't do the achievement that gives the viewers that sigil? Or am i late for it?

    sorry for asking then again, this mess with twitch is not mine.

  10. This is my idea but all of you have similar idea that will make the use of relic much comfortable. DE, we need an indication on the relics that are vaulted/ unvaulted so that we don't regret not stopping for few minutes to look for a relic that is not vaulted. DE, this QoL is a must these days since there are many different relics out there. just check this out if you don't have any idea of what i am talking about http://warframe.wikia.com/wiki/Void_Relic

    check the vaulted relics. can you learn all of them and still able to have a comfortable gameplay, for me it is not, because there are too many and we have little time to pick one sometimes. you can tell ( well, you can still learn them ) but if this keeps up, we will end up to learn a very huge table of letters and numbers. I don't know why they didn't put it in the game already. ofc this is my opinion and everyone has it but i doubt that someone has something against a QoL that will probably help him a lot.

  11. What is the thing that is cool like PoE? In my opinion being as stalker ( or other mini bosses ) or any of the other faction units ( syndicate factions are included ) is cool and brings freshness to the game if DE fully implement it. ( go to youtube and type " warframe playing as stalker " if you don't know what i am talking about ) what do you think about this idea, guys ?

  12. Sometime whenever i want to exclude a mod, everything freezes and i can only write in the exclude bar, i can't exit it or press the " ok " button. This bug is still in the game since the update launched that introduced that feature. So the only thing left for me to do is F4 + Alt.

    DE fix this bug.

  13. I just did the orokin reactor capture mission and someone in the squad had to capture a corpus sniper for his daily simarus Target, i thought that the others are going for the mission's target so i switched to the simarus scanner and looked for the simarus target. I stop looking through the scanner after 1 try because simarus doesn't say anything if u aren't in the same room. When i reach the mission's target and the others were trying to kill him, i attacked too. I moved forward to look for the simarus target. A second after the mission target was extracted, simarus says that we killed the simarus target.

    Summary: Simarus target can be the same one as the mission's target.

    DE, fix this bug.

  14. 13 hours ago, Katinka said:

    It's a keyboard short-cut that should bring up a search box (F for Find).  You can then type whatever you are looking for and cycle through all occurances of it.  Want to know the best place for a specific relic?  CTRL+F and type the name of the relic then keep hitting 'next' to cycle through until you find the best percentage.  Want to know what drops from a specific mission/enemy?  CTRL+F and type the mission/enemy name to find that entry quickly.

    thank you a lot for this.

  15. Before i was able to check which 4 skills i got on my sentinel when viewing them. Now i can't. Did DE removed that feature ( why?). Also can u put 5 skills on your sentinel now?

  16. what about the players who left pvp because they can't do anything and want to play it again/ forced to play it again? I want to play pvp again but the game just doesn't encourage me to play pvp since i will keep losing. since it discourages players i match up with those who are like me, have no idea how to face the other players, or i get matched up with those who are more skilled then i am. i can understand how the current system balancing works but my point is that the conclave balancing system needs a change. and about the gear/ rewards, if you keep winning then you will eventually get every skin and mod for the conclave and if you go further you will be able to buy and sell some of those mods and since you are getting more experience as you gain points, you will probably be able to overthrow the ones on top even if they have more mods, which doesn't give that much advantage.

  17. The conclave need a better system for matching players because if it can be fair then many players will play in PvP if they want something different than PvE. The current system is unfair because you will most likely match up with tougher opponents after getting your conclave rank to 3. The conclave is like riven modes to me because riven modes use a circular system where you might need to keep using kuva until you get what you want but you can still use kuva to roll the riven mod. It is because a riven mod don't need additional content. You can keep playing with that riven mod if you want. Compared to that a normal mod can be maxed out and then you will move on to another content. If you still don't understand me, then imagine that you got two new games, one is PvP and one is PvE. Which one will you finish first?

    And because the current PvP system isn't fair, less players are playing PvP. It is not because of the rewards.

    Here is the system that i would like to see in warframe PvP.

    Players get points if they win and lose some if they lose the match. The more points you have the better the rewards ( like mods/ credits / reputation ) you will get. Don't tell me the system where it is based on your conclave rank, which isn't fairly divided, is fair or fine because one can get somehow to one of the highest ranks in conclave and still don't have the necessary experience to face those who are on the same rank as he is

    When you want to play, you will match up with people who have almost the same number of points that you have. If you get invited by others, you will be match with players that have almost the same points as the one with the highest points in your rank. This way players who are very experienced can't be matched with players that just started conclave.

    For implantation the current matching condition for players with lvl 2 or below should be removed and made that if you are rank 2 then you will start collecting conclave points. Also each player who already have a specific rank above 2 should get some points.

    for rank 3 => 1000

    for rank 4 => 1500

    for rank 5 => 2000

    for rank 6 => 2500

    You will be match with players who are with the 500 points, e.g. if you are above 1500 points then you will play with players who have between 1500 and 2000 points.

    Players who just came from a break or who left the PvP and then return will probably lose some points because they lost some of the experience that they had which they will regain after playing with players who are less difficult.

    If you have questions about this system, write them in a comment so that i may edit the system design or explain things that i forgot to mention. Every comment counts.

    Thank you for reading. 

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